Why when i put 2 ifs, in the same script,
my uo starts to get slower? And when i load 3 scripts, all of them with 2 ifs, i cant play, because i have little crashs all the time...
E.G
sub Bandages()
while true
if uo.life <= 90 then
if uo.mana >= 50 then
uo.exec ("bandageself")
wait (2000)
else
wait (1500)
end if
end if
wend
end sub
Why when i put 2 ifs in the same script, my uo starts to lag
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Re: Why when i put 2 ifs in the same script, my uo starts to
paulinho4life wrote:Why when i put 2 ifs, in the same script,
my uo starts to get slower? And when i load 3 scripts, all of them with 2 ifs, i cant play, because i have little crashs all the time...
E.G
sub Bandages()
while true
if uo.life <= 90 then
if uo.mana >= 50 then
uo.exec ("bandageself")
wait (2000)
else
wait (1500)
end if
end if
wend
end sub
You have empty cycle (no actions) if your health greater 90. Scripts with empty cycle is simple way to lags and full busy your processor. Insert wait(100) to end of your script (before 'wend') and enjoy

another way you could do it is
just a suggestion
or not use the while command and set a label(thats how I set my infinite loops)
hrmm actually that'd still lag
Edred has the right of it
Code: Select all
sub Bandages()
while true
if uo.life <= 90 AND uo.mana >= 50 then
uo.exec ("bandageself")
wait (2000)
else
wait (1500)
end if
wend
end sub
just a suggestion

or not use the while command and set a label(thats how I set my infinite loops)
Code: Select all
sub Bandages()
top:
if uo.life <= 90 then
if uo.mana >= 50 then
uo.exec ("bandageself")
wait (2000)
else
wait (1500)
end if
goto top
end sub
hrmm actually that'd still lag

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