Подскажите, если не сложно, в чем может быть проблема?
Code: Select all
var exeptbag = '0x523C5F19' # серийник сумки для готовых сетов
var forge='0x53B15719' # плавильня
var condition = 1 # 1 - ексепт и перфект, 2 только перфект, 3 - обычный сет,
var kolvo = 1 # количество сетов
var class = 1 # 1 фулл плейт , 2 чейн, 3 горгет и хитер, 4 - щлем
var tempchest, creationtype
sub main()
var i
uo.ignorereset()
uo.print('show me ur ingots')
uo.exec('addobject ingot')
while uo.targeting()
wait(100)
wend
for i = 1 to kolvo
If class == 1 then
make_plate()
end if
If class == 2 then
make_light()
end if
If class == 3 then
heat_gorg()
end if
If class == 4 then
helm()
end if
next
end sub
sub make_plate()
var a
uo.deletejournal()
tempchest = 0
tinker()
UO.FindType('0x0E80',"-1",'backpack')
tempchest = UO.GetSerial('finditem')
UO.MoveItem(tempchest,1,exeptbag)
#tempchest = '0x5186DADF'
dim menu[5]
menu[1] = "waitmenu 'What' 'Armors' 'What' 'Platemail' 'What' 'Breastplate'"
menu[2] = "waitmenu 'What' 'Armors' 'What' 'Platemail' 'What' 'Platemail Legs'"
menu[3] = "waitmenu 'What' 'Armors' 'What' 'Platemail' 'What' 'Platemail Arms'"
menu[4] = "waitmenu 'What' 'Armors' 'What' 'Helmets' 'What' 'Plate Helm'"
menu[5] = "waitmenu 'What' 'Armors' 'What' 'Platemail' 'What' 'Platemail Gloves'"
dim item[5]
item[1] = '0x1415'
item[2] = '0x1411'
item[3] = '0x1410'
item[4] = '0x1412'
item[5] = '0x1414'
For a = 1 to 5
bs(menu[a],item[a])
next
end sub
sub make_light()
var a
uo.deletejournal()
tempchest = 0
tinker()
UO.FindType('0x0E80',"-1",'backpack')
tempchest = UO.GetSerial('finditem')
UO.MoveItem(tempchest,1,exeptbag)
#tempchest = '0x53110BA7'
dim menu[4]
menu[1] = "waitmenu 'What' 'Armors' 'What' 'Chainmail' 'What' 'Coif'"
menu[2] = "waitmenu 'What' 'Armors' 'What' 'Chainmail' 'What' 'Tunic'"
menu[3] = "waitmenu 'What' 'Armors' 'What' 'Chainmail' 'What' 'Leggings'"
menu[4] = "waitmenu 'What' 'Armors' 'What' 'Ringmail' 'What' 'Gloves'"
dim item[4]
item[1] = '0x13BB'
item[2] = '0x13BF'
item[3] = '0x13C3'
item[4] = '0x13F2'
For a = 1 to 4
bs(menu[a],item[a])
next
end sub
sub heat_gorg()
var a
uo.deletejournal()
tempchest = UO.GetSerial('exeptbag')
dim menu[2]
menu[1] = "waitmenu 'What' 'Armors' 'What' 'Platemail' 'What' 'Platemail Gorget'"
menu[2] = "waitmenu 'What' 'Shields' 'What' 'Heater'"
dim item[2]
item[1] = '0x1413'
item[2] = '0x1B76'
For a = 1 to 2
bs(menu[a],item[a])
next
end sub
sub helm()
var a
uo.deletejournal()
tempchest = 0
#tempchest = '0x5186DADF'
dim menu[1]
menu[1] = "waitmenu 'What' 'Armors' 'What' 'Helmets' 'What' 'Plate Helm'"
dim item[1]
item[1] = '0x1412'
For a = 1 to 1
bs(menu[a],item[a])
next
end sub
sub tinker()
var key
tempchest = 0
uo.deletejournal()
uo.exec("waitmenu 'like to make' 'Misc' 'like to make' 'Brass'")
uo.waittargetobject('ingot')
uo.usetype('0x1EBC')
while not uo.injournal('stop')
wait(500)
wend
If uo.InJournal('Success') then
UO.FindType('0x0E80',"-1", 'backpack')
tempchest = UO.GetSerial( 'finditem' )
wait(100)
UO.FindType('0x100E',"-1", 'backpack')
if UO.GetQuantity('finditem') > 0 then
key = UO.GetSerial( 'finditem' )
UO.waittargetobject(tempchest)
UO.useobject(key)
while not uo.injournal('You unlock it')
wait(100)
wend
UO.MoveItem(key,1,tempchest)
end if
uo.deletejournal()
end sub
sub bs(menu,item)
while check_result(item) < 1
#while check_result_name(item) < condition
uo.deletejournal()
uo.exec(menu)
uo.waittargetobject('ingot')
uo.usetype('0x13E3')
while not uo.InJournal('stop')
wait(100)
wend
If uo.InJournal('Success') then
If check_result(item) == 0 then
smelt(item)
end if
end if
wend
uo.deletejournal()
end sub
sub check_result(creationtype)
if condition == 2 then
if uo.InJournal('Success: Perfect.') then
uo.findtype(creationtype,-1, 'backpack')
uo.moveitem('finditem', '1', tempchest)
return 1
end if
return 0
end if
if condition == 1 then
if uo.InJournal('Success: Perfect.|Success: Exceptional.') then
uo.findtype(creationtype,-1, 'backpack')
uo.moveitem('finditem', '1', tempchest)
return 1
end if
return 0
end if
if condition == 3 then
if uo.InJournal('Success') then
uo.findtype(creationtype,-1, 'backpack')
uo.moveitem('finditem', '1', tempchest)
return 1
end if
return 0
end if
end sub
sub check_result_name(creationtype)
uo.FindType(creationtype,'-1','backpack')
while uo.findcount()
if uo.getName('finditem') == '' then
uo.click('finditem')
checklag()
endif
if uo.getName('finditem') == 'Perfect' then
uo.moveitem('finditem', '1', tempchest)
uo.ignore('finditem')
return 2
wait(500)
endif
if uo.getName('finditem') == 'Exceptional' then
uo.moveitem('finditem', '1', tempchest)
uo.ignore('finditem')
return 1
wait(500)
endif
uo.findtype( '-1', '-1', 'ground' )
wend
end sub
sub smelt(creationtype)
uo.FindType(creationtype,'-1','backpack')
While uo.FindCount()
uo.DeleteJournal()
UO.WaitTargetObject('finditem',forge)
UO.UseType('0x0FBB')
while not uo.injournal('turned|Failed.|aborted')
wait(100)
wend
uo.FindType(creationtype,-1,'backpack')
wend
end sub