Yoko- Injection messenger system or global variables
Moderators: Murderator+, Murderator
-
- Posts: 26
- Joined: 2006-02-13 18:02:06
Yoko- Injection messenger system or global variables
Hey Yoko is there anyway to have a global variable that is accessable by more then one instance of injection, so that if i have two injections running and two clients they can use the same variables, or is it possible for two injectioned clients to talk send msgs to eachother possibly like a new msg server on injection that you put the ip of the person you want to send msgs to their injection or something like that? Would be very handy
Yeah, there are two programs that work like UO.Set/GetGlobal, but between Izi and all Injection clients:
Code: Select all
uo.SetEasyUO(number,text)
uo.GetEasyUO(number)
-
- Posts: 26
- Joined: 2006-02-13 18:02:06
You can join a party with that player, and send him the information via the party chat. He must catch the journal line with the id, and analyze it, to get the wanted part of the line.
If there is no party chat, you can just say messages with a curtain beginnin, like "fz321 0x12345678", and your partner should catch journal line with "fz321"
If there is no party chat, you can just say messages with a curtain beginnin, like "fz321 0x12345678", and your partner should catch journal line with "fz321"
-
- Posts: 26
- Joined: 2006-02-13 18:02:06
vintagepunk wrote:yea we are on an old client (1.26.4b) and they have party system disabled, also injection is illegal so i cant shout out target ids haha, oh well thanks alot for the help
Hmmm, can you please tell me where are you playing ? Can you please give the link on the site or something.
Just I want to play to
-
- Posts: 26
- Joined: 2006-02-13 18:02:06