4YOKO - Always run

Requests of new features and reports on bugs needs to be fixed

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Felixuco
Posts: 5
Joined: 2005-03-06 00:08:51

4YOKO - Always run

Post by Felixuco »

Can u add support to enable/disable always run client option? It can be useful wen u have alwaysrun enabled and want to use skill stealth.
Edred
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Joined: 2004-04-03 17:36:29
Location: Saint-Petersburg

Post by Edred »

Bind "Always run" to key in client, use UO.Press( 'key code' ) in your scripts.
Felixuco
Posts: 5
Joined: 2005-03-06 00:08:51

Post by Felixuco »

I know this, but im asking for a boolean feature like uo.warmode.
Yoko
Site Admin
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Joined: 2004-04-03 16:49:38
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Post by Yoko »

this feature is not controllable from UO Server, thou it is not possible for injection to change it directly and know it's status.
Felixuco
Posts: 5
Joined: 2005-03-06 00:08:51

Post by Felixuco »

Maybe thats why i cant catch alwaysrun in journal ("Always Run is now on").
SoulS XD
Posts: 8
Joined: 2006-02-04 04:38:57

Post by SoulS XD »

excuse me but , i've been trying to use this 'uo.press' but i wasn't sucessful , could you guys pm-me with the correct language to be used

for exemple

my UO AlwaysRun macro is ALT+W

i would like to

sub stealth()
uo.press('ALW+W')
uo.useskill('Hiding')
end sub

if is there any other best way to improve this macro i would be glad to listen

thnx
Destruction
Junior Expert
Posts: 3221
Joined: 2004-06-24 22:08:56

Post by Destruction »

Code: Select all

uo.press('ALW+W') 


He-he, see manual.

Code: Select all

uo.press(integer keycode)

You can get keycode it top frame of script editor.

Sorry for my clumsy English.
SoulS XD
Posts: 8
Joined: 2006-02-04 04:38:57

Post by SoulS XD »

Destruction wrote:

Code: Select all

uo.press('ALW+W') 


He-he, see manual.

Code: Select all

uo.press(integer keycode)

You can get keycode it top frame of script editor.

Sorry for my clumsy English.


on YOKO's manual is the code for every hotkey ?

i'm gonna look out for it

thnx


(i´m not from a country where english is the native language , so....my english isn't the best either =P)

edit :

i wasn't able to find this mannual , could you be more specific to where i can find it , you said something about the top of the script editor , but i couldn't understand =/

sorry
Destruction
Junior Expert
Posts: 3221
Joined: 2004-06-24 22:08:56

Post by Destruction »

Yoko have no manual about uo.press().

Keycode can be found in script editor or google.com (you can search with google on this forum).
SoulS XD
Posts: 8
Joined: 2006-02-04 04:38:57

Post by SoulS XD »

Destruction wrote:Yoko have no manual about uo.press().

Keycode can be found in script editor or google.com (you can search with google on this forum).


i've found on scripteditor ... my trouble is that it doesnt consider some keys like : ALT , CTRL , SHIFT , BACKSPACE , ENTER ,

any many of my macros that i wish to make a combo with , use then , so i'm in a kind of where i started =/

because the keygenerator from the scripteditor , cannot read the 'ALT+W' only the W , and can't read the ALT by it self =/

if you could help i would be very gratefull XD
Destruction
Junior Expert
Posts: 3221
Joined: 2004-06-24 22:08:56

Post by Destruction »

Yoko Injection supports no kombo keys.
punkesito
Posts: 46
Joined: 2004-10-16 12:30:54
Location: Argentina
Contact:

Post by punkesito »

other tip:
UO.GetRun([object]) - returns run status of object integer (i don't think it really may need for other object then player, or even did it work for others)
SoulS XD
Posts: 8
Joined: 2006-02-04 04:38:57

Post by SoulS XD »

thnx to all guys....but i couldnt do what i wanted so i changed it =/
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