Hi, i have a script in inj whitch send information to the easy.
In Inj:
Uo.SetEasyUo(11,str(CharX[n]))
Wait(50)
Uo.SetEasyUo(21,str(CharY[n]))
Wait(50)
CharX,Y are positions of charakter.
In Easy:
set *11
set *21
move:
move *11 *21 a
wait 10
goto move
Everithings is OK, but sometimes Easy is crazy and try move to nonexisting positions. If i get values of *11 and *12 then it is fine. Easy try moving somewhere but values in *11 and *12 are other. I dont understand it ...
For test i write:
Wait(75)
Uo.SetEasyUo(11,str(CharX[n]))
Wait(50)
Uo.SetEasyUo(21,str(CharY[n]))
Wait(50)
Wait(50)
Uo.Print(Uo.GetEasyUo(11))
Uo.Print(Uo.GetEasyUo(21))
Everithing id OK but Easy fuck on all values ...
Thx and sorry for my english
Something if wrong with move ...
Moderators: Murderator+, Murderator
Re: Something if wrong with move ...
Blekota.2k wrote:Hi, i have a script in inj whitch send information to the easy.
In Inj:
Uo.SetEasyUo(11,str(CharX[n]))
Wait(50)
Uo.SetEasyUo(21,str(CharY[n]))
Wait(50)
CharX,Y are positions of charakter.
In Easy:
set *11
set *21
move:
move *11 *21 a
wait 10
goto move
Everithings is OK, but sometimes Easy is crazy and try move to nonexisting positions. If i get values of *11 and *12 then it is fine. Easy try moving somewhere but values in *11 and *12 are other. I dont understand it ...
For test i write:
Wait(75)
Uo.SetEasyUo(11,str(CharX[n]))
Wait(50)
Uo.SetEasyUo(21,str(CharY[n]))
Wait(50)
Wait(50)
Uo.Print(Uo.GetEasyUo(11))
Uo.Print(Uo.GetEasyUo(21))
Everithing id OK but Easy fuck on all values ...
Thx and sorry for my english
I have a same problem...