Counting in hex
Moderators: Murderator+, Murderator
Counting in hex
Is there a way to count or convert decimal numbers to hex? i'm using a script that i need to have values from 1-ffff and i don't want to manually write conversion code if it already exists.
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Code: Select all
i='0f00'
hex='0x'+i
Code: Select all
uo.Int2Hex(number)
uo.Hex2Int(text)
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*sigh*
let's try this one more time. Again, i apologize for being unable to write this in russian, as i'm pretty sure that's the language barrier.
UO.hex2int gives an output of the form 0x0000.
I need an output just in the form of 0000.
Is there a way to format uo.hext2int so that it does not have 0x in front?
let's try this one more time. Again, i apologize for being unable to write this in russian, as i'm pretty sure that's the language barrier.
UO.hex2int gives an output of the form 0x0000.
I need an output just in the form of 0000.
Is there a way to format uo.hext2int so that it does not have 0x in front?
Umuri wrote:*sigh*
let's try this one more time. Again, i apologize for being unable to write this in russian, as i'm pretty sure that's the language barrier.
UO.hex2int gives an output of the form 0x0000.
I need an output just in the form of 0000.
Is there a way to format uo.hext2int so that it does not have 0x in front?
I guess you need som' mega expert help and btw why do you need such thing ? Yea' and I'm not pretty shure that its imposible

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Yoko Injection Code Sweeper
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Yoko Injection Code Sweeper
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I'm writing a program to catalogue all items in the shard.
UO.say(".add " + var)
where var is every number between 1 - 9999.
It then finds the item on the ground, pulls info from it which is sent to a text window, which another program i have pulls from and puts into a database.
Essentially just another way to make sure no items have slipped into the worldfile through bugs, except this oen can run during the night while i'm sleeping and then i can jsut compare the two databases the next day to see any changes.
UO.say(".add " + var)
where var is every number between 1 - 9999.
It then finds the item on the ground, pulls info from it which is sent to a text window, which another program i have pulls from and puts into a database.
Essentially just another way to make sure no items have slipped into the worldfile through bugs, except this oen can run during the night while i'm sleeping and then i can jsut compare the two databases the next day to see any changes.
Umuri wrote:I'm writing a program to catalogue all items in the shard.
UO.say(".add " + var)
where var is every number between 1 - 9999.
It then finds the item on the ground, pulls info from it which is sent to a text window, which another program i have pulls from and puts into a database.
Essentially just another way to make sure no items have slipped into the worldfile through bugs, except this oen can run during the night while i'm sleeping and then i can jsut compare the two databases the next day to see any changes.
very nice... I hope that the experts will help you or find another way to do it

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Yoko Injection Code Sweeper
Drw (2009) скрипты
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Yoko Injection Code Sweeper
Drw (2009) скрипты
2017 Начал играть на Uorpg.net
0000 --> FFFF
только таких админов нужно убивать рарной киркой на ББ
Code: Select all
for i=0 to 65535
UO.Say(".add " + UO.Int2Hex(i))
next
только таких админов нужно убивать рарной киркой на ББ

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Code: Select all
VAR hexnum
VAR num
num=Int2Hex(i)
hexnum=num[2]+num[3]+num[4]+num[5]
Thank you all for your help. I figure the least i can do is post the finished code for you all. I've scripted a few other staff/GM tools to help running a shard, and for catching cheaters. If there's any want i'll clean up/document those scripts and post them as well.
Also this is the first time i've written documented/clean code so any feedback would be lovely.
Also this is the first time i've written documented/clean code so any feedback would be lovely.
Code: Select all
sub itemfinder()
VAR hexnum
VAR num
var i
var BackP = 0x4000D00E # ID of your backpack, to cancel targetting
var itemName
var itemTemp
uo.textopen()
uo.textclear()
UO.DeleteJournal()
for i=1 to 65535
num = uo.Int2Hex(i)
hexnum=num[2]+num[3]+num[4]+num[5]
uo.waittargetobject(BackP)
UO.Say(".add " + hexnum)
UO.DeleteJournal()
while not UO.Injournal("would you like to place")
wait(100)
wend
wait(300) # included to cut down on spam filter
itemTemp = uo.journal(uo.injournal("would you like to place")-1)
itemName = mid(itemTemp,34,len(itemTemp)-35)
uo.textprint("Item Number " + hexnum + " is: " + itemName)
next
end sub
Code: Select all
uo.canceltarget()

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Yoko Injection Code Sweeper
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Yoko Injection Code Sweeper
Drw (2009) скрипты
2017 Начал играть на Uorpg.net
Tried using that, but it kept saying there was no targetting to cancel.
Btw, updated script. Also includes error handling for items that do not exist.
Btw, updated script. Also includes error handling for items that do not exist.
Code: Select all
sub itemfinder()
VAR hexnum
VAR num
var i
var BackP = 0x4000D00E # ID of your backpack, to cancel targetting
var itemName
var itemTemp
uo.textopen()
uo.textclear()
UO.DeleteJournal()
for i=1 to 65535
num = uo.Int2Hex(i)
hexnum=num[2]+num[3]+num[4]+num[5]
uo.waittargetobject(BackP)
UO.Say(".add " + hexnum)
UO.DeleteJournal()
while not UO.Injournal("would you like to place") and not UO.Injournal("a valid command")
wait(100)
wend
wait(300) # included to cut down on spam filter
if UO.Injournal("would you like to place") then
itemTemp = uo.journal(uo.injournal("would you like to place")-1)
itemName = mid(itemTemp,34,len(itemTemp)-35)
uo.textprint("Item Number " + hexnum + " is: " + itemName)
end if
if UO.Injournal("a valid command") then
uo.textprint("Item Number " + hexnum + " does not exist. ***********")
end if
next
end sub