поэтому прошу помощь добрых скриптеров... а вдруг кто сможет помочь

скрипт выдаёт ошибку что со строкой
Code: Select all
port(1,book3)
вот скрипт :
Code: Select all
###################################################
var book1='0x4002589E' # ID 1 runbuki
var book2='0x4000F21A' # ID 2 runbuki
var type1='0x0E34'# type blood moss
var type2='0x0F87'# type nightshade
var type3='0x0F88'# type sulfurous ash
var type4='0x175D'# type spider's silk
var type5='0x0E34'# type ginseng
var type6='0x0F87'# type black pearl
var type7='0x0F88'# type garlic
var type8='0x175D'# type mandrake
var unloadseif='0x4008AD95' # ID sunduka
var tEat='0x0978' # <------ NEMAGU PONJATJ SHTO ETO ????????????????????????
var skokonada=1 # 0 - two runebooks, 1 - one runebook.
##
sub POGNALI()
var k,j,b
DIM ven[16]
DIM vem[16]
##
ven[1]='0x0008b953' #
ven[2]='0x0009421d' #
ven[3]='0x00096270' #
ven[4]='0x00090f9f' #
ven[5]='0x00093ac7' #
ven[6]='0x0008e0df' #
ven[7]='0x00088ed0' #
ven[8]='0x000970cf' #
ven[9]='0x000907a2' #
ven[10]='0x0008d489' #
ven[11]='0x00094c5d' #
ven[12]='0x00091b55' #
ven[13]='0x0008bc19' #
ven[14]='0x000879b5' #
ven[15]='0x00093d9a' #
ven[16]='0x00093d9a' #
##################
vem[1]='0x00094baf' #
vem[2]='0x0008ad82' #
vem[3]='0x00092bbb' #
vem[4]='0x0008d6bf' #
vem[5]='0x00096000' #
vem[6]='0x00092c14' #
vem[7]='0x00094f2f' #
vem[8]='0x0008e895' #
vem[9]='0x00092c31' #
vem[10]='0x00095b11' #
vem[11]='0x00091afd' #
vem[12]='0x00084956' #
vem[13]='0x00095179' #
vem[14]='0x00095030' #
vem[15]='0x0008d953' #
vem[16]='0x0009377b' #
#####################
while not uo.dead()
for k=1 to 9
port(k,book1)
uo.resend()
b=UO.GetDistance(ven[k-1])
while b>1
SuperWalk(0,0,ven[k-1])
b=UO.GetDistance(ven[k-1])
wend
bustreevseh1(ven[k-1])
UO.Say("bye")
next
if skokonada==0 then
for j=1 to 9
repeat
port(j,book2)
uo.resend()
b=UO.GetDistance(vem[j-1])
while b>1
SuperWalk(0,0,vem[j-1])
b=UO.GetDistance(vem[j-1])
wend
bustreevseh1(vem[j-1])
UO.Say("bye")
next
endif
port(1,book3)
wait(2000)
unload()
wait(2000)
ToEat()
wait(2000)
unload()
wend
endsub
sub port(n,book)
var oldX=UO.GetX()
var oldY=UO.GetY()
var time
NoTarget()
UO.UseObject(book)
FastLootCheck()
CheckLag()
UO.LClick(135, n*15+55)
time=UO.Timer()
Repeat
wait(500)
Until oldX<>UO.GetX() OR oldY<>UO.GetY() OR time+200<UO.Timer()
end sub
sub FastLootCheck()
UO.DeleteJournal()
wait(600)
if UO.InJournal("FastLoot") OR UO.InJournal("World save") then
CheckLag()
endif
end sub
sub NoTarget()
if UO.Waiting() then
UO.CancelTarget()
endif
end sub
sub bustreevseh1(imya)
var vend, ven='vendor'
ven=UO.GetName(imya)
uo.buy('list1',ven)
endsub
#==============================================================
# SuperWalk(X,Y,Serial) - char is walking by dX and dY step
# sub using Home, End, PgUp, PgDown keys
# d'not rebind this key from default action!
# walkwait - delay after keypress
#--------------------------------------------------------------
sub SuperWalk(x,y,Target)
VAR i
VAR dir,ldir,rdir,key,olddir
VAR dx,dy,Exit=0
VAR CacheLimit=9,CacheIndex="Text"
DIM CacheX[10], CacheY[10]
CacheX[0]="Test"
While Exit<>1
If Target<>"" Then
dx=UO.GetX(Target)-UO.GetX()
dy=UO.GetY(Target)-UO.GetY()
; UO.Print("Target locked!")
If UO.GetDistance(Target)<3 Then
Exit=1
Endif
Else
dx=x-UO.GetX()
dy=y-UO.GetY()
If dx==0 AND dy==0 Then
Exit=1
Endif
Endif
If dx<>0 AND dy<>0 Then
If dx>0 AND dy>0 Then; GoSE
dir=3
ldir=2
rdir=4
key=40; DownArrow
olddir=UO.GetDir()
If StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Then
If olddir==2 Then; GoNE
dir=1
ldir=0
rdir=1
key=39; RightArrow
While UO.GetDir()<>1
StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key)
Wend
Else; GoSW
dir=5
ldir=5
rdir=6
key=37; LeftArrow
While UO.GetDir()<>5
StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key)
Wend
Endif
Endif
Endif
If dx>0 AND dy<0 Then; GoNE
dir=1
ldir=0
rdir=2
key=39; RightArrow
olddir=UO.GetDir()
If StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Then
If olddir==0 Then; GoWN
dir=7
ldir=6
rdir=7
key=38; UpArrow
While UO.GetDir()<>7
StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key)
Wend
Else; GoSE
dir=3
ldir=3
rdir=4
key=40; DownArrow
While UO.GetDir()<>3
StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key)
Wend
Endif
Endif
Endif
If dx<0 AND dy>0 Then; GoSW
dir=5
ldir=4
rdir=6
key=37; LeftArrow
olddir=UO.GetDir()
If StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Then
If olddir==6 Then; GoWN
dir=7
ldir=7
rdir=0
key=38; UpArrow
While UO.GetDir()<>7
StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key)
Wend
Else; GoSE
dir=3
ldir=2
rdir=3
key=40; DownArrow
While UO.GetDir()<>3
StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key)
Wend
Endif
Endif
Endif
If dx<0 AND dy<0 Then; GoWN
dir=7
ldir=6
rdir=0
key=38; UpArrow
olddir=UO.GetDir()
If StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Then
If olddir==0 Then; GoNE
dir=1
ldir=1
rdir=2
key=39; RightArrow
While UO.GetDir()<>1
StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key)
Wend
Else; GoSW
dir=5
ldir=4
rdir=5
key=37; LeftArrow
While UO.GetDir()<>5
StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key)
Wend
Endif
Endif
Endif
Endif
If dx<>0 AND dy==0 Then
If dx>0 Then; GoE
dir=2
key=34; PgDown
olddir=UO.GetDir()
If StepEdit(UO.GetX(),UO.GetY(),dir,key) Then
If olddir==2 Then; GoSE
dir=3
ldir=3
rdir=4
key=40; DownArrow
While UO.GetDir()<>3
StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key)
Wend
Else; GoNE
dir=1
ldir=1
rdir=0
key=39; RightArrow
While UO.GetDir()<>1
StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key)
Wend
Endif
Endif
Endif
If dx<0 Then; GoW
dir=6
key=36; Home key
olddir=UO.GetDir()
If StepEdit(UO.GetX(),UO.GetY(),dir,key) Then
If olddir==0 Then; GoWN
dir=7
ldir=7
rdir=0
key=38; UpArrow
While UO.GetDir()<>7
StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key)
Wend
Else; GoSW
dir=5
ldir=4
rdir=5
key=37; LeftArrow
While UO.GetDir()<>5
StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key)
Wend
Endif
Endif
Endif
Endif
If dx==0 AND dy<>0 Then
If dy>0 Then; GoS
dir=4
key=35; End
If StepEdit(UO.GetX(),UO.GetY(),dir,key) Then
If olddir==2 Then; GoSE
dir=3
ldir=2
rdir=3
key=40; DownArrow
While UO.GetDir()<>3
StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key)
Wend
Else; GoSW
dir=5
ldir=6
rdir=5
key=37; LeftArrow
While UO.GetDir()<>5
StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key)
Wend
Endif
Endif
Endif
If dy<0 Then;GoN
dir=0
key=33; PgUp
olddir=UO.GetDir()
If StepEdit(UO.GetX(),UO.GetY(),dir,key) Then
If olddir==2 Then; GoNE
dir=1
ldir=1
rdir=2
key=39; RightArrow
While UO.GetDir()<>1
StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key)
Wend
Else; GoWN
dir=7
ldir=7
rdir=6
key=38; UpArrow
While UO.GetDir()<>7
StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key)
Wend
Endif
Endif
Endif
Endif
Wend
end sub
sub StepEdit(x,y,dir,key)
VAR walkwait=300
VAR ErrLevel=0
If UO.GetDir()<>dir Then
UO.Press(key)
wait(walkwait)
If UO.GetDir()<>dir Then
CheckLag()
Endif
Endif
UO.Press(key)
wait(walkwait)
If x==UO.GetX() AND y==UO.GetY() Then
CheckLag()
If x==UO.GetX() AND y==UO.GetY() Then
;zatik
ErrLevel=1
Endif
Endif
Return ErrLevel
end sub
sub StepArrow(x,y,dir,ldir,rdir,key)
VAR walkwait=300
VAR ErrLevel=0
If UO.GetDir()<>dir Then
UO.Press(key)
wait(walkwait)
If UO.GetDir()<>dir AND UO.GetDir()<>ldir AND UO.GetDir()<>rdir Then
CheckLag()
Endif
Endif
If UO.GetX()==x AND UO.GetY()==y Then
UO.Press(key)
wait(walkwait)
If UO.GetDir()==dir AND UO.GetX()==x AND UO.GetY()==y Then
CheckLag()
If UO.GetDir()==dir AND UO.GetX()==x AND UO.GetY()==y Then
; zatik
ErrLevel=1
Endif
Endif
Endif
Return ErrLevel
end sub
sub unload()
UO.FindType(type1, '-1', 'backpack')
while UO.GetQuantity('finditem') > 0
UO.MoveItem('finditem','-1',unloadseif)
CheckLag()
Wait(700)
UO.FindType(type1,'-1','backpack')
wend
UO.FindType(type2, '-1', 'backpack')
while UO.GetQuantity('finditem') > 0
UO.MoveItem('finditem','-1',unloadseif)
CheckLag()
Wait(700)
UO.FindType(type2,'-1','backpack')
wend
UO.FindType(type3, '-1', 'backpack')
while UO.GetQuantity('finditem') > 0
UO.MoveItem('finditem','-1',unloadseif)
CheckLag()
Wait(700)
UO.FindType(type3,'-1','backpack')
wend
UO.FindType(type4, '-1', 'backpack')
while UO.GetQuantity('finditem') > 0
UO.MoveItem('finditem','-1',unloadseif)
CheckLag()
Wait(700)
UO.FindType(type4,'-1','backpack')
wend
UO.FindType(type5, '-1', 'backpack')
while UO.GetQuantity('finditem') > 0
UO.MoveItem('finditem','-1',unloadseif)
CheckLag()
Wait(700)
UO.FindType(type5,'-1','backpack')
wend
UO.FindType(type6, '-1', 'backpack')
while UO.GetQuantity('finditem') > 0
UO.MoveItem('finditem','-1',unloadseif)
CheckLag()
Wait(700)
UO.FindType(type6,'-1','backpack')
wend
UO.FindType(type7, '-1', 'backpack')
while UO.GetQuantity('finditem') > 0
UO.MoveItem('finditem','-1',unloadseif)
CheckLag()
Wait(700)
UO.FindType(type7,'-1','backpack')
wend
UO.FindType(type8, '-1', 'backpack')
while UO.GetQuantity('finditem') > 0
UO.MoveItem('finditem','-1',unloadseif)
CheckLag()
Wait(700)
UO.FindType(type8,'-1','backpack')
wend
endsub
sub CheckLag()
uo.DeleteJournal()
uo.Click('backpack')
repeat
wait(50)
until UO.InJournal('backpack')
endsub
sub ToEat()
UO.UseObject(unloadseif)
CheckLag()
wait(500)
UO.FindType(tEat,'0x0000',unloadseif)
CheckLag()
wait(500)
if UO.FindCount() > 0 then
UO.MoveItem('finditem','20','backpack')
end if
repeat
CheckLag()
uo.UseType(tEat)
while not uo.InJournal("can't") and not uo.InJournal('full') and not uo.InJournal('stuffed') and not uo.InJournal('hunger') and not uo.InJournal('satiated') and not UO.Dead()
wait(100)
wend
until uo.InJournal('too full') or UO.Dead()
UO.FindType(tEat, '0x0000','backpack')
if UO.FindCount() > 0 then
UO.MoveItem('finditem','20',unloadseif)
end if
end sub
###################################################