Yoko- Injection messenger system or global variables

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vintagepunk
Posts: 26
Joined: 2006-02-13 18:02:06

Yoko- Injection messenger system or global variables

Post by vintagepunk »

Hey Yoko is there anyway to have a global variable that is accessable by more then one instance of injection, so that if i have two injections running and two clients they can use the same variables, or is it possible for two injectioned clients to talk send msgs to eachother possibly like a new msg server on injection that you put the ip of the person you want to send msgs to their injection or something like that? Would be very handy
flake
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Post by flake »

Yeah, there are two programs that work like UO.Set/GetGlobal, but between Izi and all Injection clients:

Code: Select all

uo.SetEasyUO(number,text)
uo.GetEasyUO(number)
vintagepunk
Posts: 26
Joined: 2006-02-13 18:02:06

Post by vintagepunk »

thanks for the info, do you know if there is anyway to send a msg to a specific uo client ingame that is running the same injection version as you (a friend) such as a serial to set as their last target
Stipler
Posts: 11
Joined: 2005-08-03 10:51:52

Post by Stipler »

vintagepunk wrote:thanks for the info, do you know if there is anyway to send a msg to a specific uo client ingame that is running the same injection version as you (a friend) such as a serial to set as their last target

I think "no", but I can misstake
flake
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Post by flake »

You can join a party with that player, and send him the information via the party chat. He must catch the journal line with the id, and analyze it, to get the wanted part of the line.
If there is no party chat, you can just say messages with a curtain beginnin, like "fz321 0x12345678", and your partner should catch journal line with "fz321"
vintagepunk
Posts: 26
Joined: 2006-02-13 18:02:06

Post by vintagepunk »

yea we are on an old client (1.26.4b) and they have party system disabled, also injection is illegal so i cant shout out target ids haha, oh well thanks alot for the help
Stipler
Posts: 11
Joined: 2005-08-03 10:51:52

Post by Stipler »

vintagepunk wrote:yea we are on an old client (1.26.4b) and they have party system disabled, also injection is illegal so i cant shout out target ids haha, oh well thanks alot for the help

Hmmm, can you please tell me where are you playing ? Can you please give the link on the site or something.
Just I want to play to
Yoko
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Post by Yoko »

in first client:

var EnemyOfTheNation=uo.getserial("laststatus")
uo.SetEasyUO(33,EnemyOfTheNation)

while uo.gethp(EnemyOfTheNation)
...
wend


in other clients:

if EnemyOfTheNation<>"N/A" then
...
end if

of course you need init variable with N/A first, set it back to N/A when not needed, etc etc
vintagepunk
Posts: 26
Joined: 2006-02-13 18:02:06

Post by vintagepunk »

thanks for the reply yoko, thats awesome for stuff that i want to do on my comp, but is there any possible way to share targets with other uo clients without a msg / party system silently, (other than msn) thru injection, like a yoko msg system maybe
flake
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Post by flake »

between different computers? No, I don't think there is such a way.
Yoko
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Post by Yoko »

Set/GetEasyUO read/write info in registry. feel free to write any programm you need for messaging this values.
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