плохо стало! точнее скрипту!!!
вобшим к делу решил я зделат модуль убийства элей
при помоши драка и штобы было совсем харашо зделал
штобы чар кушал и драка кормил но тут проблема
и я немогу её вычислить по неопытности!!!
вобшем чар при попытке похавать залагивает игру до
дисконекта!!! а драка на элей не травит!!!
помогите люди добрые!!!
вот модуль разгрузки с кушанием:
Code: Select all
sub unloadore()
VAR TempX,TempY,i,Exit, Exit1, ConTainer, j
VAR SundukX=5520
VAR SundukY=1594
VAR Index=14 ; ?????????? ????????? ???????
DIM Ore[5], Colors[20]
Colors[0]="0x09F0" ; Gorgan
Colors[1]="0x09D3" ; Steel
Colors[3]="0x0BA7" ; Eldar
Colors[4]="0x08AF" ; Plut
Colors[5]="0x0085" ; Dragon
Colors[6]="0x0060" ; Aqua
Colors[7]="0x09E6" ; Elvin
Colors[8]="0x010F" ; Krinit
Colors[9]="0x09DA" ; Vulkan
Colors[10]="0x09EC" ; Blood Crest
Colors[11]="0x008F" ; Sand Rock
Colors[12]="0x09B9" ; Acid
Colors[13]="0x09A4" ; Crystaline
TempX=UO.GetX()
TempY=UO.GetY()
walkn(SundukX,SundukY,"")
ToHide()
UO.UseObject("Sunduk")
Wait(500)
UO.UseObject('0x4024D8C8')
Ore[0]=0x19B9 ; 4 and more ore
Ore[1]=0x19B7 ; 1 ore
Ore[2]=0x19BA ; 2 ore
Ore[3]=0x19B8 ; 3 ore
For i=0 to 3
Exit=0
repeat
UO.FindType(Ore[i])
if UO.GetQuantity('finditem')>0 then
If UO.GetColor('finditem')=='0x0000' Then
Container=UO.GetSerial('IronBag')
Else
Container=UO.GetSerial('OtherBag')
Exit1=0
j=0
While j<Index AND Exit1<>1
If UO.GetColor('finditem')==Colors[j] Then
Container=UO.GetSerial('BestBag')
Exit1=1
Endif
j=j+1
Wend
Endif
UO.MoveItem('finditem',0,Container)
CheckLag()
wait(1000)
Else
Exit=1
endif
until Exit==1
Next
UO.FindType('0x097B')
if UO.GetQuantity('finditem')>0 then
repeat
uo.UseType('0x097B')
while not uo.InJournal("can't") and not uo.InJournal('full') and not uo.InJournal('stuffed') and not uo.InJournal('hungry') and not uo.InJournal('satiated') and not UO.Dead()
wait(100)
wend
until uo.InJournal('too full') or UO.Dead() or uo.InJournal("can't")
else
UO.FindType('0x097B',-1,'0x4024D8C8')
if UO.GetQuantity('finditem')>0 then
UO.Grab('20','finditem')
endif
endif
UO.FindType('0x09F1')
if UO.GetQuantity('finditem')>0 then
If UO.GetDistance('TOT')>1 Then
walkn(0,0,'TOT')
Endif
else
UO.FindType('0x09F1',-1,'0x4024D8C8')
if UO.GetQuantity('finditem')>0 then
UO.Grab('20','finditem')
endif
endif
If UO.GetDistance('TOT')>1 Then
walkn(0,0,'TOT')
Endif
UO.FindType('0x09F1')
UO.MoveItem('finditem',0,'TOT')
walkn(TempX,TempY,"")
ToHide()
end sub
при запуске уо зависает наверно с задержкой проблем
может ктонит оптимизирует етот вариант
а вот мудуль килла эльки:
Code: Select all
sub killelem()
VAR Count, LastTimer, Elem
LastTimer=UO.Timer()
UO.FindType('0x0010',-1,'ground')
Elem=UO.GetSerial('finditem')
UO.Attack(Elem)
UO.Set('lasttarget','laststatus')
UO.WaitTargetObject('lasttarget')
Wait(100)
UO.Say('All Kill')
Wait(100)
UO.WaitTargetObject('lasttarget')
Wait(100)
UO.Say('All Kill')
wait(300)
UO.UseType('0x0F0E','0x0631') ; inviz potion
repeat
wait(50)
until UO.IsNPC(Elem)==0
UO.Say('All Stop')
If UO.GetDistance('TOT')>1 Then
walkn(0,0,'TOT')
Endif
UO.WaitTargetGround('0x19B9') ; 4 and more ore
wait(1500)
UO.Grab('all')
UO.WaitTargetGround('0x19B8') ; 3 ore
wait(1500)
UO.Grab('all')
UO.WaitTargetGround('0x0EED') ; gold coins
wait(500)
UO.Grab('all')
UO.FindType('0x0010',-1,'ground')
If UO.GetQuantity('finditem')>0 Then
KillElem()
Endif
UO.Exec('warmode 0')
wait(1000)
UO.Print("Sdoh skotina!")
LastTimer=UO.Timer()
if UO.Life<200 then ; U'r max HP
repeat
UO.BandageSelf()
wait(4000)
until UO.Life>200 OR LastTimer+300<UO.Timer()
endif
UO.DeleteJournal()
end sub
обект ТОТ прописан и неработает драка 4ар не травит а просто продолжаыет копат
и сам скрипт
Code: Select all
###############################################################
#===---====----===---===---= Mining =---=-=-=-=-=--=-=-=-=-=-=#
# Single char mining for VIP Mine. DRW Shard www.drw.ru #
# Scripted by Savage (c) 2005 ICQ:33336141 #
#"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""#
#"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""#
# To start script use ",exec mine" command from client window #
###############################################################
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
;==================== Main mining script ======================
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
sub mine()
VAR DigDistance, TileNum, KillElemental
VAR ElemSignal, LastTimer
DIM BaseX[4], BaseY[4]
VAR BaseZ, WayPoint, WayPoints
VAR MaxWeight
VAR i,j,TileY,TileX,DirX,DirY
VAR Delta,BeginX,EndX,BeginY,EndY
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
; TileNum='Num' - Use ",infotile" command on the floor
; ????? ????? ? ??????? ????? ?????? ,????????? ????????
; ",infotile" ?? ?????? ?????? ? ?????????? ?? ?????????? ?? ??
; ??????.
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
TileNum='1339'
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
; ???????????? ???, ??????? ????? ??????? ???. ??????? ???
; ??????? ?????? ?????????. ?? ???? ???? ??? ????????? 760, ??
; ?????? 730.
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
MaxWeight=700
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
; DigDistance=4 - Distance from tile where pickaxe targeting
; ?????? ????? ?? ???????? ????? ?????? ???, ?? ???? ??????????
; ?? ?????? ???? ????? ?????????? ??????.
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
DigDistance=4
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
; KillElemental='Yes'/'No' - Use 'Yes' if char skilled to morph
; in daemon and wrestling > 50
; ???? ??? ?????????? ???????? ???? ???? ??????, ??????? 'Yes'
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
KillElemental='Yes'
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
; ElemSignal='Off'/'On' - Play sound when elemental is digged
; ????????? ??? ????????? ?????
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
ElemSignal='On'
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
; ????? ????????? ?????????? ????? ???????. ????? ?????? ??
; ??????? ? ?????????? ?????????? ? ???????. ?? ? ?????
; ?????????? ?????? ????. ???? ??????? ?? 4 ?????? ?? ????.
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
BaseX[0]=5522
BaseY[0]=1590
BaseZ=0
BaseX[1]=5530
BaseY[1]=1590
BaseX[2]=5521
BaseY[2]=1430
BaseX[3]=5532
BaseY[3]=1430
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
; ????????? ?????????? ????? ???????
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
WayPoints=2
CheckLag()
UO.UseObject('Sunduk')
Wait(500)
UO.UseObject('0x4024D8C8')
LastTimer=UO.Timer()
Repeat
wait(500)
Until UO.InJournal('You can') OR UO.InJournal('What is the') OR UO.Timer()>LastTimer+100
If UO.InJournal('see the') Then
UO.Say("Podoydi k sunduku i tkni v nego pricelom!")
UO.AddObject('Sunduk')
While UO.Targeting()==2
wait(500)
Wend
UO.SaveConfig()
UO.UseObject('Sunduk')
Wait(500)
UO.UseObject('0x4024D8C8')
Else
; UO.Say("Ok! Viju sunduk.")
Endif
CheckLag()
UO.UseObject('IronBag')
LastTimer=UO.Timer()
Repeat
wait(500)
Until UO.InJournal('You can') OR UO.InJournal('What is the')OR UO.Timer()>LastTimer+100
If UO.InJournal('see the') Then
UO.Say("V kakoy meshok kidat' Iron Ore")
UO.AddObject('IronBag')
While UO.Targeting()==2
wait(500)
Wend
UO.SaveConfig()
Else
; UO.Say("Meshok dlya Iron Ore viju")
Endif
CheckLag()
UO.UseObject('OtherBag')
LastTimer=UO.Timer()
Repeat
wait(500)
Until UO.InJournal('You can') OR UO.InJournal('What is the')OR UO.Timer()>LastTimer+100
If UO.InJournal('see the') Then
UO.Say("V kakoy meshok kidat' rudu?")
UO.AddObject('OtherBag')
While UO.Targeting()==2
wait(500)
Wend
UO.SaveConfig()
Else
; UO.Say("Meshok dlya rudy viju.")
Endif
CheckLag()
UO.UseObject('BestBag')
LastTimer=UO.Timer()
Repeat
wait(500)
Until UO.InJournal('You can') OR UO.InJournal('What is the')OR UO.Timer()>LastTimer+100
If UO.InJournal('see the') Then
UO.Say("V kakoy meshok kidat' vihu?")
UO.AddObject('BestBag')
While UO.Targeting()==2
wait(500)
Wend
UO.SaveConfig()
Else
; UO.Say("Meshok dlya vihi viju.")
Endif
While NOT UO.Dead()
For WayPoint=0 to WayPoints-1
walkn(BaseX[WayPoint],BaseY[WayPoint],"")
digitstay(MaxWeight,DigDistance,KillElemental,ElemSignal,BaseX[WayPoint],BaseY[WayPoint])
Next
wend
end sub
; ???????? ???????? ????. ??????????????? ?? ??? ????? ??????.
sub CheckOre()
VAR Cont=1, i=0, Exit=0
VAR Count=0 ; ??????? ????????? ? ???????.
DIM Ores[15]
; Ores[0]="Iron"
; Ores[1]="Rusty"
; Ores[2]="Old Copper"
; Ores[3]="Dull Copper"
; Ores[4]="Copper"
; Ores[5]="Bronze"
; Ores[6]="Silver"
; Ores[7]="Shadow"
; Ores[8]="Rose"
; Ores[9]="Gold"
; Ores[10]="Agapite"
; Ores[11]="Blood Rock"
; Ores[12]="Verite"
; Ores[13]="Valorite"
; Ores[14]="Mytheril"
While i<Count AND Exit==0
If UO.InJournal(Ores[i]) Then
Cont=0
Exit=1
Endif
; UO.Print(STR(i))
; UO.Print(Ores[i])
i=i+1
Wend
return Cont
end sub
;-------------------- Try to mine under self ------------------
sub digitstay(MaxWeight,MaxDistance,KillElemental,ElemSignal,BaseX,BaseY)
VAR x,y,z='0',TileNum='1339'
VAR Last=0,LastTimer, ContFlag=1
VAR MaxTimer=110
For x=-MaxDistance to MaxDistance
For y=-MaxDistance to MaxDistance
Repeat
CheckLag() ; deleting journal
ToHide()
UO.WaitTargetTile(TileNum,STR(UO.GetX()+x),STR(UO.GetY()+Y),z)
UO.UseType('0x0E85')
LastTimer=UO.Timer()
Repeat
wait(500)
until UO.InJournal("Try mining") OR UO.InJournal("You put") OR UO.InJournal("You loosen") OR UO.InJournal("There is no") OR UO.InJournal("That is too") OR UO.InJournal("OOPS") OR UO.InJournal("attacking you") OR LastTimer+200<UO.Timer()
If NOT UO.InJournal('There is no') then
ContFlag=CheckOre()
Endif
If UO.InJournal('You loosen') then
repeat
wait(500)
until UO.InJournal("You put") OR LastTimer+MaxTimer<UO.Timer()
Endif
If UO.InJournal('something with ore') OR UO.InJournal("attacking you") then
If ElemSignal=='On' Then
Gong(2)
Endif
If KillElemental=='Yes' Then
KillElem()
walkn(BaseX,BaseY,"")
Else
; any user defined command when char digget elemental
Endif
Endif
If UO.InJournal("attacking you") then
gong(3)
Endif
If UO.Weight>=MaxWeight then
unloadore()
Endif
Until UO.InJournal("There is no") OR UO.InJournal("That is too") OR UO.InJournal("Try mining") OR ContFlag==0
Next
Next
end sub
;------------------------- Unload ore -------------------------
sub unloadore()
VAR TempX,TempY,i,Exit, Exit1, ConTainer, j
VAR SundukX=5520
VAR SundukY=1594
VAR Index=14 ; ?????????? ????????? ???????
DIM Ore[5], Colors[20]
Colors[0]="0x09F0" ; Gorgan
Colors[1]="0x09D3" ; Steel
Colors[3]="0x0BA7" ; Eldar
Colors[4]="0x08AF" ; Plut
Colors[5]="0x0085" ; Dragon
Colors[6]="0x0060" ; Aqua
Colors[7]="0x09E6" ; Elvin
Colors[8]="0x010F" ; Krinit
Colors[9]="0x09DA" ; Vulkan
Colors[10]="0x09EC" ; Blood Crest
Colors[11]="0x008F" ; Sand Rock
Colors[12]="0x09B9" ; Acid
Colors[13]="0x09A4" ; Crystaline
TempX=UO.GetX()
TempY=UO.GetY()
walkn(SundukX,SundukY,"")
ToHide()
UO.UseObject("Sunduk")
Wait(500)
UO.UseObject('0x4024D8C8')
Ore[0]=0x19B9 ; 4 and more ore
Ore[1]=0x19B7 ; 1 ore
Ore[2]=0x19BA ; 2 ore
Ore[3]=0x19B8 ; 3 ore
For i=0 to 3
Exit=0
repeat
UO.FindType(Ore[i])
if UO.GetQuantity('finditem')>0 then
If UO.GetColor('finditem')=='0x0000' Then
Container=UO.GetSerial('IronBag')
Else
Container=UO.GetSerial('OtherBag')
Exit1=0
j=0
While j<Index AND Exit1<>1
If UO.GetColor('finditem')==Colors[j] Then
Container=UO.GetSerial('BestBag')
Exit1=1
Endif
j=j+1
Wend
Endif
UO.MoveItem('finditem',0,Container)
CheckLag()
wait(1000)
Else
Exit=1
endif
until Exit==1
Next
UO.FindType('0x097B')
if UO.GetQuantity('finditem')>0 then
repeat
uo.UseType('0x097B')
while not uo.InJournal("can't") and not uo.InJournal('full') and not uo.InJournal('stuffed') and not uo.InJournal('hungry') and not uo.InJournal('satiated') and not UO.Dead()
wait(100)
wend
until uo.InJournal('too full') or UO.Dead() or uo.InJournal("can't")
else
UO.FindType('0x097B',-1,'0x4024D8C8')
if UO.GetQuantity('finditem')>0 then
UO.Grab('20','finditem')
endif
endif
UO.FindType('0x09F1')
if UO.GetQuantity('finditem')>0 then
If UO.GetDistance('TOT')>1 Then
walkn(0,0,'TOT')
Endif
else
UO.FindType('0x09F1',-1,'0x4024D8C8')
if UO.GetQuantity('finditem')>0 then
UO.Grab('20','finditem')
endif
endif
If UO.GetDistance('TOT')>1 Then
walkn(0,0,'TOT')
Endif
UO.FindType('0x09F1')
UO.MoveItem('finditem',0,'TOT')
walkn(TempX,TempY,"")
ToHide()
end sub
;----------- Make Dragon Attack Elem And Hide -----------
sub killelem()
VAR Count, LastTimer, Elem
LastTimer=UO.Timer()
UO.FindType('0x0010',-1,'ground')
Elem=UO.GetSerial('finditem')
UO.Attack(Elem)
UO.Set('lasttarget','laststatus')
UO.WaitTargetObject('lasttarget')
Wait(100)
UO.Say('All Kill')
Wait(100)
UO.WaitTargetObject('lasttarget')
Wait(100)
UO.Say('All Kill')
wait(300)
UO.UseType('0x0F0E','0x0631') ; inviz potion
repeat
wait(50)
until UO.IsNPC(Elem)==0
UO.Say('All Stop')
If UO.GetDistance('TOT')>1 Then
walkn(0,0,'TOT')
Endif
UO.WaitTargetGround('0x19B9') ; 4 and more ore
wait(1500)
UO.Grab('all')
UO.WaitTargetGround('0x19B8') ; 3 ore
wait(1500)
UO.Grab('all')
UO.WaitTargetGround('0x0EED') ; gold coins
wait(500)
UO.Grab('all')
UO.FindType('0x0010',-1,'ground')
If UO.GetQuantity('finditem')>0 Then
KillElem()
Endif
UO.Exec('warmode 0')
wait(1000)
UO.Print("Sdoh skotina!")
LastTimer=UO.Timer()
if UO.Life<200 then ; U'r max HP
repeat
UO.BandageSelf()
wait(4000)
until UO.Life>200 OR LastTimer+300<UO.Timer()
endif
UO.DeleteJournal()
end sub
###############################################################
###############################################################
;
; Shared Subs
;
###############################################################
###############################################################
#==============================================================
# tohide() - try hidding char. When char lose HP, drink inviz
# potion if it found in backpack
#
# Journal has been deleted!!!
#--------------------------------------------------------------
sub tohide()
while NOT UO.Hidden()
UO.DeleteJournal()
UO.FindType('0x0F0E','0x0631','my')
if UO.Life<UO.STR/2 AND UO.GetQuantity('finditem')>0 then
UO.UseType('0x0F0E','0x0631') ; inviz potion
UO.Exec('warmode 0')
wait(2000)
else
UO.Exec('warmode 0')
UO.UseSkill('Stealth')
repeat
wait(50)
until UO.InJournal('You have hidden') OR UO.InJournal('seem to hide') OR UO.InJournal('preoccupied')
endif
wend
end sub
#==============================================================
# CheckLag() - click on backpack and awaiting "backpack"
# message in journal.
#
# Journal has been deleted!!!
#--------------------------------------------------------------
sub CheckLag()
UO.DeleteJournal()
UO.Click('backpack')
repeat
wait(500)
until UO.InJournal('backpack')
end sub
#==============================================================
# Gong(counter) - playing wav-file 'counter'-times
# http://www.jetta.ru/cow.wav
#--------------------------------------------------------------
sub Gong(times) ; play wav-file
VAR i
for i=1 to times
UO.Exec("playwav d:\game\uo\injection\cow")
wait(1200) ; time to play sample at once
next
end sub
#==============================================================
# Alarm() - when char lose some HP, U are informed :)
#--------------------------------------------------------------
sub Alarm()
VAR CharHP=150
while 1==1
wait(1000)
if UO.Life<CharHP then
gong(1)
endif
wend
end sub
;---------------- ??????? -----------------------
sub GoW()
VAR walkwait=300
VAR x,y,dir=6
VAR key=36 ; Home key
x=UO.GetX()
y=UO.GetY()
while UO.GetDir()<>dir
UO.Press(key)
wait(walkwait)
If UO.GetDir()<>dir Then
CheckLag()
Endif
wend
UO.Press(key)
wait(walkwait)
If x==UO.GetX() AND y==UO.GetY() Then
CheckLag()
Endif
If UO.GetX()+1==x Then
return -1
Else
return 1
Endif
end sub
sub GoN()
VAR walkwait=300
VAR x,y,dir=0
VAR key=33 ; PgUp
x=UO.GetX()
y=UO.GetY()
while UO.GetDir()<>dir
UO.Press(key)
wait(walkwait)
If UO.GetDir()<>dir Then
CheckLag()
Endif
wend
UO.Press(key)
wait(walkwait)
If x==UO.GetX() AND y==UO.GetY() Then
CheckLag()
Endif
If UO.GetY()+1==y Then
return -1
Else
return 1
Endif
end sub
sub GoE()
VAR walkwait=300
VAR x,y,dir=2
VAR key=34 ; PgDown
x=UO.GetX()
y=UO.GetY()
while UO.GetDir()<>dir
UO.Press(key)
wait(walkwait)
If UO.GetDir()<>dir Then
CheckLag()
Endif
wend
UO.Press(key)
wait(walkwait)
If x==UO.GetX() AND y==UO.GetY() Then
CheckLag()
Endif
If UO.GetX()-1==x Then
return -1
Else
return 1
Endif
end sub
sub GoS()
VAR walkwait=300
VAR x,y,dir=4
VAR key=35 ; End
x=UO.GetX()
y=UO.GetY()
while UO.GetDir()<>dir
UO.Press(key)
wait(walkwait)
If UO.GetDir()<>dir Then
CheckLag()
Endif
wend
UO.Press(key)
wait(walkwait)
If x==UO.GetX() AND y==UO.GetY() Then
CheckLag()
Endif
If UO.GetY()-1==y Then
return -1
Else
return 1
Endif
end sub
sub GoWN()
VAR walkwait=300
VAR x,y,dir=7
VAR key=38 ; UpArrow
x=UO.GetX()
y=UO.GetY()
If UO.GetDir()<>dir Then
UO.Press(key)
wait(walkwait)
If UO.GetDir()<>dir Then
CheckLag()
Endif
Endif
If UO.GetDir()==dir Then
UO.Press(key)
wait(walkwait)
If x==UO.GetX() AND y==UO.GetY() Then
CheckLag()
Endif
If UO.GetDir()==dir Then
return -1
Else
return UO.GetDir()
Endif
Else
return UO.GetDir()
Endif
end sub
sub GoNE()
VAR walkwait=300
VAR x,y,dir=1
VAR key=39 ; RightArrow
x=UO.GetX()
y=UO.GetY()
If UO.GetDir()<>dir Then
UO.Press(key)
wait(walkwait)
If UO.GetDir()<>dir Then
CheckLag()
Endif
Endif
If UO.GetDir()==dir Then
UO.Press(key)
wait(walkwait)
If x==UO.GetX() AND y==UO.GetY() Then
CheckLag()
Endif
If UO.GetDir()==dir Then
return -1
Else
return UO.GetDir()
Endif
Else
return UO.GetDir()
Endif
end sub
sub GoSE()
VAR walkwait=300
VAR x,y,dir=3
VAR key=40 ; DownArrow
x=UO.GetX()
y=UO.GetY()
If UO.GetDir()<>dir Then
UO.Press(key)
wait(walkwait)
If UO.GetDir()<>dir Then
CheckLag()
Endif
Endif
If UO.GetDir()==dir Then
UO.Press(key)
wait(walkwait)
If x==UO.GetX() AND y==UO.GetY() Then
CheckLag()
Endif
If UO.GetDir()==dir Then
return -1
Else
return UO.GetDir()
Endif
Else
return UO.GetDir()
Endif
end sub
sub GoSW()
VAR walkwait=300
VAR x,y,dir=5
VAR key=37 ; LeftArrow
x=UO.GetX()
y=UO.GetY()
If UO.GetDir()<>dir Then
UO.Press(key)
wait(walkwait)
If UO.GetDir()<>dir Then
CheckLag()
Endif
Endif
If UO.GetDir()==dir Then
UO.Press(key)
wait(walkwait)
If x==UO.GetX() AND y==UO.GetY() Then
CheckLag()
Endif
If UO.GetDir()==dir Then
return -1
Else
return UO.GetDir()
Endif
Else
return UO.GetDir()
Endif
end sub
#==============================================================
# WalkN(X,Y,Serial) - char is walking by dX and dY step
# sub using Home, End, PgUp, PgDown keys
# d'not rebind this key from default action!
# walkwait - delay after keypress
#--------------------------------------------------------------
sub WalkN(x,y,Target)
VAR i
VAR dx,dy,Exit=0
While Exit<>1
If Target<>"" Then
dx=UO.GetX(Target)-UO.GetX()
dy=UO.GetY(Target)-UO.GetY()
; UO.Print("Target locked!")
If UO.GetDistance(Target)<2 Then
Exit=1
Endif
Else
dx=x-UO.GetX()
dy=y-UO.GetY()
If dx==0 AND dy==0 Then
Exit=1
Endif
Endif
If dx<>0 AND dy<>0 Then
If dx>0 AND dy>0 Then
GoSE()
Endif
If dx>0 AND dy<0 Then
GoNE()
Endif
If dx<0 AND dy>0 Then
GoSW()
Endif
If dx<0 AND dy<0 Then
GoWN()
Endif
Endif
If dx<>0 AND dy==0 Then
If dx>0 Then
GoE()
Endif
If dx<0 Then
GoW()
Endif
Endif
If dx==0 AND dy<>0 Then
If dy>0 Then
GoS()
Endif
If dy<0 Then
GoN()
Endif
Endif
Wend
end sub
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