HowTo: Catch some info from menu

Ask for help

Moderators: Murderator+, Murderator

Post Reply
bascello
Posts: 2
Joined: 2007-06-28 08:33:09

HowTo: Catch some info from menu

Post by bascello »

Hi, i would realize a script that show me the list of players that i can track (using the tracking skill). In the server where i play, when use the skill tracking, appears a menu (like a crafter menu) that show some categories (e.g. animal, monster, human, ...). After this, appears a second menu that show the list of the tracked category (e.g. if you choose monster you now could have: lich, skeleton, ghost, ...).
What i need is an injection function that catch some info from the tracking menu: for example if i choose the player category and now i run the function, it would show me the list of the tracked player.
Any help?
Thanks
Mihail
Expert!
Posts: 548
Joined: 2005-05-20 20:30:10
Contact:

Post by Mihail »

next time read this http://yoko.netroof.net/help/help.php?l ... dictionary .. but it is russian description, so use online translator http://www.worldlingo.com/en/websites/u ... lator.html
U need command waitmenu
if U want examples plz use surch on the forum
and sorry for my poor english:)
bascello
Posts: 2
Joined: 2007-06-28 08:33:09

Post by bascello »

i know the waitmenu command but it only help me to make a choice from a menu. But i don't want make a choice, i want display choice info. For example:

Image

Suppose that i have this menu gump. I want to catch info about all choices and so i would have this output:
"Boxes and Furniture"
"Tables and ..."
"Doors and ..."
"info about choice 4"
"info about choice 5"
etc...
Mihail
Expert!
Posts: 548
Joined: 2005-05-20 20:30:10
Contact:

Post by Mihail »

i think it is impossible because uo.automenu() and uo.waitmenu() do not returns any values.. - and ,infogump doesn't works too
Post Reply