I hope than this is my last dumm question (:
I have problem with WaitTargetTile, i need use it without tilenum, i try 0 but it didnt work.
WaitTargetTile
Moderators: Murderator+, Murderator
Re: WaitTargetTile
But U have 2 use it with tilenum.P@t wrote:I hope than this is my last dumm question (:
I have problem with WaitTargetTile, i need use it without tilenum, i try 0 but it didnt work.
Re: WaitTargetTile
Than I can't target tile without know tilenum?AGRS wrote:But U have 2 use it with tilenum.P@t wrote:I hope than this is my last dumm question (:
I have problem with WaitTargetTile, i need use it without tilenum, i try 0 but it didnt work.
Isn't there any other command to target unknow tile(with unknow tilenum)?
Re: WaitTargetTile
No. You must know the tilenum for WaitTargetTile. Or use LDblClick(x, y) for click to the screen coordinates.P@t wrote:Than I can't target tile without know tilenum?AGRS wrote:But U have 2 use it with tilenum.P@t wrote:I hope than this is my last dumm question (:
I have problem with WaitTargetTile, i need use it without tilenum, i try 0 but it didnt work.
Isn't there any other command to target unknow tile(with unknow tilenum)?
it don't work when i use:Biga wrote:In most cases you don't have to know tilenum. Generally you can write anything else instead of tilenum. For example
uo.exec('waittargettile TiLe '+Str(uo.GetX()+x)+' '+Str(uo.GetY()+y)+' 251')
It do works.
Uo.exec('waittargettile tile '+Str(X[num])+' '+Str(Y[num])+' 0')
Game say: You can't think of way to use that item
and infotile lasttile: 0 65535 65535 0
and if i replace tile by tilenum (3290) it work