помогите доделать скриптик

Anything and all.

Moderators: Murderator+, Murderator

Post Reply
Kashita
Posts: 22
Joined: 2004-12-30 13:18:54

помогите доделать скриптик

Post by Kashita »

вот нарыл скрипт, че то в нем поисправлял, а чтоб он уходил в хайд, не получается...
помогите пожалуйста

Code: Select all

; Ðûáà÷èì ñ êîðàáëÿ. Âûëîâëåííîå ïåðåðàáàòûâàåì è ñêëàäûâàåì â òðþì. 
; Åñëè âîêðóã âñå âûëîâëåíî - ïëûâåì âïåðåä. Ñ÷èòàåì èòåìû (ðàçäåëüíûå) 
; â òðþìå. Åñëè èõ áîëüøå 250 - îñòàíàâëèâàåì ñêðèïò. 
; 
; ver. 1.04b (c) Edred 
; 
VAR Trum = '0x4002CEF9'      ; òðþì êîðàáëÿ 
VAR Pole = '0x0DBF'         ; óäî÷êà 
VAR Fork = '0x0F60'         ; îðóæèå 
VAR Shield = '0x1B76'      ; ùèò 
var TryToHide=1 ## 1 - yes, 0 - no.

sub Fishing() 
   UO.Exec( 'exec Trevoga' ) 
   If UO.GetGraphic( UO.ObjAtLayer( 'Lhand' ) ) == Shield Then 
      UO.UnEquip( 'Lhand' ) 
      wait( 500 ) 
   Endif 
   If UO.GetGraphic( UO.ObjAtLayer( 'Rhand' ) ) == Fork Then 
      UO.UnEquip( 'Rhand' ) 
      wait( 500 ) 
   Endif 
   If UO.GetGraphic( UO.ObjAtLayer( 'Lhand' ) ) <> Pole Then 
      UO.UseType( Pole ) 
   Endif 
   UO.WarMode( 0 ) 
   While TRUE 
      FishForward() 
      If UO.Dead() Then 
         ; æäåì 
         return 
      Endif 
      If CountTrum() > 250 Then 
         return 
      Endif 
   Wend 
endsub 

sub FishForward() 
   VAR x, y 
   repeat 
      For y = -6 To 6 
         For x = -6 To 6 
            UO.Print( 'TEST: ' + str( x ) + ', ' + str( y ) + ' coord' ) 
            FishTile( x, y ) 
            If UO.Dead() Then 
               return 
            Endif 
            Next 
      Next 
      ; ïîêà ñìåíà äèñëîêàöèè ïî-òóïîìó 
      UO.Print( 'TEST: forward' ) 
      UO.SayU( 'forward' ) 
      wait( 4000 ) 
      UO.SayU( 'stop' ) 
   until UO.Dead() 
endsub

sub FishTile( x, y ) 
   VAR Ms1 = "You can't fish under the ship"   ; íå ìîæåì ëîâèòü çäåñü 
   VAR Ms2 = "That is too far away"      ; äàëåêî 
   VAR Ms3 = "There are no fish here"      ; êîí÷èëîñü òóò 
   VAR Ms4 = "You fish a while, but fail to catch anything"   ; ôèçë 
   VAR Ms5 = "You pull out"         ; ïîéìàë ÷òî-òî 
   ; VAR Ms6 = " "         ; treasure map level 1 - 5 
   ; VAR Ms7 = " "         ; water elemental 
   ; VAR Ms8 = " "         ; rare water shell 
   ; VAR Ms9 = " "         ; ñóíäóê ñ ðàçáèòîãî êîðàáëÿ 
   ; VAR Ms10 = " "      ; ìîðñêîé ìîíñòð 
   VAR k, t 
   VAR MaxTime = 300 
   If (x > -3) AND (x < 3) AND (y > -3) AND (y < 3) Then 
      ; ýòî, ïîõîæå, ñ÷èòàåòñÿ ïîä ëîäêîé 
      return 
   Endif 
   k = 0 
   repeat 
      If UO.Dead() Then 
         return 
      Endif 
      UO.DeleteJournal() 
      t = UO.Timer() 
      UO.WaitTargetTile( '0', STR( UO.GetX() + x ), STR( UO.GetY() + y ), '251') 
      UO.UseObject( UO.GetSerial( UO.ObjAtLayer( 'Lhand' ) ) ) 
      repeat 
         wait(300) 
      until UO.InJournal(ms1) OR UO.InJournal(ms2) OR UO.InJournal(ms3) OR UO.InJournal(ms4) OR UO.InJournal(ms5) OR ((t + MaxTime) < UO.Timer()) 
      If UO.InJournal(ms4) Then 
         k = k + 1 
      Endif 
      If UO.Dead() Then 
         return 
      Endif 
      If UO.InJournal( ms5 ) Then 
         Recycle() 
         If CountTrum() > 250 Then 
            return 
         Endif 
      Endif 
   until UO.InJournal(ms1) OR UO.InJournal(ms2) OR UO.InJournal(ms3) OR (k > 9) 
endsub 

sub CountTrum() 
   ; Ñ÷èòàåì êîë-âî ëþáûõ èòåìîâ (èëè êó÷åê) â òðþìå 
   ; è âîçâðàùàåì ðåçóëüòàò 
   UO.FindType( -1, -1, Trum ) 
   return UO.FindCount() 
endsub 

sub Recycle() 
   ; ------- óëîâ ------- 
   DIM Fish[17] 
   Fish[0]  = '0x170B'   ; ñàïîãè 
   Fish[1]  = '0x170F'   ; òàïêè 
   Fish[2]  = '0x170D'   ; ñàíäàëèè 
   Fish[3]  = '0x1711'   ; ñàïîãè 
   Fish[4]  = '0x09CC'   ; òèï ðûáû 1 
   Fish[5]  = '0x09CD'   ; òèï ðûáû 2 
   Fish[6]  = '0x09CE'   ; òèï ðûáû 3 
   Fish[7]  = '0x09CF'   ; òèï ðûáû 4 
   Fish[8]  = '0x0DCA'   ; ðàêóøêà, òèï 1 
   Fish[9]  = '0x0FC5'   ; ðàêóøêà, òèï 2 
   Fish[10] = '0x0FC6'   ; ðàêóøêà, òèï 3 
   Fish[11] = '0x0FC7'   ; ðàêóøêà, òèï 4 
   Fish[12] = '0x0FC8'   ; ðàêóøêà, òèï 5 
   Fish[13] = '0x0FC9'   ; ðàêóøêà, òèï 6 
   Fish[14] = '0x0FCA'   ; ðàêóøêà, òèï 7 
   Fish[15] = '0x0FCB'   ; ðàêóøêà, òèï 8 
   Fish[16] = '0x0FCC'   ; ðàêóøêà, òèï 9 
   VAR Razmer = 16      ; ðàçìåð ìàññèâà - 1 
   ; ------- èíñòðóìåíò ------- 
   VAR Scissor = '0x0F9E'   ; òèï íîæíèö 
   VAR Cleaver = '0x0F51'   ; êëèâåð 
   ; ------- êîíå÷íûé ïðîäóêò ------- 
   VAR Bandag = '0x0DCA'   ; òèï áèíòîâ 
   VAR Pearl = '0x0F7A'   ; æåì÷óã 
   VAR Steak = '0x097A'   ; ðûáíîå ôèëå 

   VAR i 
   ; Èùåì ÷òî ó íàñ âàëÿåòñÿ ïîä íîãàìè, åñëè íàäî ïåðåðàáàòûâàåì 
   ; è ñêëàäèðóåì â òðþì. Ïîòîì ââåäåì âñÿêèå ìåøî÷êè ðàçíûå è ÿùè÷êè. 
   For i=0 To Razmer 
      UO.FindType( Fish[i], -1, 'ground' ) 
      If UO.FindCount() > 0 Then 
         UO.Grab( 0, 'finditem' ) 
         Wait( 1500 ) 
         ; Âçÿëè â ïàê. Òåïåðü ðàçáåðåìñÿ ÷òî ýòî 
         If i < 4 Then 
            ; ñàïîãè è òàïêè 
            ; ðåæåì íîæíèöàìè íà áèíòû è ñêèäûâàåì áèíòû 
            UO.WaitTargetObject( 'finditem' ) 
            UO.UseType( Scissor ) 
            Wait( 3000 ) 
            ; Ñêèíåì áèíòû â òðþì 
            UO.FindType( Bandag ) 
            If UO.FindCount() > 0 Then 
               UO.MoveItem( 'finditem', '0' , Trum ) 
               wait( 2000 ) 
            Endif 
         Endif 
         If i > 3 AND i < 8 Then 
            ; ðûáà 
            ; ðåæåì êëèâåðîì â ôèëå è ñáðàñûâàåì ôèëå 
            ; êëèâåð áåðåòñÿ â ðóêè, ïîýòîìó ïîòîì 
            ; ñíîâà áåðåì óäî÷êó 
            UO.WaitTargetObject( 'finditem' ) 
            UO.UseType( Cleaver ) 
            Wait( 3000 ) 
            UO.FindType( Steak ) 
            If UO.FindCount() > 0 Then 
               UO.MoveItem( 'finditem', '0' , Trum ) 
               wait( 2000 ) 
            Endif 
            UO.UseType( Pole )          
         Endif 
         If i > 7 Then 
            ; ðàêóøêè 
            ; äàáë êëèê íà íèõ, åñëè ïîÿâèëñÿ æåì÷óã 
            ; ñáðîñèì åãî, åñëè ðàêóøêà íå èñ÷åçëà 
            ; çíà÷èò ðàð - ñáðîñèì åå 
            UO.UseType( 'finditem' ) 
            wait( 1000 ) 
            If NOT UO.InJournal( 'This shell is empty' ) Then 
;               UO.FindType( Pearl ) 
;               If UO.FindCount() > 0 Then 
;                  UO.MoveItem( 'finditem', '0' , Trum ) 
;                  wait( 2000 ) 
;               Else 
                  UO.MoveItem( 'finditem', '0' , Trum ) 
                  wait( 2000 ) 
;               Endif 
            Endif 
         Endif 
      Endif 
   Next 
endsub 

; ---------------------------- 
; blank scroll - 0x0E34 
; ginseng - 0x0F85 
; gold coin - 0x0EED 
; nightshade - 0x0F88 
; blood moss - 0x0F7B 
; mandrake root - 0x0F86 

#===================================================================# 
#               Ïðîöåäóðà êîíòðîëÿ çà ïðèõîäîì ýëåìà                # 
#===================================================================# 
; 
sub Trevoga() 
wait(500)
endsub

Post Reply