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Something if wrong with move ...

Posted: 2005-07-15 00:36:15
by Blekota.2k
Hi, i have a script in inj whitch send information to the easy.
In Inj:

Uo.SetEasyUo(11,str(CharX[n]))
Wait(50)
Uo.SetEasyUo(21,str(CharY[n]))
Wait(50)

CharX,Y are positions of charakter.

In Easy:
set *11
set *21
move:
move *11 *21 a
wait 10
goto move

Everithings is OK, but sometimes Easy is crazy and try move to nonexisting positions. If i get values of *11 and *12 then it is fine. Easy try moving somewhere but values in *11 and *12 are other. I dont understand it ...

For test i write:

Wait(75)
Uo.SetEasyUo(11,str(CharX[n]))
Wait(50)
Uo.SetEasyUo(21,str(CharY[n]))
Wait(50)

Wait(50)

Uo.Print(Uo.GetEasyUo(11))
Uo.Print(Uo.GetEasyUo(21))

Everithing id OK but Easy fuck on all values ...

Thx and sorry for my english

Re: Something if wrong with move ...

Posted: 2005-07-15 00:37:52
by Predator
Blekota.2k wrote:Hi, i have a script in inj whitch send information to the easy.
In Inj:

Uo.SetEasyUo(11,str(CharX[n]))
Wait(50)
Uo.SetEasyUo(21,str(CharY[n]))
Wait(50)

CharX,Y are positions of charakter.

In Easy:
set *11
set *21
move:
move *11 *21 a
wait 10
goto move

Everithings is OK, but sometimes Easy is crazy and try move to nonexisting positions. If i get values of *11 and *12 then it is fine. Easy try moving somewhere but values in *11 and *12 are other. I dont understand it ...

For test i write:

Wait(75)
Uo.SetEasyUo(11,str(CharX[n]))
Wait(50)
Uo.SetEasyUo(21,str(CharY[n]))
Wait(50)

Wait(50)

Uo.Print(Uo.GetEasyUo(11))
Uo.Print(Uo.GetEasyUo(21))

Everithing id OK but Easy fuck on all values ...

Thx and sorry for my english


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