Помогите со скриптом плиз

Anything and all.

Moderators: Murderator+, Murderator

Post Reply
^JokeR^
Posts: 9
Joined: 2005-01-21 23:48:55

Помогите со скриптом плиз

Post by ^JokeR^ »

Добавте плиз в этот скрипт, чтобы чар брал в руки новое оружие из пака если старое сломается. Буду очень благодарен :roll:

Code: Select all

sub sparing() 
var MaxHP=110
UO.unSetArm('CWeapon')
UO.SetArm('CWeapon')
;uo.addobject('gost','0x001BA190')
uo.exec('addobject gost')
while uo.targeting()
wait(100)
wend



while 1
if uo.GetHP('self')< MaxHP then
uo.WarMode(0)
WalkN(3200,157,'')
helings()
endif
if uo.life == uo.str and not uo.gety() == 1378 then
UO.Arm('CWeapon')
uo.WarMode(1)
uo.attack('gost')
WalkN(3200,155,'')
wait(1000)
uo.attack('gost')
endif
wait(300)
wend
end sub

sub helings()
while uo.GetHP('self') < uo.GetMaxHP('self')
UO.WaitTargetSelf()
UO.UseType('0x0e21')
wait(300)
if UO.Count('0x0e20')>0 then
wait(500)
uo.waittargettype('0x1008')
uo.usetype('0x0E20')
UO.DeleteJournal()
endif
wait(4500)
wend
end sub

sub heling()
while uo.GetHP('self') < uo.GetMaxHP('self')
UO.WaitTargetSelf()
UO.UseType('0x0e21')
wait(300)
if UO.Count('0x0e20')>0 then
wait(500)
uo.waittargettype('0x1008')
uo.usetype('0x0E20')
UO.DeleteJournal()
endif
wait(4500)
wend
UO.Arm('CWeapon')
end sub

#==============================================================
# WalkN(X,Y,Serial) - char is walking by dX and dY step
# sub using Home, End, PgUp, PgDown keys
# d'not rebind this key from default action!
# serial - Serial of target or "" - string
# walkwait - delay after keypress
# Example:
# WalkN(2080,2113,'') - go to coordinates
# WalkN(0,0,'0x12345678') - go to target position
#--------------------------------------------------------------
sub WalkN(x,y,Target)
VAR i,StepSucess
VAR dx,dy,Exit=0

While Exit<>1
If Target<>"" Then
dx=UO.GetX(Target)-UO.GetX()
dy=UO.GetY(Target)-UO.GetY()
; UO.Print("Target locked!")
If UO.GetDistance(Target)<2 Then
Exit=1
Endif
Else
dx=x-UO.GetX()
dy=y-UO.GetY()
If dx==0 AND dy==0 Then
Exit=1
Endif

Endif

If dx<>0 AND dy<>0 Then
If dx>0 AND dy>0 Then
StepSucess=Go(3,40,300) ;SE - DownArrow
If StepSucess==-1 Then
StepSucess=Go(7,38,300) ;WN - UpArrow
StepSucess=Go(1,39,300) ;NE - RightArrow
If StepSucess==-1 Then
StepSucess=Go(5,37,300) ;SW - LeftArrow
Endif
Endif
Endif

If dx>0 AND dy<0 Then
StepSucess=Go(1,39,300) ;NE - RightArrow
If StepSucess==-1 Then
StepSucess=Go(5,37,300) ;SW - LeftArrow
StepSucess=Go(3,40,300) ;SE - DownArrow
If StepSucess==-1 Then
StepSucess=Go(7,38,300) ;WN - UpArrow
Endif
Endif
Endif

If dx<0 AND dy>0 Then
StepSucess=Go(5,37,300) ;SW - LeftArrow
If StepSucess==-1 Then
StepSucess=Go(1,39,300) ;NE - RightArrow
StepSucess=Go(7,38,300) ;WN - UpArrow
If StepSucess==-1 Then
StepSucess=Go(3,40,300) ;SE - DownArrow
Endif
Endif
Endif

If dx<0 AND dy<0 Then
StepSucess=Go(7,38,300) ;WN - UpArrow
If StepSucess==-1 Then
StepSucess=Go(3,40,300) ;SE - DownArrow
StepSucess=Go(5,37,300) ;SW - LeftArrow
If StepSucess==-1 Then
StepSucess=Go(1,39,300) ;NE - RightArrow
Endif
Endif
Endif

Endif

If dx<>0 AND dy==0 Then
If dx>0 Then
StepSucess=Go(2,34,300) ;E - PgDown
If StepSucess==-1 Then
StepSucess=Go(3,40,300) ;SE - DownArrow
If StepSucess==-1 Then
StepSucess=Go(1,39,300) ;NE - RightArrow
Endif
StepSucess=Go(2,34,300) ;E - PgDown
Endif
Endif

If dx<0 Then
StepSucess=Go(6,36,300) ;W - Home
If StepSucess==-1 Then
StepSucess=Go(7,38,300) ;WN - UpArrow
If StepSucess==-1 Then
StepSucess=Go(5,37,300) ;SW - LeftArrow
Endif
StepSucess=Go(6,36,300) ;W - Home
Endif
Endif
Endif


If dx==0 AND dy<>0 Then
If dy>0 Then
StepSucess=Go(4,35,300) ;S - End
If StepSucess==-1 Then
StepSucess=Go(3,40,300) ;SE - DownArrow
If StepSucess==-1 Then
StepSucess=Go(5,37,300) ;SW - LeftArrow
Endif
StepSucess=Go(4,35,300) ;S - End
Endif
Endif

If dy<0 Then
StepSucess=Go(0,33,300) ;N - PgUp
If StepSucess==-1 Then
StepSucess=Go(1,39,300) ;NE - RightArrow
If StepSucess==-1 Then
StepSucess=Go(7,38,300) ;WN - UpArrow
Endif
StepSucess=Go(0,33,300) ;N - PgUp
Endif
Endif
Endif
Wend
end sub


sub Go(dir,key,walkwait)
VAR x,y, OldDir

x=UO.GetX()
y=UO.GetY()
OldDir=UO.GetDir()

If UO.GetDir()<>dir Then
UO.Press(key)
wait(walkwait)
If UO.GetDir()<>dir Then
CheckLag()
Endif
Endif

UO.Press(key)
wait(walkwait)

If x==UO.GetX() AND y==UO.GetY() Then
CheckLag()
Endif

If x==UO.GetX() AND y==UO.GetY() AND OldDir<>UO.GetDir() Then
UO.Press(key)
wait(walkwait)
Endif

If x==UO.GetX() AND y==UO.GetY() Then
CheckLag()
Endif

If x==UO.GetX() AND y==UO.GetY() Then
UO.Print("Zasada!")
return -1
Else
return 1
Endif
end sub

#==============================================================
# CheckLag() - click on backpack and awaiting "backpack"
# message in journal.
#
# Journal has been deleted!!!
#--------------------------------------------------------------
sub CheckLag()
UO.DeleteJournal()
UO.Click('backpack')

Repeat
wait(500)
Until UO.InJournal('backpack')
end sub
Sfagnum
Expert!
Posts: 1284
Joined: 2004-07-04 00:14:58
Contact:

Post by Sfagnum »

вставь эту проверку куда тебе удобно, tArm - тип оружия.

Code: Select all

if uo.getgraphic(uo.ObjAtLayer('Rhand')) <> tArm then
uo.usetype(tArm)
end if
^JokeR^
Posts: 9
Joined: 2005-01-21 23:48:55

Post by ^JokeR^ »

Спасибо большое ! :)
CHYVAKs
Posts: 46
Joined: 2005-03-16 10:14:15

Post by CHYVAKs »

Sfagnum mozet mozew vstavitj chtobi posle polomki on odeval novoe oruzije a to choto nepoluchajetsja, on owibku vidajet :(

Sposibo...
Sfagnum
Expert!
Posts: 1284
Joined: 2004-07-04 00:14:58
Contact:

Post by Sfagnum »

CHYVAKs wrote:Sfagnum mozet mozew vstavitj chtobi posle polomki on odeval novoe oruzije a to choto nepoluchajetsja, on owibku vidajet :(
^JokeR^'у помогло... значит ищи причину в другом ;)

ЗЫ. а скрипт я не читал и не тянет.
Leo
Expert!
Posts: 791
Joined: 2005-01-15 19:15:05
Location: Dragon World
Contact:

Post by Leo »

Можно и так:

Code: Select all

IF UO.InJournal("destroyed") then 
UO.UseType(tArm)
UO.DeleteJournal()
Endif
Post Reply