В таком случае пусть ближайших элемов ищетKynep wrote:10 макс 12, т.к. детектятся элемы соседей, и еще одну строку нужно поправить, в самом мининге перед запуском кила идет проверка по журналу, там поменяйkorzh wrote:В любом случае больше finddistance ставь не больше 24, оптимально 14( размер экрана)...
DRW Vip mining
Moderators: Murderator+, Murderator
-
Dillersss
- Posts: 39
- Joined: 2007-08-11 16:44:45
- Location: www.drw.ru
Code: Select all
##############################################################
#===---====----===---===---= Mining =---=-=-=-=-=--=-=-=-=-=-=#
# Single char mining for VIP Mine. DRW Shard www.drw.ru #
# Scripted by Savage (c) 2005 ICQ:33336141 #
#"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""#
#"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""#
# To start script use ",exec mine" command from client window #
###############################################################
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
;==================== Main mining script ======================
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
sub mine()
VAR DigDistance, TileNum, KillElemental
VAR ElemSignal, LastTimer
DIM BaseX[4], BaseY[4]
VAR BaseZ, WayPoint, WayPoints
VAR MaxWeight
VAR i,j,TileY,TileX,DirX,DirY
VAR Delta,BeginX,EndX,BeginY,EndY
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
; TileNum='Num' - Use ",infotile" command on the floor
; Номер тайла в котором можно копать ,потыкайте командой
; ",infotile" по разнвм тайлам и посмотрите не отличаются ли их
; номера.
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
TileNum='1339'
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
; Максимальный вес, который может поднять чар. Ставьте его
; немного меньше реального. То есть если чар поднимает 760, то
; ставим 730.
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
MaxWeight=500
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
; DigDistance=4 - Distance from tile where pickaxe targeting
; Радиус круга по которому будет копать чар, то есть расстояние
; до клетки куда можно дотянуться киркой.
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
DigDistance=4
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
; KillElemental='Yes'/'No' - Use 'Yes' if char skilled to morph
; in daemon and wrestling > 50
; Если чар достаточно прокачен чтоб бить элемов, ставьте 'Yes'
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
KillElemental='Yes'
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
; ElemSignal='Off'/'On' - Play sound when elemental is digged
; Оповешать при появлении элема
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
ElemSignal='Off'
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
; Здесь указываем координаты точек копания. Нужно встать на
; позицию и посмотреть координаты в инжекте. Их и нужно
; подставить вместо моих. Чара ставьте на 4 клетки от стен.
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
BaseX[0]=5839
BaseY[0]=1213
BaseZ=0
BaseX[1]=5844
BaseY[1]=1213
BaseX[2]=5850
BaseY[2]=1214
BaseX[3]=5846
BaseY[3]=1212
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
; Указываем количество точек копания
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
WayPoints=2
CheckLag()
UO.UseObject('Sunduk')
LastTimer=UO.Timer()
Repeat
wait(500)
Until UO.InJournal('You can') OR UO.InJournal('What is the') OR UO.Timer()>LastTimer+100
If UO.InJournal('see the') Then
UO.Say("Podoydi k sunduku i tkni v nego pricelom!")
UO.AddObject('Sunduk')
While UO.Targeting()==2
wait(500)
Wend
UO.SaveConfig()
UO.UseObject('Sunduk')
Else
; UO.Say("Ok! Viju sunduk.")
Endif
CheckLag()
UO.UseObject('IronBag')
LastTimer=UO.Timer()
Repeat
wait(500)
Until UO.InJournal('You can') OR UO.InJournal('What is the')OR UO.Timer()>LastTimer+100
If UO.InJournal('see the') Then
UO.Say("V kakoy meshok kidat' Iron Ore")
UO.AddObject('IronBag')
While UO.Targeting()==2
wait(500)
Wend
UO.SaveConfig()
Else
; UO.Say("Meshok dlya Iron Ore viju")
Endif
CheckLag()
UO.UseObject('OtherBag')
LastTimer=UO.Timer()
Repeat
wait(500)
Until UO.InJournal('You can') OR UO.InJournal('What is the')OR UO.Timer()>LastTimer+100
If UO.InJournal('see the') Then
UO.Say("V kakoy meshok kidat' rudu?")
UO.AddObject('OtherBag')
While UO.Targeting()==2
wait(500)
Wend
UO.SaveConfig()
Else
; UO.Say("Meshok dlya rudy viju.")
Endif
CheckLag()
UO.UseObject('BestBag')
LastTimer=UO.Timer()
Repeat
wait(500)
Until UO.InJournal('You can') OR UO.InJournal('What is the')OR UO.Timer()>LastTimer+100
If UO.InJournal('see the') Then
UO.Say("V kakoy meshok kidat' vihu?")
UO.AddObject('BestBag')
While UO.Targeting()==2
wait(500)
Wend
UO.SaveConfig()
Else
; UO.Say("Meshok dlya vihi viju.")
Endif
While NOT UO.Dead()
For WayPoint=0 to WayPoints-1
walkn(BaseX[WayPoint],BaseY[WayPoint],"")
digitstay(MaxWeight,DigDistance,KillElemental,ElemSignal,BaseX[WayPoint],BaseY[WayPoint])
Next
wend
end sub
; Проверка нужности руды. Закоментировать то что нужно копать.
sub CheckOre()
VAR Cont=1, i=0, Exit=0
VAR Count=11 ; Сколько элементов в массиве.
DIM Ores[13]
Ores[0]="Iron"
Ores[1]="Rusty"
Ores[2]="Old Copper"
Ores[3]="Dull Copper"
Ores[4]="Copper"
Ores[5]="Bronze"
Ores[6]="Silver"
Ores[7]="Gold"
Ores[8]="Rose"
Ores[9]="Shadow"
Ores[10]="Agapite"
Ores[11]="Blood Rock"
Ores[12]="Verite"
; Ores[13]="Valorite"
; Ores[14]="Mytheril"
While i<Count AND Exit==0
If UO.InJournal(Ores[i]) Then
Cont=0
Exit=1
Endif
; UO.Print(STR(i))
; UO.Print(Ores[i])
i=i+1
Wend
return Cont
end sub
;-------------------- Try to mine under self ------------------
sub digitstay(MaxWeight,MaxDistance,KillElemental,ElemSignal,BaseX,BaseY)
VAR x,y,z='0',TileNum='1339'
VAR Last=0,LastTimer, ContFlag=1
VAR MaxTimer=110
For x=-MaxDistance to MaxDistance
For y=-MaxDistance to MaxDistance
Repeat
CheckLag() ; deleting journal
ToHide()
UO.WaitTargetTile(TileNum,STR(UO.GetX()+x),STR(UO.GetY()+Y),z)
UO.UseType('0x0E85')
LastTimer=UO.Timer()
Repeat
wait(500)
until UO.InJournal("Try mining") OR UO.InJournal("You put") OR UO.InJournal("You loosen") OR UO.InJournal("There is no") OR UO.InJournal("That is too") OR UO.InJournal("OOPS") OR UO.InJournal("attacking you") OR LastTimer+200<UO.Timer()
If NOT UO.InJournal('There is no') then
ContFlag=CheckOre()
Endif
If UO.InJournal('You loosen') then
repeat
wait(500)
until UO.InJournal("You put") OR LastTimer+MaxTimer<UO.Timer()
Endif
If UO.InJournal('something with ore') OR UO.InJournal("attacking you") then
If ElemSignal=='On' Then
Gong(2)
Endif
If KillElemental=='Yes' Then
KillElem()
walkn(BaseX,BaseY,"")
Else
; any user defined command when char digget elemental
Endif
Endif
If UO.InJournal("attacking you") then
gong(3)
Endif
If UO.Weight>=MaxWeight then
unloadore()
Endif
Until UO.InJournal("There is no") OR UO.InJournal("That is too") OR UO.InJournal("Try mining") OR ContFlag==0
Next
Next
end sub
;------------------------- Unload ore -------------------------
sub unloadore()
VAR TempX,TempY,i,Exit, Exit1, ConTainer, j
VAR SundukX=5839
VAR SundukY=1216
VAR Index=14 ; количество элементов массива
DIM Ore[5], Colors[20]
Colors[0]="0x09F0" ; Gorgan
Colors[1]="0x09D3" ; Steel
Colors[3]="0x0BA7" ; Eldar
Colors[4]="0x08AF" ; Plut
Colors[5]="0x0085" ; Dragon
Colors[6]="0x0060" ; Aqua
Colors[7]="0x09E6" ; Elvin
Colors[8]="0x010F" ; Krinit
Colors[9]="0x09DA" ; Vulkan
Colors[10]="0x09EC" ; Blood Crest
Colors[11]="0x008F" ; Sand Rock
Colors[12]="0x09B9" ; Acid
Colors[13]="0x09A4" ; Crystaline
TempX=UO.GetX()
TempY=UO.GetY()
walkn(SundukX,SundukY,"")
ToHide()
UO.UseObject("Sunduk")
Ore[0]=0x19B9 ; 4 and more ore
Ore[1]=0x19B7 ; 1 ore
Ore[2]=0x19BA ; 2 ore
Ore[3]=0x19B8 ; 3 ore
For i=0 to 3
Exit=0
repeat
UO.FindType(Ore[i])
if UO.GetQuantity('finditem')>0 then
If UO.GetColor('finditem')=='0x0000' Then
Container=UO.GetSerial('IronBag')
Else
Container=UO.GetSerial('OtherBag')
Exit1=0
j=0
While j<Index AND Exit1<>1
If UO.GetColor('finditem')==Colors[j] Then
Container=UO.GetSerial('BestBag')
Exit1=1
Endif
j=j+1
Wend
Endif
UO.MoveItem('finditem',0,Container)
CheckLag()
wait(1000)
Else
Exit=1
endif
until Exit==1
Next
walkn(TempX,TempY,"")
ToHide()
end sub
;----------- Summon Energy Vortex, kill elem and loot him -----------
sub killelem()
DIM Ore[4]
Ore[0]='0x19B7' ; 1 ore
Ore[1]='0x19BA' ; 2 ore
Ore[2]='0x19B8' ; 3 ore
Ore[3]='0x19B9' ; 4 and more ore
var i, exit,l
UO.DeleteJournal()
UO.UnSetReceivingContainer()
uo.usetype('0x0f0e','0x0631')
wait(3000)
povtor:
uo.WaitTargetTile("6044", str(UO.GetX()), str(UO.GetY()), str(UO.GetZ()))
wait(500)
uo.usetype('0x1f66','')
wait(5000)
if uo.injournal('spell fizzles') then
goto povtor
endif
wait(13000)
uo.WaitTargetTile("6044", str(UO.GetX()), str(UO.GetY()), str(UO.GetZ()))
wait(500)
uo.usetype('0x1f66','')
wait(10000)
For i=0 to 3
Exit=0
While Exit<>1
UO.FindType(Ore[i],-1,'ground')
If UO.GetQuantity('finditem')>0 then
UO.Grab('all','finditem')
CheckLag()
Wait(1000)
Else
Exit=1
Endif
Wend
Next
uo.WaitTargetTile("6044", str(UO.GetX()), str(UO.GetY()), str(UO.GetZ()))
dispel:
uo.usetype('0x1f62','')
wait(6000)
if uo.injournal('fizzles') then
goto dispel
endif
end sub
###############################################################
###############################################################
;
; Shared Subs
;
###############################################################
###############################################################
#==============================================================
# tohide() - try hidding char. When char lose HP, drink inviz
# potion if it found in backpack
#
# Journal has been deleted!!!
#--------------------------------------------------------------
sub tohide()
while NOT UO.Hidden()
UO.DeleteJournal()
UO.FindType('0x0F0E','0x0631','my')
if UO.Life<UO.STR/2 AND UO.GetQuantity('finditem')>0 then
UO.UseType('0x0F0E','0x0631') ; inviz potion
UO.Exec('warmode 0')
wait(2000)
else
UO.Exec('warmode 0')
UO.UseSkill('Stealth')
repeat
wait(50)
until UO.InJournal('You have hidden') OR UO.InJournal('seem to hide') OR UO.InJournal('preoccupied')
endif
wend
end sub
#==============================================================
# CheckLag() - click on backpack and awaiting "backpack"
# message in journal.
#
# Journal has been deleted!!!
#--------------------------------------------------------------
sub CheckLag()
UO.DeleteJournal()
UO.Click('backpack')
repeat
wait(500)
until UO.InJournal('backpack')
end sub
#==============================================================
# Gong(counter) - playing wav-file 'counter'-times
# http://www.jetta.ru/cow.wav
#--------------------------------------------------------------
sub Gong(times) ; play wav-file
VAR i
for i=1 to times
UO.Exec("playwav d:\game\uo\injection\cow")
wait(1200) ; time to play sample at once
next
end sub
#==============================================================
# Alarm() - when char lose some HP, U are informed :)
#--------------------------------------------------------------
sub Alarm()
VAR CharHP=150
while 1==1
wait(1000)
if UO.Life<CharHP then
gong(1)
endif
wend
end sub
;---------------- Ходилка -----------------------
sub GoW()
VAR walkwait=300
VAR x,y,dir=6
VAR key=36 ; Home key
x=UO.GetX()
y=UO.GetY()
while UO.GetDir()<>dir
UO.Press(key)
wait(walkwait)
If UO.GetDir()<>dir Then
CheckLag()
Endif
wend
UO.Press(key)
wait(walkwait)
If x==UO.GetX() AND y==UO.GetY() Then
CheckLag()
Endif
If UO.GetX()+1==x Then
return -1
Else
return 1
Endif
end sub
sub GoN()
VAR walkwait=300
VAR x,y,dir=0
VAR key=33 ; PgUp
x=UO.GetX()
y=UO.GetY()
while UO.GetDir()<>dir
UO.Press(key)
wait(walkwait)
If UO.GetDir()<>dir Then
CheckLag()
Endif
wend
UO.Press(key)
wait(walkwait)
If x==UO.GetX() AND y==UO.GetY() Then
CheckLag()
Endif
If UO.GetY()+1==y Then
return -1
Else
return 1
Endif
end sub
sub GoE()
VAR walkwait=300
VAR x,y,dir=2
VAR key=34 ; PgDown
x=UO.GetX()
y=UO.GetY()
while UO.GetDir()<>dir
UO.Press(key)
wait(walkwait)
If UO.GetDir()<>dir Then
CheckLag()
Endif
wend
UO.Press(key)
wait(walkwait)
If x==UO.GetX() AND y==UO.GetY() Then
CheckLag()
Endif
If UO.GetX()-1==x Then
return -1
Else
return 1
Endif
end sub
sub GoS()
VAR walkwait=300
VAR x,y,dir=4
VAR key=35 ; End
x=UO.GetX()
y=UO.GetY()
while UO.GetDir()<>dir
UO.Press(key)
wait(walkwait)
If UO.GetDir()<>dir Then
CheckLag()
Endif
wend
UO.Press(key)
wait(walkwait)
If x==UO.GetX() AND y==UO.GetY() Then
CheckLag()
Endif
If UO.GetY()-1==y Then
return -1
Else
return 1
Endif
end sub
sub GoWN()
VAR walkwait=300
VAR x,y,dir=7
VAR key=38 ; UpArrow
x=UO.GetX()
y=UO.GetY()
If UO.GetDir()<>dir Then
UO.Press(key)
wait(walkwait)
If UO.GetDir()<>dir Then
CheckLag()
Endif
Endif
If UO.GetDir()==dir Then
UO.Press(key)
wait(walkwait)
If x==UO.GetX() AND y==UO.GetY() Then
CheckLag()
Endif
If UO.GetDir()==dir Then
return -1
Else
return UO.GetDir()
Endif
Else
return UO.GetDir()
Endif
end sub
sub GoNE()
VAR walkwait=300
VAR x,y,dir=1
VAR key=39 ; RightArrow
x=UO.GetX()
y=UO.GetY()
If UO.GetDir()<>dir Then
UO.Press(key)
wait(walkwait)
If UO.GetDir()<>dir Then
CheckLag()
Endif
Endif
If UO.GetDir()==dir Then
UO.Press(key)
wait(walkwait)
If x==UO.GetX() AND y==UO.GetY() Then
CheckLag()
Endif
If UO.GetDir()==dir Then
return -1
Else
return UO.GetDir()
Endif
Else
return UO.GetDir()
Endif
end sub
sub GoSE()
VAR walkwait=300
VAR x,y,dir=3
VAR key=40 ; DownArrow
x=UO.GetX()
y=UO.GetY()
If UO.GetDir()<>dir Then
UO.Press(key)
wait(walkwait)
If UO.GetDir()<>dir Then
CheckLag()
Endif
Endif
If UO.GetDir()==dir Then
UO.Press(key)
wait(walkwait)
If x==UO.GetX() AND y==UO.GetY() Then
CheckLag()
Endif
If UO.GetDir()==dir Then
return -1
Else
return UO.GetDir()
Endif
Else
return UO.GetDir()
Endif
end sub
sub GoSW()
VAR walkwait=300
VAR x,y,dir=5
VAR key=37 ; LeftArrow
x=UO.GetX()
y=UO.GetY()
If UO.GetDir()<>dir Then
UO.Press(key)
wait(walkwait)
If UO.GetDir()<>dir Then
CheckLag()
Endif
Endif
If UO.GetDir()==dir Then
UO.Press(key)
wait(walkwait)
If x==UO.GetX() AND y==UO.GetY() Then
CheckLag()
Endif
If UO.GetDir()==dir Then
return -1
Else
return UO.GetDir()
Endif
Else
return UO.GetDir()
Endif
end sub
#==============================================================
# WalkN(X,Y,Serial) - char is walking by dX and dY step
# sub using Home, End, PgUp, PgDown keys
# d'not rebind this key from default action!
# walkwait - delay after keypress
#--------------------------------------------------------------
sub WalkN(x,y,Target)
VAR i
VAR dx,dy,Exit=0
While Exit<>1
If Target<>"" Then
dx=UO.GetX(Target)-UO.GetX()
dy=UO.GetY(Target)-UO.GetY()
; UO.Print("Target locked!")
If UO.GetDistance(Target)<2 Then
Exit=1
Endif
Else
dx=x-UO.GetX()
dy=y-UO.GetY()
If dx==0 AND dy==0 Then
Exit=1
Endif
Endif
If dx<>0 AND dy<>0 Then
If dx>0 AND dy>0 Then
GoSE()
Endif
If dx>0 AND dy<0 Then
GoNE()
Endif
If dx<0 AND dy>0 Then
GoSW()
Endif
If dx<0 AND dy<0 Then
GoWN()
Endif
Endif
If dx<>0 AND dy==0 Then
If dx>0 Then
GoE()
Endif
If dx<0 Then
GoW()
Endif
Endif
If dx==0 AND dy<>0 Then
If dy>0 Then
GoS()
Endif
If dy<0 Then
GoN()
Endif
Endif
Wend Блин а в асе низя попросить было? Замени у себя эту функцию.Dillersss wrote: Собсно вопрос как в нём исправить чтоб чар сначало диспелил вортексов а только потом лутал руду, а то на дрв щас исправили хайд со стелсом, тоесть при луте с пола вы автоматически раздетективаитесь.
Code: Select all
;----------- Summon Energy Vortex, kill elem and loot him -----------
sub killelem()
DIM Ore[4]
Ore[0]='0x19B7' ; 1 ore
Ore[1]='0x19BA' ; 2 ore
Ore[2]='0x19B8' ; 3 ore
Ore[3]='0x19B9' ; 4 and more ore
var i, exit,l
UO.DeleteJournal()
UO.UnSetReceivingContainer()
uo.usetype('0x0f0e','0x0631')
wait(3000)
povtor:
uo.WaitTargetTile("6044", str(UO.GetX()), str(UO.GetY()), str(UO.GetZ()))
wait(500)
uo.usetype('0x1f66','')
wait(5000)
if uo.injournal('spell fizzles') then
goto povtor
endif
wait(13000)
uo.WaitTargetTile("6044", str(UO.GetX()), str(UO.GetY()), str(UO.GetZ()))
wait(500)
uo.usetype('0x1f66','')
wait(10000)
uo.WaitTargetTile("6044", str(UO.GetX()), str(UO.GetY()), str(UO.GetZ()))
dispel:
uo.usetype('0x1f62','')
wait(6000)
if uo.injournal('fizzles') then
goto dispel
endif
For i=0 to 3
Exit=0
While Exit<>1
UO.FindType(Ore[i],-1,'ground')
If UO.GetQuantity('finditem')>0 then
UO.Grab('all','finditem')
CheckLag()
Wait(1000)
Else
Exit=1
Endif
Wend
Next
end sub
-
Dillersss
- Posts: 39
- Joined: 2007-08-11 16:44:45
- Location: www.drw.ru
-
Dillersss
- Posts: 39
- Joined: 2007-08-11 16:44:45
- Location: www.drw.ru
Code: Select all
##############################################################
#===---====----===---===---= Mining =---=-=-=-=-=--=-=-=-=-=-=#
# Single char mining for VIP Mine. DRW Shard www.drw.ru #
# Scripted by Savage (c) 2005 ICQ:33336141 #
#"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""#
#"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""#
# To start script use ",exec mine" command from client window #
###############################################################
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
;==================== Main mining script ======================
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
sub mine()
VAR DigDistance, TileNum, KillElemental
VAR ElemSignal, LastTimer
DIM BaseX[4], BaseY[4]
VAR BaseZ, WayPoint, WayPoints
VAR MaxWeight
VAR i,j,TileY,TileX,DirX,DirY
VAR Delta,BeginX,EndX,BeginY,EndY
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
; TileNum='Num' - Use ",infotile" command on the floor
; Номер тайла в котором можно копать ,потыкайте командой
; ",infotile" по разнвм тайлам и посмотрите не отличаются ли их
; номера.
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
TileNum='1339'
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
; Максимальный вес, который может поднять чар. Ставьте его
; немного меньше реального. То есть если чар поднимает 760, то
; ставим 730.
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
MaxWeight=500
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
; DigDistance=4 - Distance from tile where pickaxe targeting
; Радиус круга по которому будет копать чар, то есть расстояние
; до клетки куда можно дотянуться киркой.
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
DigDistance=4
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
; KillElemental='Yes'/'No' - Use 'Yes' if char skilled to morph
; in daemon and wrestling > 50
; Если чар достаточно прокачен чтоб бить элемов, ставьте 'Yes'
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
KillElemental='Yes'
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
; ElemSignal='Off'/'On' - Play sound when elemental is digged
; Оповешать при появлении элема
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
ElemSignal='Off'
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
; Здесь указываем координаты точек копания. Нужно встать на
; позицию и посмотреть координаты в инжекте. Их и нужно
; подставить вместо моих. Чара ставьте на 4 клетки от стен.
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
BaseX[0]=5839
BaseY[0]=1213
BaseZ=0
BaseX[1]=5844
BaseY[1]=1213
BaseX[2]=5850
BaseY[2]=1214
BaseX[3]=5846
BaseY[3]=1212
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
; Указываем количество точек копания
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
WayPoints=2
CheckLag()
UO.UseObject('Sunduk')
LastTimer=UO.Timer()
Repeat
wait(500)
Until UO.InJournal('You can') OR UO.InJournal('What is the') OR UO.Timer()>LastTimer+100
If UO.InJournal('see the') Then
UO.Say("Podoydi k sunduku i tkni v nego pricelom!")
UO.AddObject('Sunduk')
While UO.Targeting()==2
wait(500)
Wend
UO.SaveConfig()
UO.UseObject('Sunduk')
Else
; UO.Say("Ok! Viju sunduk.")
Endif
CheckLag()
UO.UseObject('IronBag')
LastTimer=UO.Timer()
Repeat
wait(500)
Until UO.InJournal('You can') OR UO.InJournal('What is the')OR UO.Timer()>LastTimer+100
If UO.InJournal('see the') Then
UO.Say("V kakoy meshok kidat' Iron Ore")
UO.AddObject('IronBag')
While UO.Targeting()==2
wait(500)
Wend
UO.SaveConfig()
Else
; UO.Say("Meshok dlya Iron Ore viju")
Endif
CheckLag()
UO.UseObject('OtherBag')
LastTimer=UO.Timer()
Repeat
wait(500)
Until UO.InJournal('You can') OR UO.InJournal('What is the')OR UO.Timer()>LastTimer+100
If UO.InJournal('see the') Then
UO.Say("V kakoy meshok kidat' rudu?")
UO.AddObject('OtherBag')
While UO.Targeting()==2
wait(500)
Wend
UO.SaveConfig()
Else
; UO.Say("Meshok dlya rudy viju.")
Endif
CheckLag()
UO.UseObject('BestBag')
LastTimer=UO.Timer()
Repeat
wait(500)
Until UO.InJournal('You can') OR UO.InJournal('What is the')OR UO.Timer()>LastTimer+100
If UO.InJournal('see the') Then
UO.Say("V kakoy meshok kidat' vihu?")
UO.AddObject('BestBag')
While UO.Targeting()==2
wait(500)
Wend
UO.SaveConfig()
Else
; UO.Say("Meshok dlya vihi viju.")
Endif
While NOT UO.Dead()
For WayPoint=0 to WayPoints-1
walkn(BaseX[WayPoint],BaseY[WayPoint],"")
digitstay(MaxWeight,DigDistance,KillElemental,ElemSignal,BaseX[WayPoint],BaseY[WayPoint])
Next
wend
end sub
; Проверка нужности руды. Закоментировать то что нужно копать.
sub CheckOre()
VAR Cont=1, i=0, Exit=0
VAR Count=11 ; Сколько элементов в массиве.
DIM Ores[13]
Ores[0]="Iron"
Ores[1]="Rusty"
Ores[2]="Old Copper"
Ores[3]="Dull Copper"
Ores[4]="Copper"
Ores[5]="Bronze"
Ores[6]="Silver"
Ores[7]="Gold"
Ores[8]="Rose"
Ores[9]="Shadow"
Ores[10]="Agapite"
Ores[11]="Blood Rock"
Ores[12]="Verite"
; Ores[13]="Valorite"
; Ores[14]="Mytheril"
While i<Count AND Exit==0
If UO.InJournal(Ores[i]) Then
Cont=0
Exit=1
Endif
; UO.Print(STR(i))
; UO.Print(Ores[i])
i=i+1
Wend
return Cont
end sub
;-------------------- Try to mine under self ------------------
sub digitstay(MaxWeight,MaxDistance,KillElemental,ElemSignal,BaseX,BaseY)
VAR x,y,z='0',TileNum='1339'
VAR Last=0,LastTimer, ContFlag=1
VAR MaxTimer=110
For x=-MaxDistance to MaxDistance
For y=-MaxDistance to MaxDistance
Repeat
CheckLag() ; deleting journal
ToHide()
UO.WaitTargetTile(TileNum,STR(UO.GetX()+x),STR(UO.GetY()+Y),z)
UO.UseType('0x0E85')
LastTimer=UO.Timer()
Repeat
wait(500)
until UO.InJournal("Try mining") OR UO.InJournal("You put") OR UO.InJournal("You loosen") OR UO.InJournal("There is no") OR UO.InJournal("That is too") OR UO.InJournal("OOPS") OR UO.InJournal("attacking you") OR LastTimer+200<UO.Timer()
If NOT UO.InJournal('There is no') then
ContFlag=CheckOre()
Endif
If UO.InJournal('You loosen') then
repeat
wait(500)
until UO.InJournal("You put") OR LastTimer+MaxTimer<UO.Timer()
Endif
If UO.InJournal('something with ore') OR UO.InJournal("attacking you") then
If ElemSignal=='On' Then
Gong(2)
Endif
If KillElemental=='Yes' Then
KillElem()
walkn(BaseX,BaseY,"")
Else
; any user defined command when char digget elemental
Endif
Endif
If UO.InJournal("attacking you") then
gong(3)
Endif
If UO.Weight>=MaxWeight then
unloadore()
Endif
Until UO.InJournal("There is no") OR UO.InJournal("That is too") OR UO.InJournal("Try mining") OR ContFlag==0
Next
Next
end sub
;------------------------- Unload ore -------------------------
sub unloadore()
VAR TempX,TempY,i,Exit, Exit1, ConTainer, j
VAR SundukX=5839
VAR SundukY=1216
VAR Index=14 ; количество элементов массива
DIM Ore[5], Colors[20]
Colors[0]="0x09F0" ; Gorgan
Colors[1]="0x09D3" ; Steel
Colors[3]="0x0BA7" ; Eldar
Colors[4]="0x08AF" ; Plut
Colors[5]="0x0085" ; Dragon
Colors[6]="0x0060" ; Aqua
Colors[7]="0x09E6" ; Elvin
Colors[8]="0x010F" ; Krinit
Colors[9]="0x09DA" ; Vulkan
Colors[10]="0x09EC" ; Blood Crest
Colors[11]="0x008F" ; Sand Rock
Colors[12]="0x09B9" ; Acid
Colors[13]="0x09A4" ; Crystaline
TempX=UO.GetX()
TempY=UO.GetY()
walkn(SundukX,SundukY,"")
ToHide()
UO.UseObject("Sunduk")
Ore[0]=0x19B9 ; 4 and more ore
Ore[1]=0x19B7 ; 1 ore
Ore[2]=0x19BA ; 2 ore
Ore[3]=0x19B8 ; 3 ore
For i=0 to 3
Exit=0
repeat
UO.FindType(Ore[i])
if UO.GetQuantity('finditem')>0 then
If UO.GetColor('finditem')=='0x0000' Then
Container=UO.GetSerial('IronBag')
Else
Container=UO.GetSerial('OtherBag')
Exit1=0
j=0
While j<Index AND Exit1<>1
If UO.GetColor('finditem')==Colors[j] Then
Container=UO.GetSerial('BestBag')
Exit1=1
Endif
j=j+1
Wend
Endif
UO.MoveItem('finditem',0,Container)
CheckLag()
wait(1000)
Else
Exit=1
endif
until Exit==1
Next
walkn(TempX,TempY,"")
ToHide()
end sub
;----------- Summon Energy Vortex, kill elem and loot him -----------
sub killelem()
DIM Ore[4]
Ore[0]='0x19B7' ; 1 ore
Ore[1]='0x19BA' ; 2 ore
Ore[2]='0x19B8' ; 3 ore
Ore[3]='0x19B9' ; 4 and more ore
var i, exit,l
UO.DeleteJournal()
UO.UnSetReceivingContainer()
uo.usetype('0x0f0e','0x0631')
wait(3000)
povtor:
uo.WaitTargetTile("6044", str(UO.GetX()), str(UO.GetY()), str(UO.GetZ()))
wait(500)
uo.usetype('0x1f66','')
wait(5000)
if uo.injournal('spell fizzles') then
goto povtor
endif
wait(13000)
uo.WaitTargetTile("6044", str(UO.GetX()), str(UO.GetY()), str(UO.GetZ()))
wait(500)
uo.usetype('0x1f66','')
wait(10000)
uo.WaitTargetTile("6044", str(UO.GetX()), str(UO.GetY()), str(UO.GetZ()))
dispel:
uo.usetype('0x1f62','')
wait(6000)
if uo.injournal('fizzles') then
goto dispel
endif
For i=0 to 3
Exit=0
While Exit<>1
UO.FindType(Ore[i],-1,'ground')
If UO.GetQuantity('finditem')>0 then
UO.Grab('all','finditem')
CheckLag()
Wait(1000)
Else
Exit=1
Endif
Wend
Next
end sub
###############################################################
###############################################################
;
; Shared Subs
;
###############################################################
###############################################################
#==============================================================
# tohide() - try hidding char. When char lose HP, drink inviz
# potion if it found in backpack
#
# Journal has been deleted!!!
#--------------------------------------------------------------
sub tohide()
while NOT UO.Hidden()
UO.DeleteJournal()
UO.FindType('0x0F0E','0x0631','my')
if UO.Life<UO.STR/2 AND UO.GetQuantity('finditem')>0 then
UO.UseType('0x0F0E','0x0631') ; inviz potion
UO.Exec('warmode 0')
wait(2000)
else
UO.Exec('warmode 0')
UO.UseSkill('Stealth')
repeat
wait(50)
until UO.InJournal('You have hidden') OR UO.InJournal('seem to hide') OR UO.InJournal('preoccupied')
endif
wend
end sub
#==============================================================
# CheckLag() - click on backpack and awaiting "backpack"
# message in journal.
#
# Journal has been deleted!!!
#--------------------------------------------------------------
sub CheckLag()
UO.DeleteJournal()
UO.Click('backpack')
repeat
wait(500)
until UO.InJournal('backpack')
end sub
#==============================================================
# Gong(counter) - playing wav-file 'counter'-times
# http://www.jetta.ru/cow.wav
#--------------------------------------------------------------
sub Gong(times) ; play wav-file
VAR i
for i=1 to times
UO.Exec("playwav d:\game\uo\injection\cow")
wait(1200) ; time to play sample at once
next
end sub
#==============================================================
# Alarm() - when char lose some HP, U are informed :)
#--------------------------------------------------------------
sub Alarm()
VAR CharHP=150
while 1==1
wait(1000)
if UO.Life<CharHP then
gong(1)
endif
wend
end sub
;---------------- Ходилка -----------------------
sub GoW()
VAR walkwait=300
VAR x,y,dir=6
VAR key=36 ; Home key
x=UO.GetX()
y=UO.GetY()
while UO.GetDir()<>dir
UO.Press(key)
wait(walkwait)
If UO.GetDir()<>dir Then
CheckLag()
Endif
wend
UO.Press(key)
wait(walkwait)
If x==UO.GetX() AND y==UO.GetY() Then
CheckLag()
Endif
If UO.GetX()+1==x Then
return -1
Else
return 1
Endif
end sub
sub GoN()
VAR walkwait=300
VAR x,y,dir=0
VAR key=33 ; PgUp
x=UO.GetX()
y=UO.GetY()
while UO.GetDir()<>dir
UO.Press(key)
wait(walkwait)
If UO.GetDir()<>dir Then
CheckLag()
Endif
wend
UO.Press(key)
wait(walkwait)
If x==UO.GetX() AND y==UO.GetY() Then
CheckLag()
Endif
If UO.GetY()+1==y Then
return -1
Else
return 1
Endif
end sub
sub GoE()
VAR walkwait=300
VAR x,y,dir=2
VAR key=34 ; PgDown
x=UO.GetX()
y=UO.GetY()
while UO.GetDir()<>dir
UO.Press(key)
wait(walkwait)
If UO.GetDir()<>dir Then
CheckLag()
Endif
wend
UO.Press(key)
wait(walkwait)
If x==UO.GetX() AND y==UO.GetY() Then
CheckLag()
Endif
If UO.GetX()-1==x Then
return -1
Else
return 1
Endif
end sub
sub GoS()
VAR walkwait=300
VAR x,y,dir=4
VAR key=35 ; End
x=UO.GetX()
y=UO.GetY()
while UO.GetDir()<>dir
UO.Press(key)
wait(walkwait)
If UO.GetDir()<>dir Then
CheckLag()
Endif
wend
UO.Press(key)
wait(walkwait)
If x==UO.GetX() AND y==UO.GetY() Then
CheckLag()
Endif
If UO.GetY()-1==y Then
return -1
Else
return 1
Endif
end sub
sub GoWN()
VAR walkwait=300
VAR x,y,dir=7
VAR key=38 ; UpArrow
x=UO.GetX()
y=UO.GetY()
If UO.GetDir()<>dir Then
UO.Press(key)
wait(walkwait)
If UO.GetDir()<>dir Then
CheckLag()
Endif
Endif
If UO.GetDir()==dir Then
UO.Press(key)
wait(walkwait)
If x==UO.GetX() AND y==UO.GetY() Then
CheckLag()
Endif
If UO.GetDir()==dir Then
return -1
Else
return UO.GetDir()
Endif
Else
return UO.GetDir()
Endif
end sub
sub GoNE()
VAR walkwait=300
VAR x,y,dir=1
VAR key=39 ; RightArrow
x=UO.GetX()
y=UO.GetY()
If UO.GetDir()<>dir Then
UO.Press(key)
wait(walkwait)
If UO.GetDir()<>dir Then
CheckLag()
Endif
Endif
If UO.GetDir()==dir Then
UO.Press(key)
wait(walkwait)
If x==UO.GetX() AND y==UO.GetY() Then
CheckLag()
Endif
If UO.GetDir()==dir Then
return -1
Else
return UO.GetDir()
Endif
Else
return UO.GetDir()
Endif
end sub
sub GoSE()
VAR walkwait=300
VAR x,y,dir=3
VAR key=40 ; DownArrow
x=UO.GetX()
y=UO.GetY()
If UO.GetDir()<>dir Then
UO.Press(key)
wait(walkwait)
If UO.GetDir()<>dir Then
CheckLag()
Endif
Endif
If UO.GetDir()==dir Then
UO.Press(key)
wait(walkwait)
If x==UO.GetX() AND y==UO.GetY() Then
CheckLag()
Endif
If UO.GetDir()==dir Then
return -1
Else
return UO.GetDir()
Endif
Else
return UO.GetDir()
Endif
end sub
sub GoSW()
VAR walkwait=300
VAR x,y,dir=5
VAR key=37 ; LeftArrow
x=UO.GetX()
y=UO.GetY()
If UO.GetDir()<>dir Then
UO.Press(key)
wait(walkwait)
If UO.GetDir()<>dir Then
CheckLag()
Endif
Endif
If UO.GetDir()==dir Then
UO.Press(key)
wait(walkwait)
If x==UO.GetX() AND y==UO.GetY() Then
CheckLag()
Endif
If UO.GetDir()==dir Then
return -1
Else
return UO.GetDir()
Endif
Else
return UO.GetDir()
Endif
end sub
#==============================================================
# WalkN(X,Y,Serial) - char is walking by dX and dY step
# sub using Home, End, PgUp, PgDown keys
# d'not rebind this key from default action!
# walkwait - delay after keypress
#--------------------------------------------------------------
sub WalkN(x,y,Target)
VAR i
VAR dx,dy,Exit=0
While Exit<>1
If Target<>"" Then
dx=UO.GetX(Target)-UO.GetX()
dy=UO.GetY(Target)-UO.GetY()
; UO.Print("Target locked!")
If UO.GetDistance(Target)<2 Then
Exit=1
Endif
Else
dx=x-UO.GetX()
dy=y-UO.GetY()
If dx==0 AND dy==0 Then
Exit=1
Endif
Endif
If dx<>0 AND dy<>0 Then
If dx>0 AND dy>0 Then
GoSE()
Endif
If dx>0 AND dy<0 Then
GoNE()
Endif
If dx<0 AND dy>0 Then
GoSW()
Endif
If dx<0 AND dy<0 Then
GoWN()
Endif
Endif
If dx<>0 AND dy==0 Then
If dx>0 Then
GoE()
Endif
If dx<0 Then
GoW()
Endif
Endif
If dx==0 AND dy<>0 Then
If dy>0 Then
GoS()
Endif
If dy<0 Then
GoN()
Endif
Endif
Wend Re: DRW Vip mining
Code: Select all
###############################################################
#===---====----===---===---= Mining =---=-=-=-=-=--=-=-=-=-=-=#
# Single char mining for VIP Mine. DRW Shard www.drw.ru #
# Scripted by Savage (c) 2005 ICQ:33336141 #
#"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""#
#"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""#
# To start script use ",exec mine" command from client window #
###############################################################
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
;==================== Main mining script ======================
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
sub mine()
UO.Exec('terminate Reconnector')
wait(1000)
uo.exec('exec Reconnector')
VAR DigDistance, TileNum, KillElemental
VAR ElemSignal, LastTimer
DIM BaseX[2], BaseY[2]
VAR BaseZ, WayPoint, WayPoints
VAR MaxWeight
VAR i,j,TileY,TileX,DirX,DirY
VAR Delta,BeginX,EndX,BeginY,EndY
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
; TileNum='Num' - Use ",infotile" command on the floor
; Номер тайла в котором можно копать ,потыкайте командой
; ",infotile" по разнвм тайлам и посмотрите не отличаются ли их
; номера.
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
TileNum='1339'
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
; Максимальный вес, который может поднять чар. Ставьте его
; немного меньше реального. То есть если чар поднимает 760, то
; ставим 730.
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
MaxWeight=380
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
; DigDistance=4 - Distance from tile where pickaxe targeting
; Радиус круга по которому будет копать чар, то есть расстояние
; до клетки куда можно дотянуться киркой.
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
DigDistance=4
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
; KillElemental='Yes'/'No' - Use 'Yes' if char skilled to morph
; in daemon and wrestling > 50
; Если чар достаточно прокачен чтоб бить элемов, ставьте 'Yes'
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
KillElemental='Yes'
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
; ElemSignal='Off'/'On' - Play sound when elemental is digged
; Оповешать при появлении элема
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
ElemSignal='Off'
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
; Здесь указываем координаты точек копания. Нужно встать на
; позицию и посмотреть координаты в инжекте. Их и нужно
; подставить вместо моих. Чара ставьте на 4 клетки от стен.
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
BaseX[0]=5775
BaseY[0]=1053
BaseZ=0
BaseX[1]=5781
BaseY[1]=1053
BaseX[2]=5787
BaseY[2]=1053
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
; Указываем количество точек копания
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
WayPoints=3
CheckLag()
UO.UseObject('Sunduk')
LastTimer=UO.Timer()
Repeat
wait(500)
Until UO.InJournal('You can') OR UO.InJournal('What is the') OR UO.Timer()>LastTimer+100
If UO.InJournal('see the') Then
UO.Say("Podoydi k sunduku i tkni v nego pricelom!")
UO.AddObject('Sunduk')
While UO.Targeting()==2
wait(500)
Wend
UO.SaveConfig()
UO.UseObject('Sunduk')
Else
; UO.Say("Ok! Viju sunduk.")
Endif
CheckLag()
UO.UseObject('IronBag')
LastTimer=UO.Timer()
Repeat
wait(500)
Until UO.InJournal('You can') OR UO.InJournal('What is the')OR UO.Timer()>LastTimer+100
If UO.InJournal('see the') Then
UO.Say("V kakoy meshok kidat' Iron Ore")
UO.AddObject('IronBag')
While UO.Targeting()==2
wait(500)
Wend
UO.SaveConfig()
Else
; UO.Say("Meshok dlya Iron Ore viju")
Endif
CheckLag()
UO.UseObject('OtherBag')
LastTimer=UO.Timer()
Repeat
wait(500)
Until UO.InJournal('You can') OR UO.InJournal('What is the')OR UO.Timer()>LastTimer+100
If UO.InJournal('see the') Then
UO.Say("V kakoy meshok kidat' rudu?")
UO.AddObject('OtherBag')
While UO.Targeting()==2
wait(500)
Wend
UO.SaveConfig()
Else
; UO.Say("Meshok dlya rudy viju.")
Endif
CheckLag()
UO.UseObject('BestBag')
LastTimer=UO.Timer()
Repeat
wait(500)
Until UO.InJournal('You can') OR UO.InJournal('What is the')OR UO.Timer()>LastTimer+100
If UO.InJournal('see the') Then
UO.Say("V kakoy meshok kidat' vihu?")
UO.AddObject('BestBag')
While UO.Targeting()==2
wait(500)
Wend
UO.SaveConfig()
Else
; UO.Say("Meshok dlya vihi viju.")
Endif
While NOT UO.Dead()
For WayPoint=0 to WayPoints-1
walkn(BaseX[WayPoint],BaseY[WayPoint],"")
digitstay(MaxWeight,DigDistance,KillElemental,ElemSignal,BaseX[WayPoint],BaseY[WayPoint])
Next
wend
If UO.InJournal('Elemental') then
UO.TextPrint('Elemental founded '+MakeTime())
end sub
; Проверка нужности руды. Закоментировать то что нужно копать.
sub CheckOre()
VAR Cont=1, i=0, Exit=0
VAR Count=0 ; Сколько элементов в массиве.
DIM Ores[15]
; Ores[0]="Rusty"
; Ores[1]="Old Copper"
; Ores[2]="Dull Copper"
; Ores[3]="Copper"
; Ores[4]="Bronze"
; Ores[5]="Silver"
; Ores[6]="Iron"
; Ores[7]="Shadow"
; Ores[8]="Rose"
; Ores[9]="Gold"
; Ores[10]="Agapite"
; Ores[11]="Blood Rock"
; Ores[12]="Verite"
; Ores[13]="Valorite"
; Ores[14]="Mytheril"
While i<Count AND Exit==0
If UO.InJournal(Ores[i]) Then
Cont=0
Exit=1
Endif
; UO.Print(STR(i))
; UO.Print(Ores[i])
i=i+1
Wend
return Cont
end sub
;-------------------- Try to mine under self ------------------
sub digitstay(MaxWeight,MaxDistance,KillElemental,ElemSignal,BaseX,BaseY)
VAR x,y,z='0',TileNum='1339'
VAR Last=0,LastTimer, ContFlag=1
VAR MaxTimer=110
For x=-MaxDistance to MaxDistance
For y=-MaxDistance to MaxDistance
Repeat
CheckLag() ; deleting journal
ToHide()
UO.WaitTargetTile(TileNum,STR(UO.GetX()+x),STR(UO.GetY()+Y),z)
UO.UseType('0x0E85')
LastTimer=UO.Timer()
Repeat
wait(500)
until UO.InJournal("Try mining") OR UO.InJournal("You put") OR UO.InJournal("You loosen") OR UO.InJournal("There is no") OR UO.InJournal("That is too") OR UO.InJournal("OOPS") OR UO.InJournal("attacking you") OR LastTimer+200<UO.Timer()
If NOT UO.InJournal('There is no') then
ContFlag=CheckOre()
Endif
If UO.InJournal('You loosen') then
repeat
wait(300)
until UO.InJournal("You put") OR LastTimer+MaxTimer<UO.Timer()
Endif
If UO.InJournal('something with ore') OR UO.InJournal("attacking you") then
If ElemSignal=='On' Then
Gong(2)
Endif
If KillElemental=='Yes' Then
KillElem()
walkn(BaseX,BaseY,"")
Else
; any user defined command when char digget elemental
Endif
Endif
If UO.InJournal("attacking you") then
gong(3)
Endif
If UO.Weight>=MaxWeight then
unloadore()
Endif
Until UO.InJournal("There is no") OR UO.InJournal("That is too") OR UO.InJournal("Try mining") OR ContFlag==0
Next
Next
end sub
;------------------------- Unload ore -------------------------
sub unloadore()
VAR TempX,TempY,i,Exit, Exit1, ConTainer, j
VAR SundukX=6094
VAR SundukY=1216
VAR Index=14 ; количество элементов массива
DIM Ore[5], Colors[20]
Colors[0]="0x09F0" ; Gorgan
Colors[1]="0x09D3" ; Steel
Colors[3]="0x0BA7" ; Eldar
Colors[4]="0x08AF" ; Plut
Colors[5]="0x0085" ; Dragon
Colors[6]="0x0060" ; Aqua
Colors[7]="0x09E6" ; Elvin
Colors[8]="0x010F" ; Krinit
Colors[9]="0x09DA" ; Vulkan
Colors[10]="0x09EC" ; Blood Crest
Colors[11]="0x008F" ; Sand Rock
Colors[12]="0x09B9" ; Acid
Colors[13]="0x09A4" ; Crystaline
TempX=UO.GetX()
TempY=UO.GetY()
walkn(SundukX,SundukY,"")
ToHide()
UO.UseObject("Sunduk")
Ore[0]=0x19B9 ; 4 and more ore
Ore[1]=0x19B7 ; 1 ore
Ore[2]=0x19BA ; 2 ore
Ore[3]=0x19B8 ; 3 ore
For i=0 to 3
Exit=0
repeat
UO.FindType(Ore[i])
if UO.GetQuantity('finditem')>0 then
If UO.GetColor('finditem')=='0x0000' Then
Container=UO.GetSerial('IronBag')
Else
Container=UO.GetSerial('OtherBag')
Exit1=0
j=0
While j<Index AND Exit1<>1
If UO.GetColor('finditem')==Colors[j] Then
Container=UO.GetSerial('BestBag')
Exit1=1
Endif
j=j+1
Wend
Endif
UO.MoveItem('finditem',0,Container)
CheckLag()
wait(1000)
Else
Exit=1
endif
until Exit==1
Next
walkn(TempX,TempY,"")
ToHide()
end sub
;----------- Summon Energy Vortex, kill elem and loot him -----------
sub killelem()
DIM Ore[4]
Ore[0]='0x19B7' ; 1 ore
Ore[1]='0x19BA' ; 2 ore
Ore[2]='0x19B8' ; 3 ore
Ore[3]='0x19B9' ; 4 and more ore
var i, exit,l
UO.DeleteJournal()
UO.UnSetReceivingContainer()
uo.usetype('0x0f0e','0x0631')
wait(3000)
povtor:
uo.WaitTargetTile("6044", str(UO.GetX()), str(UO.GetY()), str(UO.GetZ()))
wait(500)
uo.usetype('0x1f66','')
wait(5000)
if uo.injournal('spell fizzles') then
goto povtor
endif
wait(13000)
uo.WaitTargetTile("6044", str(UO.GetX()), str(UO.GetY()), str(UO.GetZ()))
wait(500)
uo.usetype('0x1f66','')
wait(10000)
uo.WaitTargetTile("6044", str(UO.GetX()), str(UO.GetY()), str(UO.GetZ()))
dispel:
uo.usetype('0x1f62','')
wait(6000)
if uo.injournal('fizzles') then
goto dispel
endif
For i=0 to 3
Exit=0
While Exit<>1
UO.FindType(Ore[i],-1,'ground')
If UO.GetQuantity('finditem')>0 then
UO.Grab('all','finditem')
CheckLag()
Wait(1000)
Else
Exit=1
Endif
Wend
Next
end sub
###############################################################
###############################################################
;
; Shared Subs
;
###############################################################
###############################################################
#==============================================================
# tohide() - try hidding char. When char lose HP, drink inviz
# potion if it found in backpack
#
# Journal has been deleted!!!
#--------------------------------------------------------------
sub tohide()
while NOT UO.Hidden()
UO.DeleteJournal()
UO.FindType('0x0F0E','0x0631','my')
if UO.Life<UO.STR/2 AND UO.GetQuantity('finditem')>0 then
UO.UseType('0x0F0E','0x0631') ; inviz potion
UO.Exec('warmode 0')
wait(2000)
else
UO.Exec('warmode 0')
UO.UseSkill('Stealth')
repeat
wait(50)
until UO.InJournal('You have hidden') OR UO.InJournal('seem to hide') OR UO.InJournal('preoccupied')
endif
wend
end sub
#==============================================================
# CheckLag() - click on backpack and awaiting "backpack"
# message in journal.
#
# Journal has been deleted!!!
#--------------------------------------------------------------
sub CheckLag()
UO.DeleteJournal()
UO.Click('backpack')
repeat
wait(500)
until UO.InJournal('backpack')
end sub
#==============================================================
# Gong(counter) - playing wav-file 'counter'-times
# http://www.jetta.ru/cow.wav
#--------------------------------------------------------------
sub Gong(times) ; play wav-file
VAR i
for i=1 to times
UO.Exec("playwav C:\InformedFile.wav")
wait(1200) ; time to play sample at once
next
end sub
#==============================================================
# Alarm() - when char lose some HP, U are informed :)
#--------------------------------------------------------------
sub Alarm()
VAR CharHP=190
while 1==1
wait(1000)
if UO.Life<CharHP then
gong(1)
endif
wend
end sub
;---------------- Ходилка -----------------------
sub GoW()
VAR walkwait=300
VAR x,y,dir=6
VAR key=36 ; Home key
x=UO.GetX()
y=UO.GetY()
while UO.GetDir()<>dir
UO.Press(key)
wait(walkwait)
If UO.GetDir()<>dir Then
CheckLag()
Endif
wend
UO.Press(key)
wait(walkwait)
If x==UO.GetX() AND y==UO.GetY() Then
CheckLag()
Endif
If UO.GetX()+1==x Then
return -1
Else
return 1
Endif
end sub
sub GoN()
VAR walkwait=300
VAR x,y,dir=0
VAR key=33 ; PgUp
x=UO.GetX()
y=UO.GetY()
while UO.GetDir()<>dir
UO.Press(key)
wait(walkwait)
If UO.GetDir()<>dir Then
CheckLag()
Endif
wend
UO.Press(key)
wait(walkwait)
If x==UO.GetX() AND y==UO.GetY() Then
CheckLag()
Endif
If UO.GetY()+1==y Then
return -1
Else
return 1
Endif
end sub
sub GoE()
VAR walkwait=300
VAR x,y,dir=2
VAR key=34 ; PgDown
x=UO.GetX()
y=UO.GetY()
while UO.GetDir()<>dir
UO.Press(key)
wait(walkwait)
If UO.GetDir()<>dir Then
CheckLag()
Endif
wend
UO.Press(key)
wait(walkwait)
If x==UO.GetX() AND y==UO.GetY() Then
CheckLag()
Endif
If UO.GetX()-1==x Then
return -1
Else
return 1
Endif
end sub
sub GoS()
VAR walkwait=300
VAR x,y,dir=4
VAR key=35 ; End
x=UO.GetX()
y=UO.GetY()
while UO.GetDir()<>dir
UO.Press(key)
wait(walkwait)
If UO.GetDir()<>dir Then
CheckLag()
Endif
wend
UO.Press(key)
wait(walkwait)
If x==UO.GetX() AND y==UO.GetY() Then
CheckLag()
Endif
If UO.GetY()-1==y Then
return -1
Else
return 1
Endif
end sub
sub GoWN()
VAR walkwait=300
VAR x,y,dir=7
VAR key=38 ; UpArrow
x=UO.GetX()
y=UO.GetY()
If UO.GetDir()<>dir Then
UO.Press(key)
wait(walkwait)
If UO.GetDir()<>dir Then
CheckLag()
Endif
Endif
If UO.GetDir()==dir Then
UO.Press(key)
wait(walkwait)
If x==UO.GetX() AND y==UO.GetY() Then
CheckLag()
Endif
If UO.GetDir()==dir Then
return -1
Else
return UO.GetDir()
Endif
Else
return UO.GetDir()
Endif
end sub
sub GoNE()
VAR walkwait=300
VAR x,y,dir=1
VAR key=39 ; RightArrow
x=UO.GetX()
y=UO.GetY()
If UO.GetDir()<>dir Then
UO.Press(key)
wait(walkwait)
If UO.GetDir()<>dir Then
CheckLag()
Endif
Endif
If UO.GetDir()==dir Then
UO.Press(key)
wait(walkwait)
If x==UO.GetX() AND y==UO.GetY() Then
CheckLag()
Endif
If UO.GetDir()==dir Then
return -1
Else
return UO.GetDir()
Endif
Else
return UO.GetDir()
Endif
end sub
sub GoSE()
VAR walkwait=300
VAR x,y,dir=3
VAR key=40 ; DownArrow
x=UO.GetX()
y=UO.GetY()
If UO.GetDir()<>dir Then
UO.Press(key)
wait(walkwait)
If UO.GetDir()<>dir Then
CheckLag()
Endif
Endif
If UO.GetDir()==dir Then
UO.Press(key)
wait(walkwait)
If x==UO.GetX() AND y==UO.GetY() Then
CheckLag()
Endif
If UO.GetDir()==dir Then
return -1
Else
return UO.GetDir()
Endif
Else
return UO.GetDir()
Endif
end sub
sub GoSW()
VAR walkwait=300
VAR x,y,dir=5
VAR key=37 ; LeftArrow
x=UO.GetX()
y=UO.GetY()
If UO.GetDir()<>dir Then
UO.Press(key)
wait(walkwait)
If UO.GetDir()<>dir Then
CheckLag()
Endif
Endif
If UO.GetDir()==dir Then
UO.Press(key)
wait(walkwait)
If x==UO.GetX() AND y==UO.GetY() Then
CheckLag()
Endif
If UO.GetDir()==dir Then
return -1
Else
return UO.GetDir()
Endif
Else
return UO.GetDir()
Endif
end sub
#==============================================================
# WalkN(X,Y,Serial) - char is walking by dX and dY step
# sub using Home, End, PgUp, PgDown keys
# d'not rebind this key from default action!
# walkwait - delay after keypress
#--------------------------------------------------------------
sub WalkN(x,y,Target)
VAR i
VAR dx,dy,Exit=0
While Exit<>1
If Target<>"" Then
dx=UO.GetX(Target)-UO.GetX()
dy=UO.GetY(Target)-UO.GetY()
; UO.Print("Target locked!")
If UO.GetDistance(Target)<2 Then
Exit=1
Endif
Else
dx=x-UO.GetX()
dy=y-UO.GetY()
If dx==0 AND dy==0 Then
Exit=1
Endif
Endif
If dx<>0 AND dy<>0 Then
If dx>0 AND dy>0 Then
GoSE()
Endif
If dx>0 AND dy<0 Then
GoNE()
Endif
If dx<0 AND dy>0 Then
GoSW()
Endif
If dx<0 AND dy<0 Then
GoWN()
Endif
Endif
If dx<>0 AND dy==0 Then
If dx>0 Then
GoE()
Endif
If dx<0 Then
GoW()
Endif
Endif
If dx==0 AND dy<>0 Then
If dy>0 Then
GoS()
Endif
If dy<0 Then
GoN()
Endif
Endif
Wend
end sub
sub Reconnector()
var ReconnectTime, RFlag
ReconnectTime = '0'
RFlag = 1
Repeat
While (UO.ObjAtLayer('Bpack') == '')
if RFlag Then
ReconnectTime = MakeTime()
RFlag = 0
endif
Wait(20000) # WorldSave Protection
UO.Say('')
Wait(3000)
UO.Say('')
Wait(3000)
UO.Say('')
Wait(3000)
UO.LDblClick(357,164)
UO.LClick(616,459)
Wait(3000)
WEnd
Wait(3000)
if (RFlag == 0) and (ReconnectTime <> '0') Then
UO.Exec('terminate mine') #сюда похоже нужно писать название другого скрипта, который нужно перезапустить после реконекта (для прокачки)
wait(1000)
UO.Exec('exec mine')
UO.TextOpen()
UO.TextPrint('Disconnected & Reconnected @ '+ReconnectTime)
RFlag = 1
ReconnectTime = '0'
endif
Until false
end sub
sub MakeTime()
VAR D, T, Ret, i
Ret = STR(UO.Time())
T = ""
For i = 0 To Len(Ret)
T = Ret[Len(Ret)-i] + T
If (I == 2) OR (I == 4) Then
T = ":" + T
EndIf
Next
Ret = STR(UO.Date())
D = ""
For i = 0 To Len(Ret)
D = Ret[Len(Ret)-i] + D
If (I == 2) OR (I == 4) Then
D = "." + D
EndIf
Next
Ret = T + " @ " + D
RETURN Ret
end sub Re: DRW Vip mining
помогите пожалусто не скидываит оры в сундук ,он просто приходит и стоит передним и кликает на бекпак 1 раз , и припишыте штоп с сундука брал мас диспел скролы инвизки и вортексов и брал фиштики и кушал пожалустоjustme wrote:Code: Select all
############################################################### #===---====----===---===---= Mining =---=-=-=-=-=--=-=-=-=-=-=# # Single char mining for VIP Mine. DRW Shard www.drw.ru # # Scripted by Savage (c) 2005 ICQ:33336141 # #"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""# #"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""# # To start script use ",exec mine" command from client window # ############################################################### ;"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" ;==================== Main mining script ====================== ;"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" sub mine() UO.Exec('terminate Reconnector') wait(1000) uo.exec('exec Reconnector') VAR DigDistance, TileNum, KillElemental VAR ElemSignal, LastTimer DIM BaseX[2], BaseY[2] VAR BaseZ, WayPoint, WayPoints VAR MaxWeight VAR i,j,TileY,TileX,DirX,DirY VAR Delta,BeginX,EndX,BeginY,EndY ;"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" ; TileNum='Num' - Use ",infotile" command on the floor ; Номер тайла в котором можно копать ,потыкайте командой ; ",infotile" по разнвм тайлам и посмотрите не отличаются ли их ; номера. ;"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" TileNum='1339' ;"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" ; Максимальный вес, который может поднять чар. Ставьте его ; немного меньше реального. То есть если чар поднимает 760, то ; ставим 730. ;"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" MaxWeight=380 ;"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" ; DigDistance=4 - Distance from tile where pickaxe targeting ; Радиус круга по которому будет копать чар, то есть расстояние ; до клетки куда можно дотянуться киркой. ;"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" DigDistance=4 ;"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" ; KillElemental='Yes'/'No' - Use 'Yes' if char skilled to morph ; in daemon and wrestling > 50 ; Если чар достаточно прокачен чтоб бить элемов, ставьте 'Yes' ;"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" KillElemental='Yes' ;"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" ; ElemSignal='Off'/'On' - Play sound when elemental is digged ; Оповешать при появлении элема ;"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" ElemSignal='Off' ;"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" ; Здесь указываем координаты точек копания. Нужно встать на ; позицию и посмотреть координаты в инжекте. Их и нужно ; подставить вместо моих. Чара ставьте на 4 клетки от стен. ;"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" BaseX[0]=5775 BaseY[0]=1053 BaseZ=0 BaseX[1]=5781 BaseY[1]=1053 BaseX[2]=5787 BaseY[2]=1053 ;"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" ; Указываем количество точек копания ;"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" WayPoints=3 CheckLag() UO.UseObject('Sunduk') LastTimer=UO.Timer() Repeat wait(500) Until UO.InJournal('You can') OR UO.InJournal('What is the') OR UO.Timer()>LastTimer+100 If UO.InJournal('see the') Then UO.Say("Podoydi k sunduku i tkni v nego pricelom!") UO.AddObject('Sunduk') While UO.Targeting()==2 wait(500) Wend UO.SaveConfig() UO.UseObject('Sunduk') Else ; UO.Say("Ok! Viju sunduk.") Endif CheckLag() UO.UseObject('IronBag') LastTimer=UO.Timer() Repeat wait(500) Until UO.InJournal('You can') OR UO.InJournal('What is the')OR UO.Timer()>LastTimer+100 If UO.InJournal('see the') Then UO.Say("V kakoy meshok kidat' Iron Ore") UO.AddObject('IronBag') While UO.Targeting()==2 wait(500) Wend UO.SaveConfig() Else ; UO.Say("Meshok dlya Iron Ore viju") Endif CheckLag() UO.UseObject('OtherBag') LastTimer=UO.Timer() Repeat wait(500) Until UO.InJournal('You can') OR UO.InJournal('What is the')OR UO.Timer()>LastTimer+100 If UO.InJournal('see the') Then UO.Say("V kakoy meshok kidat' rudu?") UO.AddObject('OtherBag') While UO.Targeting()==2 wait(500) Wend UO.SaveConfig() Else ; UO.Say("Meshok dlya rudy viju.") Endif CheckLag() UO.UseObject('BestBag') LastTimer=UO.Timer() Repeat wait(500) Until UO.InJournal('You can') OR UO.InJournal('What is the')OR UO.Timer()>LastTimer+100 If UO.InJournal('see the') Then UO.Say("V kakoy meshok kidat' vihu?") UO.AddObject('BestBag') While UO.Targeting()==2 wait(500) Wend UO.SaveConfig() Else ; UO.Say("Meshok dlya vihi viju.") Endif While NOT UO.Dead() For WayPoint=0 to WayPoints-1 walkn(BaseX[WayPoint],BaseY[WayPoint],"") digitstay(MaxWeight,DigDistance,KillElemental,ElemSignal,BaseX[WayPoint],BaseY[WayPoint]) Next wend If UO.InJournal('Elemental') then UO.TextPrint('Elemental founded '+MakeTime()) end sub ; Проверка нужности руды. Закоментировать то что нужно копать. sub CheckOre() VAR Cont=1, i=0, Exit=0 VAR Count=0 ; Сколько элементов в массиве. DIM Ores[15] ; Ores[0]="Rusty" ; Ores[1]="Old Copper" ; Ores[2]="Dull Copper" ; Ores[3]="Copper" ; Ores[4]="Bronze" ; Ores[5]="Silver" ; Ores[6]="Iron" ; Ores[7]="Shadow" ; Ores[8]="Rose" ; Ores[9]="Gold" ; Ores[10]="Agapite" ; Ores[11]="Blood Rock" ; Ores[12]="Verite" ; Ores[13]="Valorite" ; Ores[14]="Mytheril" While i<Count AND Exit==0 If UO.InJournal(Ores[i]) Then Cont=0 Exit=1 Endif ; UO.Print(STR(i)) ; UO.Print(Ores[i]) i=i+1 Wend return Cont end sub ;-------------------- Try to mine under self ------------------ sub digitstay(MaxWeight,MaxDistance,KillElemental,ElemSignal,BaseX,BaseY) VAR x,y,z='0',TileNum='1339' VAR Last=0,LastTimer, ContFlag=1 VAR MaxTimer=110 For x=-MaxDistance to MaxDistance For y=-MaxDistance to MaxDistance Repeat CheckLag() ; deleting journal ToHide() UO.WaitTargetTile(TileNum,STR(UO.GetX()+x),STR(UO.GetY()+Y),z) UO.UseType('0x0E85') LastTimer=UO.Timer() Repeat wait(500) until UO.InJournal("Try mining") OR UO.InJournal("You put") OR UO.InJournal("You loosen") OR UO.InJournal("There is no") OR UO.InJournal("That is too") OR UO.InJournal("OOPS") OR UO.InJournal("attacking you") OR LastTimer+200<UO.Timer() If NOT UO.InJournal('There is no') then ContFlag=CheckOre() Endif If UO.InJournal('You loosen') then repeat wait(300) until UO.InJournal("You put") OR LastTimer+MaxTimer<UO.Timer() Endif If UO.InJournal('something with ore') OR UO.InJournal("attacking you") then If ElemSignal=='On' Then Gong(2) Endif If KillElemental=='Yes' Then KillElem() walkn(BaseX,BaseY,"") Else ; any user defined command when char digget elemental Endif Endif If UO.InJournal("attacking you") then gong(3) Endif If UO.Weight>=MaxWeight then unloadore() Endif Until UO.InJournal("There is no") OR UO.InJournal("That is too") OR UO.InJournal("Try mining") OR ContFlag==0 Next Next end sub ;------------------------- Unload ore ------------------------- sub unloadore() VAR TempX,TempY,i,Exit, Exit1, ConTainer, j VAR SundukX=6094 VAR SundukY=1216 VAR Index=14 ; количество элементов массива DIM Ore[5], Colors[20] Colors[0]="0x09F0" ; Gorgan Colors[1]="0x09D3" ; Steel Colors[3]="0x0BA7" ; Eldar Colors[4]="0x08AF" ; Plut Colors[5]="0x0085" ; Dragon Colors[6]="0x0060" ; Aqua Colors[7]="0x09E6" ; Elvin Colors[8]="0x010F" ; Krinit Colors[9]="0x09DA" ; Vulkan Colors[10]="0x09EC" ; Blood Crest Colors[11]="0x008F" ; Sand Rock Colors[12]="0x09B9" ; Acid Colors[13]="0x09A4" ; Crystaline TempX=UO.GetX() TempY=UO.GetY() walkn(SundukX,SundukY,"") ToHide() UO.UseObject("Sunduk") Ore[0]=0x19B9 ; 4 and more ore Ore[1]=0x19B7 ; 1 ore Ore[2]=0x19BA ; 2 ore Ore[3]=0x19B8 ; 3 ore For i=0 to 3 Exit=0 repeat UO.FindType(Ore[i]) if UO.GetQuantity('finditem')>0 then If UO.GetColor('finditem')=='0x0000' Then Container=UO.GetSerial('IronBag') Else Container=UO.GetSerial('OtherBag') Exit1=0 j=0 While j<Index AND Exit1<>1 If UO.GetColor('finditem')==Colors[j] Then Container=UO.GetSerial('BestBag') Exit1=1 Endif j=j+1 Wend Endif UO.MoveItem('finditem',0,Container) CheckLag() wait(1000) Else Exit=1 endif until Exit==1 Next walkn(TempX,TempY,"") ToHide() end sub ;----------- Summon Energy Vortex, kill elem and loot him ----------- sub killelem() DIM Ore[4] Ore[0]='0x19B7' ; 1 ore Ore[1]='0x19BA' ; 2 ore Ore[2]='0x19B8' ; 3 ore Ore[3]='0x19B9' ; 4 and more ore var i, exit,l UO.DeleteJournal() UO.UnSetReceivingContainer() uo.usetype('0x0f0e','0x0631') wait(3000) povtor: uo.WaitTargetTile("6044", str(UO.GetX()), str(UO.GetY()), str(UO.GetZ())) wait(500) uo.usetype('0x1f66','') wait(5000) if uo.injournal('spell fizzles') then goto povtor endif wait(13000) uo.WaitTargetTile("6044", str(UO.GetX()), str(UO.GetY()), str(UO.GetZ())) wait(500) uo.usetype('0x1f66','') wait(10000) uo.WaitTargetTile("6044", str(UO.GetX()), str(UO.GetY()), str(UO.GetZ())) dispel: uo.usetype('0x1f62','') wait(6000) if uo.injournal('fizzles') then goto dispel endif For i=0 to 3 Exit=0 While Exit<>1 UO.FindType(Ore[i],-1,'ground') If UO.GetQuantity('finditem')>0 then UO.Grab('all','finditem') CheckLag() Wait(1000) Else Exit=1 Endif Wend Next end sub ############################################################### ############################################################### ; ; Shared Subs ; ############################################################### ############################################################### #============================================================== # tohide() - try hidding char. When char lose HP, drink inviz # potion if it found in backpack # # Journal has been deleted!!! #-------------------------------------------------------------- sub tohide() while NOT UO.Hidden() UO.DeleteJournal() UO.FindType('0x0F0E','0x0631','my') if UO.Life<UO.STR/2 AND UO.GetQuantity('finditem')>0 then UO.UseType('0x0F0E','0x0631') ; inviz potion UO.Exec('warmode 0') wait(2000) else UO.Exec('warmode 0') UO.UseSkill('Stealth') repeat wait(50) until UO.InJournal('You have hidden') OR UO.InJournal('seem to hide') OR UO.InJournal('preoccupied') endif wend end sub #============================================================== # CheckLag() - click on backpack and awaiting "backpack" # message in journal. # # Journal has been deleted!!! #-------------------------------------------------------------- sub CheckLag() UO.DeleteJournal() UO.Click('backpack') repeat wait(500) until UO.InJournal('backpack') end sub #============================================================== # Gong(counter) - playing wav-file 'counter'-times # http://www.jetta.ru/cow.wav #-------------------------------------------------------------- sub Gong(times) ; play wav-file VAR i for i=1 to times UO.Exec("playwav C:\InformedFile.wav") wait(1200) ; time to play sample at once next end sub #============================================================== # Alarm() - when char lose some HP, U are informed :) #-------------------------------------------------------------- sub Alarm() VAR CharHP=190 while 1==1 wait(1000) if UO.Life<CharHP then gong(1) endif wend end sub ;---------------- Ходилка ----------------------- sub GoW() VAR walkwait=300 VAR x,y,dir=6 VAR key=36 ; Home key x=UO.GetX() y=UO.GetY() while UO.GetDir()<>dir UO.Press(key) wait(walkwait) If UO.GetDir()<>dir Then CheckLag() Endif wend UO.Press(key) wait(walkwait) If x==UO.GetX() AND y==UO.GetY() Then CheckLag() Endif If UO.GetX()+1==x Then return -1 Else return 1 Endif end sub sub GoN() VAR walkwait=300 VAR x,y,dir=0 VAR key=33 ; PgUp x=UO.GetX() y=UO.GetY() while UO.GetDir()<>dir UO.Press(key) wait(walkwait) If UO.GetDir()<>dir Then CheckLag() Endif wend UO.Press(key) wait(walkwait) If x==UO.GetX() AND y==UO.GetY() Then CheckLag() Endif If UO.GetY()+1==y Then return -1 Else return 1 Endif end sub sub GoE() VAR walkwait=300 VAR x,y,dir=2 VAR key=34 ; PgDown x=UO.GetX() y=UO.GetY() while UO.GetDir()<>dir UO.Press(key) wait(walkwait) If UO.GetDir()<>dir Then CheckLag() Endif wend UO.Press(key) wait(walkwait) If x==UO.GetX() AND y==UO.GetY() Then CheckLag() Endif If UO.GetX()-1==x Then return -1 Else return 1 Endif end sub sub GoS() VAR walkwait=300 VAR x,y,dir=4 VAR key=35 ; End x=UO.GetX() y=UO.GetY() while UO.GetDir()<>dir UO.Press(key) wait(walkwait) If UO.GetDir()<>dir Then CheckLag() Endif wend UO.Press(key) wait(walkwait) If x==UO.GetX() AND y==UO.GetY() Then CheckLag() Endif If UO.GetY()-1==y Then return -1 Else return 1 Endif end sub sub GoWN() VAR walkwait=300 VAR x,y,dir=7 VAR key=38 ; UpArrow x=UO.GetX() y=UO.GetY() If UO.GetDir()<>dir Then UO.Press(key) wait(walkwait) If UO.GetDir()<>dir Then CheckLag() Endif Endif If UO.GetDir()==dir Then UO.Press(key) wait(walkwait) If x==UO.GetX() AND y==UO.GetY() Then CheckLag() Endif If UO.GetDir()==dir Then return -1 Else return UO.GetDir() Endif Else return UO.GetDir() Endif end sub sub GoNE() VAR walkwait=300 VAR x,y,dir=1 VAR key=39 ; RightArrow x=UO.GetX() y=UO.GetY() If UO.GetDir()<>dir Then UO.Press(key) wait(walkwait) If UO.GetDir()<>dir Then CheckLag() Endif Endif If UO.GetDir()==dir Then UO.Press(key) wait(walkwait) If x==UO.GetX() AND y==UO.GetY() Then CheckLag() Endif If UO.GetDir()==dir Then return -1 Else return UO.GetDir() Endif Else return UO.GetDir() Endif end sub sub GoSE() VAR walkwait=300 VAR x,y,dir=3 VAR key=40 ; DownArrow x=UO.GetX() y=UO.GetY() If UO.GetDir()<>dir Then UO.Press(key) wait(walkwait) If UO.GetDir()<>dir Then CheckLag() Endif Endif If UO.GetDir()==dir Then UO.Press(key) wait(walkwait) If x==UO.GetX() AND y==UO.GetY() Then CheckLag() Endif If UO.GetDir()==dir Then return -1 Else return UO.GetDir() Endif Else return UO.GetDir() Endif end sub sub GoSW() VAR walkwait=300 VAR x,y,dir=5 VAR key=37 ; LeftArrow x=UO.GetX() y=UO.GetY() If UO.GetDir()<>dir Then UO.Press(key) wait(walkwait) If UO.GetDir()<>dir Then CheckLag() Endif Endif If UO.GetDir()==dir Then UO.Press(key) wait(walkwait) If x==UO.GetX() AND y==UO.GetY() Then CheckLag() Endif If UO.GetDir()==dir Then return -1 Else return UO.GetDir() Endif Else return UO.GetDir() Endif end sub #============================================================== # WalkN(X,Y,Serial) - char is walking by dX and dY step # sub using Home, End, PgUp, PgDown keys # d'not rebind this key from default action! # walkwait - delay after keypress #-------------------------------------------------------------- sub WalkN(x,y,Target) VAR i VAR dx,dy,Exit=0 While Exit<>1 If Target<>"" Then dx=UO.GetX(Target)-UO.GetX() dy=UO.GetY(Target)-UO.GetY() ; UO.Print("Target locked!") If UO.GetDistance(Target)<2 Then Exit=1 Endif Else dx=x-UO.GetX() dy=y-UO.GetY() If dx==0 AND dy==0 Then Exit=1 Endif Endif If dx<>0 AND dy<>0 Then If dx>0 AND dy>0 Then GoSE() Endif If dx>0 AND dy<0 Then GoNE() Endif If dx<0 AND dy>0 Then GoSW() Endif If dx<0 AND dy<0 Then GoWN() Endif Endif If dx<>0 AND dy==0 Then If dx>0 Then GoE() Endif If dx<0 Then GoW() Endif Endif If dx==0 AND dy<>0 Then If dy>0 Then GoS() Endif If dy<0 Then GoN() Endif Endif Wend end sub sub Reconnector() var ReconnectTime, RFlag ReconnectTime = '0' RFlag = 1 Repeat While (UO.ObjAtLayer('Bpack') == '') if RFlag Then ReconnectTime = MakeTime() RFlag = 0 endif Wait(20000) # WorldSave Protection UO.Say('') Wait(3000) UO.Say('') Wait(3000) UO.Say('') Wait(3000) UO.LDblClick(357,164) UO.LClick(616,459) Wait(3000) WEnd Wait(3000) if (RFlag == 0) and (ReconnectTime <> '0') Then UO.Exec('terminate mine') #сюда похоже нужно писать название другого скрипта, который нужно перезапустить после реконекта (для прокачки) wait(1000) UO.Exec('exec mine') UO.TextOpen() UO.TextPrint('Disconnected & Reconnected @ '+ReconnectTime) RFlag = 1 ReconnectTime = '0' endif Until false end sub sub MakeTime() VAR D, T, Ret, i Ret = STR(UO.Time()) T = "" For i = 0 To Len(Ret) T = Ret[Len(Ret)-i] + T If (I == 2) OR (I == 4) Then T = ":" + T EndIf Next Ret = STR(UO.Date()) D = "" For i = 0 To Len(Ret) D = Ret[Len(Ret)-i] + D If (I == 2) OR (I == 4) Then D = "." + D EndIf Next Ret = T + " @ " + D RETURN Ret end sub
-
Savage
- Expert!
- Posts: 1205
- Joined: 2004-04-04 11:13:54
- Location: Балаково, Саратовская обл.
- Contact:
Re: DRW Vip mining
Извольте
Обращаю внимание на пару модификаций.
1. Так как шахты в основном в коллективном пользовании, то добавлен ещё 1 ящик в котором и располагаются мешки с орами, еда, ресурсы ( в данном случае скролы )
2. Подправленая килялка элемов.
Обращаю внимание на пару модификаций.
1. Так как шахты в основном в коллективном пользовании, то добавлен ещё 1 ящик в котором и располагаются мешки с орами, еда, ресурсы ( в данном случае скролы )
2. Подправленая килялка элемов.
Code: Select all
###############################################################
#===---====----===---===---= Mining =---=-=-=-=-=--=-=-=-=-=-=#
# Single char mining for VIP Mine. DRW Shard www.drw.ru #
# Scripted by Savage (c) 2005-2010 ICQ:33336141 #
#"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""#
#"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""#
# To start script use ",exec mine" command from client window #
###############################################################
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
;==================== Main mining script ======================
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
sub mine()
UO.Exec('terminate Reconnector')
wait(1000)
uo.exec('exec Reconnector')
VAR DigDistance, TileNum, KillElemental
VAR ElemSignal, LastTimer
DIM BaseX[2], BaseY[2]
VAR BaseZ, WayPoint, WayPoints
VAR MaxWeight
VAR i,j,TileY,TileX,DirX,DirY
VAR Delta,BeginX,EndX,BeginY,EndY
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
; TileNum='Num' - Use ",infotile" command on the floor
; Номер тайла в котором можно копать ,потыкайте командой
; ",infotile" по разнвм тайлам и посмотрите не отличаются ли их
; номера.
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
TileNum='1339'
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
; Максимальный вес, который может поднять чар. Ставьте его
; немного меньше реального. То есть если чар поднимает 760, то
; ставим 730.
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
MaxWeight=380
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
; DigDistance=4 - Distance from tile where pickaxe targeting
; Радиус круга по которому будет копать чар, то есть расстояние
; до клетки куда можно дотянуться киркой.
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
DigDistance=3
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
; KillElemental='Yes'/'No' - Use 'Yes' if char skilled to morph
; in daemon and wrestling > 50
; Если чар достаточно прокачен чтоб бить элемов, ставьте 'Yes'
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
KillElemental='Yes'
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
; ElemSignal='Off'/'On' - Play sound when elemental is digged
; Оповешать при появлении элема
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
ElemSignal='Off'
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
; Здесь указываем координаты точек копания. Нужно встать на
; позицию и посмотреть координаты в инжекте. Их и нужно
; подставить вместо моих. Чара ставьте на 4 клетки от стен.
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
BaseX[0]=5774
BaseY[0]=1053
BaseZ=0
BaseX[1]=5781
BaseY[1]=1053
BaseX[2]=5788
BaseY[2]=1053
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
; Указываем количество точек копания
;""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
WayPoints=3
CheckLag()
UO.UseObject('Sunduk')
LastTimer=UO.Timer()
Repeat
wait(500)
Until UO.InJournal('You can') OR UO.InJournal('What is the') OR UO.Timer()>LastTimer+100
If UO.InJournal('see the') Then
UO.Say("Podoydi k sunduku i tkni v nego pricelom!")
UO.AddObject('Sunduk')
While UO.Targeting()==2
wait(500)
Wend
UO.SaveConfig()
UO.UseObject('Sunduk')
Else
; UO.Say("Ok! Viju sunduk.")
Endif
CheckLag()
UO.UseObject('MyBox')
LastTimer=UO.Timer()
Repeat
wait(500)
Until UO.InJournal('You can') OR UO.InJournal('What is the') OR UO.Timer()>LastTimer+100
If UO.InJournal('see the') Then
UO.Say("Pokaji yashik!")
UO.AddObject('MyBox')
While UO.Targeting()==2
wait(500)
Wend
UO.SaveConfig()
UO.UseObject('MyBox')
Else
; UO.Say("Ok! Viju sunduk.")
Endif
CheckLag()
UO.UseObject('IronBag')
LastTimer=UO.Timer()
Repeat
wait(500)
Until UO.InJournal('You can') OR UO.InJournal('What is the')OR UO.Timer()>LastTimer+100
If UO.InJournal('see the') Then
UO.Say("V kakoy meshok kidat' Iron Ore")
UO.AddObject('IronBag')
While UO.Targeting()==2
wait(500)
Wend
UO.SaveConfig()
Else
; UO.Say("Meshok dlya Iron Ore viju")
Endif
CheckLag()
UO.UseObject('OtherBag')
LastTimer=UO.Timer()
Repeat
wait(500)
Until UO.InJournal('You can') OR UO.InJournal('What is the')OR UO.Timer()>LastTimer+100
If UO.InJournal('see the') Then
UO.Say("V kakoy meshok kidat' rudu?")
UO.AddObject('OtherBag')
While UO.Targeting()==2
wait(500)
Wend
UO.SaveConfig()
Else
; UO.Say("Meshok dlya rudy viju.")
Endif
CheckLag()
UO.UseObject('BestBag')
LastTimer=UO.Timer()
Repeat
wait(500)
Until UO.InJournal('You can') OR UO.InJournal('What is the')OR UO.Timer()>LastTimer+100
If UO.InJournal('see the') Then
UO.Say("V kakoy meshok kidat' vihu?")
UO.AddObject('BestBag')
While UO.Targeting()==2
wait(500)
Wend
UO.SaveConfig()
Else
; UO.Say("Meshok dlya vihi viju.")
Endif
While NOT UO.Dead()
For WayPoint=0 to WayPoints-1
walkn(BaseX[WayPoint],BaseY[WayPoint],"")
digitstay(MaxWeight,DigDistance,KillElemental,ElemSignal,BaseX[WayPoint],BaseY[WayPoint])
Next
wend
If UO.InJournal('Elemental') then
UO.TextPrint('Elemental founded '+MakeTime())
end sub
; Проверка нужности руды. Закоментировать то что нужно копать.
sub CheckOre()
VAR Cont=1, i=0, Exit=0
VAR Count=0 ; Сколько элементов в массиве.
DIM Ores[15]
; Ores[0]="Rusty"
; Ores[1]="Old Copper"
; Ores[2]="Dull Copper"
; Ores[3]="Copper"
; Ores[4]="Bronze"
; Ores[5]="Silver"
; Ores[6]="Iron"
; Ores[7]="Shadow"
; Ores[8]="Rose"
; Ores[9]="Gold"
; Ores[10]="Agapite"
; Ores[11]="Blood Rock"
; Ores[12]="Verite"
; Ores[13]="Valorite"
; Ores[14]="Mytheril"
While i<Count AND Exit==0
If UO.InJournal(Ores[i]) Then
Cont=0
Exit=1
Endif
; UO.Print(STR(i))
; UO.Print(Ores[i])
i=i+1
Wend
return Cont
end sub
;-------------------- Try to mine under self ------------------
sub digitstay(MaxWeight,MaxDistance,KillElemental,ElemSignal,BaseX,BaseY)
VAR x,y,z='0',TileNum='1339'
VAR Last=0,LastTimer, ContFlag=1
VAR MaxTimer=110
For x=-MaxDistance to MaxDistance
For y=-MaxDistance to MaxDistance
Repeat
CheckLag() ; deleting journal
ToHide()
UO.WaitTargetTile(TileNum,STR(UO.GetX()+x),STR(UO.GetY()+Y),z)
UO.UseType('0x0E85')
LastTimer=UO.Timer()
Repeat
wait(500)
until UO.InJournal("Try mining") OR UO.InJournal("You put") OR UO.InJournal("You loosen") OR UO.InJournal("There is no") OR UO.InJournal("That is too") OR UO.InJournal("OOPS") OR UO.InJournal("attacking you") OR LastTimer+200<UO.Timer()
If NOT UO.InJournal('There is no') then
ContFlag=CheckOre()
Endif
If UO.InJournal('You loosen') then
repeat
wait(300)
until UO.InJournal("You put") OR LastTimer+MaxTimer<UO.Timer()
Endif
If UO.InJournal('something with ore') OR UO.InJournal("attacking you") then
If ElemSignal=='On' Then
Gong(2)
Endif
If KillElemental=='Yes' Then
KillElem()
walkn(BaseX,BaseY,"")
Else
; any user defined command when char digget elemental
Endif
Endif
If UO.InJournal("attacking you") then
gong(3)
Endif
If UO.Weight>=MaxWeight then
unloadore()
Endif
Until UO.InJournal("There is no") OR UO.InJournal("That is too") OR UO.InJournal("Try mining") OR ContFlag==0
Next
Next
end sub
;------------------------- Unload ore -------------------------
sub unloadore()
VAR TempX,TempY,i,Exit, Exit1, ConTainer, j
VAR SundukX=5773
VAR SundukY=1056
VAR Index=14 ; количество элементов массива
DIM Ore[5], Colors[20]
Colors[0]="0x09F0" ; Gorgan
Colors[1]="0x09D3" ; Steel
Colors[3]="0x0BA7" ; Eldar
Colors[4]="0x08AF" ; Plut
Colors[5]="0x0085" ; Dragon
Colors[6]="0x0060" ; Aqua
Colors[7]="0x09E6" ; Elvin
Colors[8]="0x010F" ; Krinit
Colors[9]="0x09DA" ; Vulkan
Colors[10]="0x09EC" ; Blood Crest
Colors[11]="0x008F" ; Sand Rock
Colors[12]="0x09B9" ; Acid
Colors[13]="0x09A4" ; Crystaline
TempX=UO.GetX()
TempY=UO.GetY()
walkn(SundukX,SundukY,"")
ToHide()
UO.UseObject("Sunduk")
UO.UseObject("MyBox")
Ore[0]=0x19B9 ; 4 and more ore
Ore[1]=0x19B7 ; 1 ore
Ore[2]=0x19BA ; 2 ore
Ore[3]=0x19B8 ; 3 ore
For i=0 to 3
Exit=0
repeat
UO.FindType(Ore[i])
if UO.GetQuantity('finditem')>0 then
If UO.GetColor('finditem')=='0x0000' Then
Container=UO.GetSerial('IronBag')
Else
Container=UO.GetSerial('OtherBag')
Exit1=0
j=0
While j<Index AND Exit1<>1
If UO.GetColor('finditem')==Colors[j] Then
Container=UO.GetSerial('BestBag')
Exit1=1
Endif
j=j+1
Wend
Endif
UO.MoveItem('finditem',0,Container)
CheckLag()
wait(1000)
Else
Exit=1
endif
until Exit==1
Next
UO.FindType('0x0EED',-1,'backpack')
wait(500)
If UO.FindCount() Then
UO.MoveItem('finditem','all','MyBox')
wait(500)
CheckLag()
Endif
UO.FindType('0x0F0E','0x0000','backpack')
wait(500)
If UO.FindCount() Then
UO.MoveItem('finditem','all','MyBox')
wait(500)
CheckLag()
Endif
LoadRes()
walkn(TempX,TempY,"")
ToHide()
end sub
sub LoadRes()
VAR EdaType='0x097B'
VAR WaitTime=300, InPack
VAR Scrolls=10
VAR Potions=10
VAR VortInPack=0, MassInPack=0
; Eda
UO.FindType(EdaType,-1,'MyBox')
wait(WaitTime)
If UO.FindCount() Then
UO.MoveItem('finditem',100,'backpack')
wait(WaitTime)
CheckLag()
Endif
CheckLag()
Repeat
UO.UseType(EdaType)
wait(1000)
Until UO.InJournal('You can')
UO.FindType(EdaType,-1,'backpack')
wait(WaitTime)
If UO.FindCount() Then
UO.MoveItem('finditem','all','MyBox')
wait(WaitTime)
CheckLag()
Endif
; Inviz
UO.FindType('0x0F0E','0x0631','backpack')
wait(WaitTime)
InPack=UO.GetQuantity('finditem')
IF InPack<Potions Then
UO.FindType('0x0F0E','0x0631','MyBox')
wait(WaitTime)
If UO.FindCount() Then
UO.MoveItem('finditem',Potions-InPack,'backpack')
wait(WaitTime)
Endif
Endif
; Vortex
Vort:
UO.IgnoreReset()
UO.FindType('0x1F66',-1,'backpack')
While UO.FindCount()
VortInPack=VortInPack+UO.GetQuantity('finditem')
wait(WaitTime)
UO.Ignore('finditem')
UO.FindType('0x1F66',-1,'backpack')
Wend
IF VortInPack<Scrolls Then
UO.FindType('0x1F66',-1,'MyBox')
wait(WaitTime)
If UO.FindCount() Then
UO.MoveItem('finditem',Scrolls-VortInPack,'backpack')
wait(WaitTime)
Goto Vort
Endif
Endif
; Dispell
Dispell:
UO.IgnoreReset()
UO.FindType('0x1F62',-1,'backpack')
While UO.FindCount()
MassInPack=MassInPack+UO.GetQuantity('finditem')
wait(WaitTime)
UO.Ignore('finditem')
UO.FindType('0x1F62',-1,'backpack')
Wend
IF MassInPack<Scrolls Then
UO.FindType('0x1F62',-1,'MyBox')
wait(WaitTime)
If UO.FindCount() Then
UO.MoveItem('finditem',Scrolls-MassInPack,'backpack')
wait(WaitTime)
Goto Dispell
Endif
Endif
UO.IgnoreReset()
end sub
;----------- Summon Energy Vortex, kill elem and loot him -----------
sub killelem()
var xx,yy,m
DIM Ore[4]
Ore[0]='0x19B7' ; 1 ore
Ore[1]='0x19BA' ; 2 ore
Ore[2]='0x19B8' ; 3 ore
Ore[3]='0x19B9' ; 4 and more ore
var i, Exit,l
UO.Set('finddistance',10)
uo.usetype('0x0f0e','0x0631') ;inviz
wait(3000)
;0x000D vortex
povtor:
UO.DeleteJournal()
m=UO.Mana
; uo.cast('Energy Vortex','self')
UO.WaitTargetSelf()
uo.usetype('0x1f66')
While UO.Mana>=m
wait(300)
Wend
if uo.injournal('spell fizzles') then
goto povtor
endif
wait(1000)
jdat:
UO.FindType('0x0010',-1,'ground')
wait(300)
If UO.FindCount() Then
UO.FindType('0x000D',-1,'ground')
wait(300)
If UO.FindCount() Then
wait(1000)
goto jdat
Else
goto povtor
End if
End if
dispel:
m=UO.Mana
UO.DeleteJournal()
; uo.cast('Mass Dispel','self')
UO.WaitTargetSelf()
UO.UseType('0x1F62')
While UO.Mana>=m
wait(300)
Wend
if uo.injournal('fizzles') then
goto dispel
end if
xx=UO.GetX()
yy=UO.Gety()
For i=0 to 3
UO.FindType(Ore[i],-1,'ground')
If UO.GetQuantity('finditem')>0 then
Walkn(0,0,'finditem')
UO.Grab('all','finditem')
CheckLag()
UO.FindType('0x0EED',-1,'ground')
If UO.FindCount() Then
UO.Grab('all','finditem')
End if
Endif
Next
Walkn(xx,yy,'')
end sub
###############################################################
###############################################################
;
; Shared Subs
;
###############################################################
###############################################################
#==============================================================
# tohide() - try hidding char. When char lose HP, drink inviz
# potion if it found in backpack
#
# Journal has been deleted!!!
#--------------------------------------------------------------
sub tohide()
while NOT UO.Hidden()
UO.DeleteJournal()
UO.FindType('0x0F0E','0x0631','my')
if UO.Life<UO.STR/2 AND UO.GetQuantity('finditem')>0 then
UO.UseType('0x0F0E','0x0631') ; inviz potion
UO.Exec('warmode 0')
wait(2000)
else
UO.Exec('warmode 0')
UO.UseSkill('Stealth')
repeat
wait(50)
until UO.InJournal('You have hidden') OR UO.InJournal('seem to hide') OR UO.InJournal('preoccupied')
endif
wend
end sub
#==============================================================
# CheckLag() - click on backpack and awaiting "backpack"
# message in journal.
#
# Journal has been deleted!!!
#--------------------------------------------------------------
sub CheckLag()
UO.DeleteJournal()
UO.Click('backpack')
repeat
wait(500)
until UO.InJournal('backpack')
end sub
#==============================================================
# Gong(counter) - playing wav-file 'counter'-times
# http://www.jetta.ru/cow.wav
#--------------------------------------------------------------
sub Gong(times) ; play wav-file
VAR i
for i=1 to times
UO.Exec("playwav C:\InformedFile.wav")
wait(1200) ; time to play sample at once
next
end sub
#==============================================================
# Alarm() - when char lose some HP, U are informed :)
#--------------------------------------------------------------
sub Alarm()
VAR CharHP=190
while 1==1
wait(1000)
if UO.Life<CharHP then
gong(1)
endif
wend
end sub
;---------------- Ходилка -----------------------
sub GoW()
VAR walkwait=300
VAR x,y,dir=6
VAR key=36 ; Home key
x=UO.GetX()
y=UO.GetY()
while UO.GetDir()<>dir
UO.Press(key)
wait(walkwait)
If UO.GetDir()<>dir Then
CheckLag()
Endif
wend
UO.Press(key)
wait(walkwait)
If x==UO.GetX() AND y==UO.GetY() Then
CheckLag()
Endif
If UO.GetX()+1==x Then
return -1
Else
return 1
Endif
end sub
sub GoN()
VAR walkwait=300
VAR x,y,dir=0
VAR key=33 ; PgUp
x=UO.GetX()
y=UO.GetY()
while UO.GetDir()<>dir
UO.Press(key)
wait(walkwait)
If UO.GetDir()<>dir Then
CheckLag()
Endif
wend
UO.Press(key)
wait(walkwait)
If x==UO.GetX() AND y==UO.GetY() Then
CheckLag()
Endif
If UO.GetY()+1==y Then
return -1
Else
return 1
Endif
end sub
sub GoE()
VAR walkwait=300
VAR x,y,dir=2
VAR key=34 ; PgDown
x=UO.GetX()
y=UO.GetY()
while UO.GetDir()<>dir
UO.Press(key)
wait(walkwait)
If UO.GetDir()<>dir Then
CheckLag()
Endif
wend
UO.Press(key)
wait(walkwait)
If x==UO.GetX() AND y==UO.GetY() Then
CheckLag()
Endif
If UO.GetX()-1==x Then
return -1
Else
return 1
Endif
end sub
sub GoS()
VAR walkwait=300
VAR x,y,dir=4
VAR key=35 ; End
x=UO.GetX()
y=UO.GetY()
while UO.GetDir()<>dir
UO.Press(key)
wait(walkwait)
If UO.GetDir()<>dir Then
CheckLag()
Endif
wend
UO.Press(key)
wait(walkwait)
If x==UO.GetX() AND y==UO.GetY() Then
CheckLag()
Endif
If UO.GetY()-1==y Then
return -1
Else
return 1
Endif
end sub
sub GoWN()
VAR walkwait=300
VAR x,y,dir=7
VAR key=38 ; UpArrow
x=UO.GetX()
y=UO.GetY()
If UO.GetDir()<>dir Then
UO.Press(key)
wait(walkwait)
If UO.GetDir()<>dir Then
CheckLag()
Endif
Endif
If UO.GetDir()==dir Then
UO.Press(key)
wait(walkwait)
If x==UO.GetX() AND y==UO.GetY() Then
CheckLag()
Endif
If UO.GetDir()==dir Then
return -1
Else
return UO.GetDir()
Endif
Else
return UO.GetDir()
Endif
end sub
sub GoNE()
VAR walkwait=300
VAR x,y,dir=1
VAR key=39 ; RightArrow
x=UO.GetX()
y=UO.GetY()
If UO.GetDir()<>dir Then
UO.Press(key)
wait(walkwait)
If UO.GetDir()<>dir Then
CheckLag()
Endif
Endif
If UO.GetDir()==dir Then
UO.Press(key)
wait(walkwait)
If x==UO.GetX() AND y==UO.GetY() Then
CheckLag()
Endif
If UO.GetDir()==dir Then
return -1
Else
return UO.GetDir()
Endif
Else
return UO.GetDir()
Endif
end sub
sub GoSE()
VAR walkwait=300
VAR x,y,dir=3
VAR key=40 ; DownArrow
x=UO.GetX()
y=UO.GetY()
If UO.GetDir()<>dir Then
UO.Press(key)
wait(walkwait)
If UO.GetDir()<>dir Then
CheckLag()
Endif
Endif
If UO.GetDir()==dir Then
UO.Press(key)
wait(walkwait)
If x==UO.GetX() AND y==UO.GetY() Then
CheckLag()
Endif
If UO.GetDir()==dir Then
return -1
Else
return UO.GetDir()
Endif
Else
return UO.GetDir()
Endif
end sub
sub GoSW()
VAR walkwait=300
VAR x,y,dir=5
VAR key=37 ; LeftArrow
x=UO.GetX()
y=UO.GetY()
If UO.GetDir()<>dir Then
UO.Press(key)
wait(walkwait)
If UO.GetDir()<>dir Then
CheckLag()
Endif
Endif
If UO.GetDir()==dir Then
UO.Press(key)
wait(walkwait)
If x==UO.GetX() AND y==UO.GetY() Then
CheckLag()
Endif
If UO.GetDir()==dir Then
return -1
Else
return UO.GetDir()
Endif
Else
return UO.GetDir()
Endif
end sub
#==============================================================
# WalkN(X,Y,Serial) - char is walking by dX and dY step
# sub using Home, End, PgUp, PgDown keys
# d'not rebind this key from default action!
# walkwait - delay after keypress
#--------------------------------------------------------------
sub WalkN(x,y,Target)
VAR i
VAR dx,dy,Exit=0
While Exit<>1
If Target<>"" Then
dx=UO.GetX(Target)-UO.GetX()
dy=UO.GetY(Target)-UO.GetY()
; UO.Print("Target locked!")
If UO.GetDistance(Target)<2 Then
Exit=1
Endif
Else
dx=x-UO.GetX()
dy=y-UO.GetY()
If dx==0 AND dy==0 Then
Exit=1
Endif
Endif
If dx<>0 AND dy<>0 Then
If dx>0 AND dy>0 Then
GoSE()
Endif
If dx>0 AND dy<0 Then
GoNE()
Endif
If dx<0 AND dy>0 Then
GoSW()
Endif
If dx<0 AND dy<0 Then
GoWN()
Endif
Endif
If dx<>0 AND dy==0 Then
If dx>0 Then
GoE()
Endif
If dx<0 Then
GoW()
Endif
Endif
If dx==0 AND dy<>0 Then
If dy>0 Then
GoS()
Endif
If dy<0 Then
GoN()
Endif
Endif
Wend
end sub
sub Reconnector()
var ReconnectTime, RFlag
ReconnectTime = '0'
RFlag = 1
Repeat
While (UO.ObjAtLayer('Bpack') == '')
if RFlag Then
ReconnectTime = MakeTime()
RFlag = 0
endif
Wait(20000) # WorldSave Protection
UO.Say('')
Wait(3000)
UO.Say('')
Wait(3000)
UO.Say('')
Wait(3000)
UO.LDblClick(357,164)
UO.LClick(616,459)
Wait(3000)
WEnd
Wait(3000)
if (RFlag == 0) and (ReconnectTime <> '0') Then
UO.Exec('terminate mine') #сюда похоже нужно писать название другого скрипта, который нужно перезапустить после реконекта (для прокачки)
wait(1000)
UO.Exec('exec mine')
UO.TextOpen()
UO.TextPrint('Disconnected & Reconnected @ '+ReconnectTime)
RFlag = 1
ReconnectTime = '0'
endif
Until false
end sub
sub MakeTime()
VAR D, T, Ret, i
Ret = STR(UO.Time())
T = ""
For i = 0 To Len(Ret)
T = Ret[Len(Ret)-i] + T
If (I == 2) OR (I == 4) Then
T = ":" + T
EndIf
Next
Ret = STR(UO.Date())
D = ""
For i = 0 To Len(Ret)
D = Ret[Len(Ret)-i] + D
If (I == 2) OR (I == 4) Then
D = "." + D
EndIf
Next
Ret = T + " @ " + D
RETURN Ret
end sub -
Savage
- Expert!
- Posts: 1205
- Joined: 2004-04-04 11:13:54
- Location: Балаково, Саратовская обл.
- Contact:
Re: DRW Vip mining
Поправил первый пост со скриптом.
Re: DRW Vip mining
UO.WaitTargetTile(TileNum,STR(UO.GetX()+x),STR(UO.GetY()+Y),z)
не лучше использовать более 1 тайла?
TileNum='1339' указан 2 раза вверху и в тексте
не лучше использовать более 1 тайла?
TileNum='1339' указан 2 раза вверху и в тексте
-
Savage
- Expert!
- Posts: 1205
- Joined: 2004-04-04 11:13:54
- Location: Балаково, Саратовская обл.
- Contact:
Re: DRW Vip mining
Не существенно.
