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###############################################################
#===---====----===---===---= Mining =---=-=-=-=-=--=-=-=-=-=-=#
# Single char mining for VIP Mine. DRW Shard www.drw.ru #
# Scripted by Savage (c) 2005 ICQ:33336141 #
#"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""#
#"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""#
# To start script use ",exec mine" command from client window #
###############################################################
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
;==================== Main mining script ======================
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
sub autostart()
UO.Exec('terminate mine')
wait(50)
UO.Exec('terminate elemcheck')
wait(4000)
UO.Exec('exec mine')
wait(2000)
end sub
sub mine()
VAR DigDistance, TileNum, KillElemental
VAR ElemSignal, LastTimer
DIM BaseX[4], BaseY[4]
VAR BaseZ, WayPoint, WayPoints
VAR MaxWeight
VAR i,j,TileY,TileX,DirX,DirY
VAR Delta,BeginX,EndX,BeginY,EndY
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
; TileNum='Num' - Use ",infotile" command on the floor
; Номер тайла в котором можно копать ,потыкайте командой
; ",infotile" по разнвм тайлам и посмотрите не отличаются ли их
; номера.
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
TileNum='1339'
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
; Максимальный вес, который может поднять чар. Ставьте его
; немного меньше реального. То есть если чар поднимает 760, то
; ставим 730.
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
MaxWeight=501
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
; DigDistance=4 - Distance from tile where pickaxe targeting
; Радиус круга по которому будет копать чар, то есть расстояние
; до клетки куда можно дотянуться киркой.
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
DigDistance=4
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
; KillElemental='Yes'/'No' - Use 'Yes' if char skilled to morph
; in daemon and wrestling > 50
; Если чар достаточно прокачен чтоб бить элемов, ставьте 'Yes'
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
KillElemental='Yes'
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
; ElemSignal='Off'/'On' - Play sound when elemental is digged
; Оповешать при появлении элема
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
ElemSignal='On'
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
; Здесь указываем координаты точек копания. Нужно встать на
; позицию и посмотреть координаты в инжекте. Их и нужно
; подставить вместо моих. Чара ставьте на 4 клетки от стен.
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
BaseX[0]=5269
BaseY[0]=1117
BaseZ=0
BaseX[1]=5269
BaseY[1]=1117
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
; Указываем количество точек копания
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
WayPoints=2
CheckLag()
UO.UseObject('Sunduk')
LastTimer=UO.Timer()
Repeat
wait(500)
Until UO.InJournal('You can') OR UO.InJournal('What is the') OR UO.Timer()>LastTimer+100
If UO.InJournal('see the') Then
UO.Say("Podoydi k sunduku i tkni v nego pricelom!")
UO.AddObject('Sunduk')
While UO.Targeting()==2
wait(500)
Wend
UO.SaveConfig()
UO.UseObject('Sunduk')
Else
; UO.Say("Ok! Viju sunduk.")
Endif
CheckLag()
UO.UseObject('IronBag')
LastTimer=UO.Timer()
Repeat
wait(500)
Until UO.InJournal('You can') OR UO.InJournal('What is the')OR UO.Timer()>LastTimer+100
If UO.InJournal('see the') Then
UO.Say("V kakoy meshok kidat' Iron Ore")
UO.AddObject('IronBag')
While UO.Targeting()==2
wait(500)
Wend
UO.SaveConfig()
Else
; UO.Say("Meshok dlya Iron Ore viju")
Endif
CheckLag()
UO.UseObject('OtherBag')
LastTimer=UO.Timer()
Repeat
wait(500)
Until UO.InJournal('You can') OR UO.InJournal('What is the')OR UO.Timer()>LastTimer+100
If UO.InJournal('see the') Then
UO.Say("V kakoy meshok kidat' rudu?")
UO.AddObject('OtherBag')
While UO.Targeting()==2
wait(500)
Wend
UO.SaveConfig()
Else
; UO.Say("Meshok dlya rudy viju.")
Endif
CheckLag()
UO.UseObject('BestBag')
LastTimer=UO.Timer()
Repeat
wait(500)
Until UO.InJournal('You can') OR UO.InJournal('What is the')OR UO.Timer()>LastTimer+100
If UO.InJournal('see the') Then
UO.Say("V kakoy meshok kidat' vihu?")
UO.AddObject('BestBag')
While UO.Targeting()==2
wait(500)
Wend
UO.SaveConfig()
Else
; UO.Say("Meshok dlya vihi viju.")
Endif
While NOT UO.Dead()
For WayPoint=0 to WayPoints-1
walkn(BaseX[WayPoint],BaseY[WayPoint],"")
digitstay(MaxWeight,DigDistance,KillElemental,ElemSignal,BaseX[WayPoint],BaseY[WayPoint])
Next
wend
end sub
; Проверка нужности руды. Закоментировать то что нужно копать.
sub CheckOre()
VAR Cont=1, i=0, Exit=0
VAR Count=7 ; Сколько элементов в массиве.
DIM Ores[15]
; Ores[0]="Iron"
; Ores[1]="Rusty"
; Ores[2]="Old Copper"
; Ores[3]="Dull Copper"
; Ores[4]="Copper"
; Ores[5]="Bronze"
; Ores[6]="Silver"
; Ores[7]="Gold"
; Ores[8]="Shadow"
; Ores[9]="Rose"
; Ores[10]="Agapite"
; Ores[11]="Blood Rock"
; Ores[12]="Verite"
; Ores[13]="Valorite"
; Ores[14]="Mytheril"
While i<Count AND Exit==0
Cont=0
Exit=1
Endif
; UO.Print(STR(i))
; UO.Print(Ores[i])
i=i+1
Wend
return Cont
end sub
;-------------------- Try to mine under self ------------------
sub digitstay(MaxWeight,MaxDistance,KillElemental,ElemSignal,BaseX,BaseY)
VAR x,y,z='0',TileNum='1339'
VAR Last=0,LastTimer, ContFlag=1
VAR MaxTimer=110
For x=-MaxDistance to MaxDistance
For y=-MaxDistance to MaxDistance
Repeat
CheckLag() ; deleting journal
ToHide()
UO.WaitTargetTile(TileNum,STR(UO.GetX()+x),STR(UO.GetY()+Y),z)
UO.UseType('0x0E85')
LastTimer=UO.Timer()
Repeat
wait(500)
until UO.InJournal("Try mining") OR UO.InJournal("You put") OR UO.InJournal("You loosen") OR UO.InJournal("There is no") OR UO.InJournal("That is too") OR UO.InJournal("OOPS") OR UO.InJournal("attacking you") OR LastTimer+200<UO.Timer()
If NOT UO.InJournal('There is no') then
ContFlag=CheckOre()
Endif
If UO.InJournal('You loosen') then
repeat
wait(500)
until UO.InJournal("You put") OR LastTimer+MaxTimer<UO.Timer()
Endif
If UO.InJournal('something with ore') OR UO.InJournal("attacking you") then
If ElemSignal=='On' Then
Gong(2)
Endif
If KillElemental=='Yes' Then
KillElem()
walkn(BaseX,BaseY,"")
Else
; any user defined command when char digget elemental
Endif
Endif
If UO.InJournal("attacking you") then
gong(3)
Endif
If UO.Weight>=MaxWeight then
unloadore()
Endif
Until UO.InJournal("There is no") OR UO.InJournal("That is too") OR UO.InJournal("Try mining") OR ContFlag==0
Next
Next
end sub
;------------------------- Unload ore -------------------------
sub unloadore()
VAR TempX,TempY,i,Exit, Exit1, ConTainer, j
VAR SundukX=5262
VAR SundukY=1120
VAR Index=14 ; количество элементов массива
DIM Ore[5], Colors[20]
Colors[0]="0x09F0" ; Gorgan
Colors[1]="0x09D3" ; Steel
Colors[3]="0x0BA7" ; Eldar
Colors[4]="0x08AF" ; Plut
Colors[5]="0x0085" ; Dragon
Colors[6]="0x0060" ; Aqua
Colors[7]="0x09E6" ; Elvin
Colors[8]="0x010F" ; Krinit
Colors[9]="0x09DA" ; Vulkan
Colors[10]="0x09EC" ; Blood Crest
Colors[11]="0x008F" ; Sand Rock
Colors[12]="0x09B9" ; Acid
Colors[13]="0x09A4" ; Crystaline
repeat
UO.DeleteJournal()
UO.Press(123)
wait(10000)
until not UO.InJournal('Elemental') OR not UO.InJournal('Energy')
wait(100)
UO.Exec('exec elemcheck')
TempX=UO.GetX()
TempY=UO.GetY()
wait(100)
walkn(SundukX,SundukY,"")
ToHide()
UO.Exec('terminate elemcheck')
wait(200)
UO.UseObject("Sunduk")
Ore[0]=0x19B9 ; 4 and more ore
Ore[1]=0x19B7 ; 1 ore
Ore[2]=0x19BA ; 2 ore
Ore[3]=0x19B8 ; 3 ore
dob()
dob1()
For i=0 to 3
Exit=0
repeat
UO.FindType(Ore[i])
if UO.GetQuantity('finditem')>0 then
If UO.GetColor('finditem')=='0x0000' Then
Container=UO.GetSerial('IronBag')
Else
Container=UO.GetSerial('OtherBag')
Exit1=0
j=0
While j<Index AND Exit1<>1
If UO.GetColor('finditem')==Colors[j] Then
Container=UO.GetSerial('BestBag')
Exit1=1
Endif
j=j+1
Wend
Endif
UO.MoveItem('finditem',0,Container)
CheckLag()
wait(1000)
Else
Exit=1
endif
until Exit==1
Next
repeat
UO.DeleteJournal()
UO.Press(123)
wait(10000)
until not UO.InJournal('Elemental') OR not UO.InJournal('Energy')
wait(200)
UO.Exec('exec elemcheck')
wait(200)
walkn(TempX,TempY,"")
ToHide()
UO.Exec('terminate elemcheck')
end sub
sub elemcheck()
repeat
UO.DeleteJournal()
UO.Press(123)
wait(500)
until UO.InJournal('Elemental') OR UO.InJournal('Energy')
wait(100)
uo.moveoff()
wait(100)
uo.Usetype('0x0F0E','0x0631') ; Invise
wait(100)
repeat
UO.DeleteJournal()
UO.Press(123)
wait(5000)
until not UO.InJournal('Elemental') OR not UO.InJournal('Energy')
wait(200)
uo.moveon()
UO.Exec('exec Elemcheck')
end sub
;----------- Summon Energy Vortex, kill elem and loot him -----------
sub killelem()
DIM Ore[4]
Ore[0]='0x19B7' ; 1 ore
Ore[1]='0x19BA' ; 2 ore
Ore[2]='0x19B8' ; 3 ore
Ore[3]='0x19B9' ; 4 and more ore
var i, exit,l
UO.DeleteJournal()
UO.UnSetReceivingContainer()
uo.usetype('0x0f0e','0x0631')
wait(3000)
povtor:
uo.WaitTargetTile("6044", str(UO.GetX()), str(UO.GetY()), str(UO.GetZ()))
wait(500)
uo.usetype('0x1f66','')
wait(13000)
uo.WaitTargetTile("6044", str(UO.GetX()), str(UO.GetY()), str(UO.GetZ()))
wait(500)
uo.usetype('0x1f66','')
wait(13000)
For i=0 to 3
Exit=0
While Exit<>1
UO.FindType(Ore[i],-1,'ground')
If UO.GetQuantity('finditem')>0 then
UO.Grab('all','finditem')
CheckLag()
Wait(1000)
uo.ignore('finditem')
Else
Exit=1
Endif
Wend
Next
uo.ignorereset()
uo.WaitTargetTile("6044", str(UO.GetX()), str(UO.GetY()), str(UO.GetZ()))
dispel:
UO.DeleteJournal()
wait(100)
uo.usetype('0x1f62','')
wait(6000)
if uo.injournal('fizzles') then
goto dispel
endif
end sub
###############################################################
###############################################################
;
; Shared Subs
;
###############################################################
###############################################################
#==============================================================
# tohide() - try hidding char. When char lose HP, drink inviz
# potion if it found in backpack
#
# Journal has been deleted!!!
#--------------------------------------------------------------
sub tohide()
while NOT UO.Hidden()
UO.DeleteJournal()
UO.Exec('warmode 0')
UO.UseSkill('Stealth')
repeat
wait(50)
until UO.InJournal('You have hidden') OR UO.InJournal('seem to hide') OR UO.InJournal('preoccupied')
endif
wend
end sub
#==============================================================
# CheckLag() - click on backpack and awaiting "backpack"
# message in journal.
#
# Journal has been deleted!!!
#--------------------------------------------------------------
sub CheckLag()
UO.DeleteJournal()
UO.Click('backpack')
repeat
wait(100)
until UO.InJournal('backpack')
end sub
#==============================================================
# Gong(counter) - playing wav-file 'counter'-times
# http://www.jetta.ru/cow.wav
#--------------------------------------------------------------
sub Gong(times) ; play wav-file
VAR i
for i=1 to times
UO.Exec("playwav d:\game\uo\injection\cow")
wait(1200) ; time to play sample at once
next
end sub
#==============================================================
# Alarm() - when char lose some HP, U are informed :)
#--------------------------------------------------------------
sub Alarm()
VAR CharHP=150
while 1==1
wait(1000)
if UO.Life<CharHP then
gong(1)
endif
wend
end sub
;---------------- Ходилка -----------------------
sub GoW()
VAR walkwait=300
VAR x,y,dir=6
VAR key=36 ; Home key
x=UO.GetX()
y=UO.GetY()
while UO.GetDir()<>dir
UO.Press(key)
wait(walkwait)
If UO.GetDir()<>dir Then
CheckLag()
Endif
wend
UO.Press(key)
wait(walkwait)
If x==UO.GetX() AND y==UO.GetY() Then
CheckLag()
Endif
If UO.GetX()+1==x Then
return -1
Else
return 1
Endif
end sub
sub GoN()
VAR walkwait=300
VAR x,y,dir=0
VAR key=33 ; PgUp
x=UO.GetX()
y=UO.GetY()
while UO.GetDir()<>dir
UO.Press(key)
wait(walkwait)
If UO.GetDir()<>dir Then
CheckLag()
Endif
wend
UO.Press(key)
wait(walkwait)
If x==UO.GetX() AND y==UO.GetY() Then
CheckLag()
Endif
If UO.GetY()+1==y Then
return -1
Else
return 1
Endif
end sub
sub GoE()
VAR walkwait=300
VAR x,y,dir=2
VAR key=34 ; PgDown
x=UO.GetX()
y=UO.GetY()
while UO.GetDir()<>dir
UO.Press(key)
wait(walkwait)
If UO.GetDir()<>dir Then
CheckLag()
Endif
wend
UO.Press(key)
wait(walkwait)
If x==UO.GetX() AND y==UO.GetY() Then
CheckLag()
Endif
If UO.GetX()-1==x Then
return -1
Else
return 1
Endif
end sub
sub GoS()
VAR walkwait=300
VAR x,y,dir=4
VAR key=35 ; End
x=UO.GetX()
y=UO.GetY()
while UO.GetDir()<>dir
UO.Press(key)
wait(walkwait)
If UO.GetDir()<>dir Then
CheckLag()
Endif
wend
UO.Press(key)
wait(walkwait)
If x==UO.GetX() AND y==UO.GetY() Then
CheckLag()
Endif
If UO.GetY()-1==y Then
return -1
Else
return 1
Endif
end sub
sub GoWN()
VAR walkwait=300
VAR x,y,dir=7
VAR key=38 ; UpArrow
x=UO.GetX()
y=UO.GetY()
If UO.GetDir()<>dir Then
UO.Press(key)
wait(walkwait)
If UO.GetDir()<>dir Then
CheckLag()
Endif
Endif
If UO.GetDir()==dir Then
UO.Press(key)
wait(walkwait)
If x==UO.GetX() AND y==UO.GetY() Then
CheckLag()
Endif
If UO.GetDir()==dir Then
return -1
Else
return UO.GetDir()
Endif
Else
return UO.GetDir()
Endif
end sub
sub GoNE()
VAR walkwait=300
VAR x,y,dir=1
VAR key=39 ; RightArrow
x=UO.GetX()
y=UO.GetY()
If UO.GetDir()<>dir Then
UO.Press(key)
wait(walkwait)
If UO.GetDir()<>dir Then
CheckLag()
Endif
Endif
If UO.GetDir()==dir Then
UO.Press(key)
wait(walkwait)
If x==UO.GetX() AND y==UO.GetY() Then
CheckLag()
Endif
If UO.GetDir()==dir Then
return -1
Else
return UO.GetDir()
Endif
Else
return UO.GetDir()
Endif
end sub
sub GoSE()
VAR walkwait=300
VAR x,y,dir=3
VAR key=40 ; DownArrow
x=UO.GetX()
y=UO.GetY()
If UO.GetDir()<>dir Then
UO.Press(key)
wait(walkwait)
If UO.GetDir()<>dir Then
CheckLag()
Endif
Endif
If UO.GetDir()==dir Then
UO.Press(key)
wait(walkwait)
If x==UO.GetX() AND y==UO.GetY() Then
CheckLag()
Endif
If UO.GetDir()==dir Then
return -1
Else
return UO.GetDir()
Endif
Else
return UO.GetDir()
Endif
end sub
sub GoSW()
VAR walkwait=300
VAR x,y,dir=5
VAR key=37 ; LeftArrow
x=UO.GetX()
y=UO.GetY()
If UO.GetDir()<>dir Then
UO.Press(key)
wait(walkwait)
If UO.GetDir()<>dir Then
CheckLag()
Endif
Endif
If UO.GetDir()==dir Then
UO.Press(key)
wait(walkwait)
If x==UO.GetX() AND y==UO.GetY() Then
CheckLag()
Endif
If UO.GetDir()==dir Then
return -1
Else
return UO.GetDir()
Endif
Else
return UO.GetDir()
Endif
end sub
#==============================================================
# WalkN(X,Y,Serial) - char is walking by dX and dY step
# sub using Home, End, PgUp, PgDown keys
# d'not rebind this key from default action!
# walkwait - delay after keypress
#--------------------------------------------------------------
sub WalkN(x,y,Target)
VAR i
VAR dx,dy,Exit=0
While Exit<>1
If Target<>"" Then
dx=UO.GetX(Target)-UO.GetX()
dy=UO.GetY(Target)-UO.GetY()
; UO.Print("Target locked!")
If UO.GetDistance(Target)<2 Then
Exit=1
Endif
Else
dx=x-UO.GetX()
dy=y-UO.GetY()
If dx==0 AND dy==0 Then
Exit=1
Endif
Endif
If dx<>0 AND dy<>0 Then
If dx>0 AND dy>0 Then
GoSE()
Endif
If dx>0 AND dy<0 Then
GoNE()
Endif
If dx<0 AND dy>0 Then
GoSW()
Endif
If dx<0 AND dy<0 Then
GoWN()
Endif
Endif
If dx<>0 AND dy==0 Then
If dx>0 Then
GoE()
Endif
If dx<0 Then
GoW()
Endif
Endif
If dx==0 AND dy<>0 Then
If dy>0 Then
GoS()
Endif
If dy<0 Then
GoN()
Endif
Endif
Wend
end sub
sub Reconnector()
var RFlag
RFlag = 1
Repeat
While (UO.ObjAtLayer('Bpack') == '')
if RFlag Then
RFlag = 0
endif
Wait(20000)
UO.Say('')
Wait(3000)
UO.Say('')
Wait(3000)
UO.Say('')
Wait(3000)
UO.LDblClick(357,164)
UO.LClick(616,459)
Wait(3000)
WEnd
Wait(3000)
if (RFlag == 0) Then
wait(1000)
uo.lclick(494,383)
wait(1000)
wait(1000)
RFlag = 1
endif
Until false
end sub
sub dob()
VAR amount = 10 ##
VAR r, q, Bag = 0x40316202 ## откуда брать
Dim item[2]
item[2] = 0x1F66 ## тип скролов вокстера
item[3] = 0x1F62 ## тип скролов
uo.ignorereset()
For r = 1 to 2
if uo.count( item[r] )<>amount then
q = amount - uo.count( item[r] )
if q <> 0 then
if q > 0 then
uo.useobject( Bag )
CheckLag()
uo.findtype( item[r] , -1 , Bag )
If uo.findcount() == 0 then
uo.msg('You dont have any!')
return
endif
uo.moveitem('finditem', STR(q) ,'backpack')
wait(600)
CheckLag()
else
q = q*-1
uo.findtype( item[r] , -1 ,'my')
uo.moveitem('finditem', STR(q) , Bag )
wait(400)
CheckLag()
endif
endif
endif
next
uo.print('!! -= Done =- !!')
end sub
sub dob1()
UO.FindType( '0x0F0E' , '0x0631' ,'backpack')
If UO.GetQuantity('finditem')<5 then
UO.FindType('0x0F0E','0x0631' , '0x40316202')
wait(1000)
UO.Grab('5','finditem')
end if
end sub
Так вот реконектор по сути свою задачу делает (тоесть перезаходит в уо), но скрипт не начинает своюю работу по новой, тоесть просто стоит.