Alright, i apologize if this is elsehwere int he forums. Browsing throuhg most of the russian posts that i can barely understand part of i may have missed it.
Is there a command similar to waitmenu/automenu that just picks a choice?
My problem is both waitmenu and automenu only allow 3 choices, and i need one that is 4 and 5 menus deep.
Also, is there a central list of commands for yoko's injection anywhere? Closest i found was in the changelog
waitmenu, automenu, etc.
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Something about waitmenu...
If do you want to make something, and there are about 4 or 5 menus, look here:
Where "a" - head of menu
"b" - name of menu, where click to continue craft or anything else
AutoMenu('Name of Window','Chose')
So:
Where f -item whick do want to craft. If this is Carpentry and fishing pole-look here:
And no problem. That could be more than 3 AutoMenu. More,more and more. But i prefer uo.WaitMenu.
good luck
If do you want to make something, and there are about 4 or 5 menus, look here:
Code: Select all
UO.AutoMenu ('a', 'b' )
Where "a" - head of menu
"b" - name of menu, where click to continue craft or anything else
AutoMenu('Name of Window','Chose')
So:
Code: Select all
UO.AutoMenu ('a', 'b' )
UO.AutoMenu ('b', 'c' )
UO.AutoMenu ('c', 'd' )
UO.AutoMenu ('d', 'e' )
UO.AutoMenu ('e', 'f' )
Where f -item whick do want to craft. If this is Carpentry and fishing pole-look here:
Code: Select all
UO.AutoMenu ('Carpentry', 'Fishing Poles' )
UO.AutoMenu ('Fishing Poles', 'fishing pole' )
And no problem. That could be more than 3 AutoMenu. More,more and more. But i prefer uo.WaitMenu.
