I hope than this is my last dumm question (:
I have problem with WaitTargetTile, i need use it without tilenum, i try 0 but it didnt work.
WaitTargetTile
Moderators: Murderator+, Murderator
Re: WaitTargetTile
P@t wrote:I hope than this is my last dumm question (:
I have problem with WaitTargetTile, i need use it without tilenum, i try 0 but it didnt work.
But U have 2 use it with tilenum.
Re: WaitTargetTile
AGRS wrote:P@t wrote:I hope than this is my last dumm question (:
I have problem with WaitTargetTile, i need use it without tilenum, i try 0 but it didnt work.
But U have 2 use it with tilenum.
Than I can't target tile without know tilenum?
Isn't there any other command to target unknow tile(with unknow tilenum)?
Re: WaitTargetTile
P@t wrote:AGRS wrote:P@t wrote:I hope than this is my last dumm question (:
I have problem with WaitTargetTile, i need use it without tilenum, i try 0 but it didnt work.
But U have 2 use it with tilenum.
Than I can't target tile without know tilenum?
Isn't there any other command to target unknow tile(with unknow tilenum)?
No. You must know the tilenum for WaitTargetTile. Or use LDblClick(x, y) for click to the screen coordinates.
Biga wrote:In most cases you don't have to know tilenum. Generally you can write anything else instead of tilenum. For example
uo.exec('waittargettile TiLe '+Str(uo.GetX()+x)+' '+Str(uo.GetY()+y)+' 251')
It do works.
it don't work when i use:
Uo.exec('waittargettile tile '+Str(X[num])+' '+Str(Y[num])+' 0')
Game say: You can't think of way to use that item
and infotile lasttile: 0 65535 65535 0
and if i replace tile by tilenum (3290) it work