Pause Scripts on World Saves

General Injection issues

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section8
Posts: 10
Joined: 2004-05-26 00:02:30

Pause Scripts on World Saves

Post by section8 »

I was just wondering if this is already implemented, and if not, will it be ?
Lord Ruslan Nightmare
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Post by Lord Ruslan Nightmare »

This can be done by script, so it's not on top of ToDo list, i think...
Без труда не выловишь и рыбку из пруда,
А без пруда не выловишь её и с трудом...
Yoko
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Post by Yoko »

"saves" is just server specific feature, have no relation to UO protocol.
It must be implemented by user, in case he need this, using journal workaround functions.
For instance, server i played have no such phenomenon as "save's lag" and users are not notifyed of this background process.
section8
Posts: 10
Joined: 2004-05-26 00:02:30

Post by section8 »

I play on Defiance, and the way the saves work is that it gives you a 30 second warning, and instead of saying "Saving world state..." it just brings up a gump with all this info, so you can't even use UO.InJournal anymore. Any suggestions for this ?
Yoko
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Post by Yoko »

if you need press something on gump, read topics on gumps workaround using ,recall command. Search for this forum. Also you may read rgis in forum archive, FAQ branch.
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