Я пытаюсь выяснить, как один делает быстро цель автоматически, поэтому вам не придется вручную цель людей, сделать их своей последней цели. Не могу целевой кто-нибудь бегает достаточно быстро. Я использую 5.0.1h клиента. Я в настоящее время пытается получить следующий макрос цель в игре с ней работать.
sub target()
uo.press (115) # F4
wait (100)
UO.Set ('lasttarget', 'laststatus)
endsub
F4 является следующая цель в игре.
Это похоже на работу, но не так, это будет ошибка, время от времени, это привычка помнить что-то lasttarget. Есть ли что-то я пропавших без вести с этим? Или есть более простой для сборки цели следующая работа с впрыском?
laststatus / attacklast
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Re: laststatus / attacklast
Do ask in English please.
YokoInjection CodeSweeper
Function not found?
Possession of mathematics at the level of art - a gift that is only available for election.
Sorry for my clumsy English.
Telegram: @tatikom
Function not found?
Possession of mathematics at the level of art - a gift that is only available for election.
Sorry for my clumsy English.
Telegram: @tatikom
Re: laststatus / attacklast
did you mean if the target disappeared from the screen use next target?
Уроки языка Injection
Основные команды языка Injection
Yoko Injection Code Sweeper
Drw (2009) скрипты
2017 Начал играть на Uorpg.net
Основные команды языка Injection
Yoko Injection Code Sweeper
Drw (2009) скрипты
2017 Начал играть на Uorpg.net
Re: laststatus / lasttarget
Well, I'm trying to figure out a way to be able to use nexttarget inside UO to set laststatus as lasttarget with injection. I tried using laststatus as my target like this uo.exec("cast 'Mind Blast' laststatus") but it seems really buggy.
sub target()
uo.press(115) #F4 (nexttarget)
wait (100)
UO.Set('lasttarget','laststatus')
endsub
Now if bind that to a key, and use uo.exec("cast 'Flame Strike' lasttarget"), it will say "that is too far away". Main reason I'm trying to figure this is out, is because I've been having a hard time manuel clicking people in pvp, and it I pvped with razor i always used nextarget to set people as my lasttarget and it worked fine. Am I missing something, or is there a easier way to do this?
sub target()
uo.press(115) #F4 (nexttarget)
wait (100)
UO.Set('lasttarget','laststatus')
endsub
Now if bind that to a key, and use uo.exec("cast 'Flame Strike' lasttarget"), it will say "that is too far away". Main reason I'm trying to figure this is out, is because I've been having a hard time manuel clicking people in pvp, and it I pvped with razor i always used nextarget to set people as my lasttarget and it worked fine. Am I missing something, or is there a easier way to do this?
Re: laststatus / attacklast
For getting target from you UO Client I use a script without attacking the target, so I may target it without the need to show him that!
diferently from you I use the client to call for Injection script using ,exec command.
In UO Client I got a hoteky set with:
NextTarget (or SelectNext ... whatever you have on your client)
Say ",exec mark_target"
In Injection I got:
This is just an example of the process I use, usually I don't use 'lasttarget' because injection changes it's value, so I prefer using 'mytarget' or something like that and checking the value of 'laststatus' before replacing 'mytarget' with empty values or with non human targets
diferently from you I use the client to call for Injection script using ,exec command.
In UO Client I got a hoteky set with:
NextTarget (or SelectNext ... whatever you have on your client)
Say ",exec mark_target"
In Injection I got:
Code: Select all
Sub mark_target()
Wait(100) ; Actually here I use a Ping comand so I'm sure UO client has updated the 'laststatus' info for injection
UO.AddObject('lasttarget','laststatus')
End Sub
This is just an example of the process I use, usually I don't use 'lasttarget' because injection changes it's value, so I prefer using 'mytarget' or something like that and checking the value of 'laststatus' before replacing 'mytarget' with empty values or with non human targets