Something if wrong with move ...

Anything and all.

Moderators: Murderator+, Murderator

Post Reply
Blekota.2k
Posts: 1
Joined: 2004-07-13 21:06:45

Something if wrong with move ...

Post by Blekota.2k »

Hi, i have a script in inj whitch send information to the easy.
In Inj:

Uo.SetEasyUo(11,str(CharX[n]))
Wait(50)
Uo.SetEasyUo(21,str(CharY[n]))
Wait(50)

CharX,Y are positions of charakter.

In Easy:
set *11
set *21
move:
move *11 *21 a
wait 10
goto move

Everithings is OK, but sometimes Easy is crazy and try move to nonexisting positions. If i get values of *11 and *12 then it is fine. Easy try moving somewhere but values in *11 and *12 are other. I dont understand it ...

For test i write:

Wait(75)
Uo.SetEasyUo(11,str(CharX[n]))
Wait(50)
Uo.SetEasyUo(21,str(CharY[n]))
Wait(50)

Wait(50)

Uo.Print(Uo.GetEasyUo(11))
Uo.Print(Uo.GetEasyUo(21))

Everithing id OK but Easy fuck on all values ...

Thx and sorry for my english
Predator
Posts: 5
Joined: 2004-07-04 03:42:02

Re: Something if wrong with move ...

Post by Predator »

Blekota.2k wrote:Hi, i have a script in inj whitch send information to the easy.
In Inj:

Uo.SetEasyUo(11,str(CharX[n]))
Wait(50)
Uo.SetEasyUo(21,str(CharY[n]))
Wait(50)

CharX,Y are positions of charakter.

In Easy:
set *11
set *21
move:
move *11 *21 a
wait 10
goto move

Everithings is OK, but sometimes Easy is crazy and try move to nonexisting positions. If i get values of *11 and *12 then it is fine. Easy try moving somewhere but values in *11 and *12 are other. I dont understand it ...

For test i write:

Wait(75)
Uo.SetEasyUo(11,str(CharX[n]))
Wait(50)
Uo.SetEasyUo(21,str(CharY[n]))
Wait(50)

Wait(50)

Uo.Print(Uo.GetEasyUo(11))
Uo.Print(Uo.GetEasyUo(21))

Everithing id OK but Easy fuck on all values ...

Thx and sorry for my english


I have a same problem...
Post Reply