Фермер. Собираем урожай :)

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Savage
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Posts: 1205
Joined: 2004-04-04 11:13:54
Location: Балаково, Саратовская обл.
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Фермер. Собираем урожай :)

Post by Savage »

Очень даже прикольно чар бродит по огороду собирая урожай, который собирается даблкликом (морковка, виноград...). :)

Code: Select all

sub farm()
	VAR i,dist, Exit, GrowType
	UO.Print('4to budem sobirat?')
	UO.AddObject('Grow')
	While UO.Targeting()
		wait(500)
	Wend
	GrowType=UO.GetGraphic('Grow')
	For dist=1 To 20
		UO.Set('finddistance',dist)
		Exit=0
		While Exit<>1
			UO.Findtype(GrowType,-1,'ground')
			If UO.FindCount() Then
				If UO.GetDistance('finditem')>3 Then
					SuperWalk(0,0,'finditem')
				Endif
				UO.UseObject('finditem')
				Wait(1000)
			Else
				Exit=1
			Endif
		Wend
	Next
	UO.Print('Vse sobral!')
end sub



#==============================================================
#  SuperWalk(X,Y,Serial) - char is walking by dX and dY step
#                sub using Home, End, PgUp, PgDown keys
#                d'not rebind this key from default action!
#     walkwait - delay after keypress
#--------------------------------------------------------------
sub SuperWalk(x,y,Target)
	VAR i
	VAR dir,ldir,rdir,key,olddir
	VAR dx,dy,Exit=0
	VAR CacheLimit=9,CacheIndex="Text"
	DIM CacheX[10], CacheY[10]
	
	CacheX[0]="Test"
	While Exit<>1	
		If Target<>"" Then
			dx=UO.GetX(Target)-UO.GetX()
			dy=UO.GetY(Target)-UO.GetY()
;			UO.Print("Target locked!")
			If UO.GetDistance(Target)<2 Then
				Exit=1
			Endif
		Else
			dx=x-UO.GetX()
			dy=y-UO.GetY()
			If dx==0 AND dy==0 Then
				Exit=1
			Endif

		Endif
	
		If dx<>0 AND dy<>0 Then
			If dx>0 AND dy>0 Then ; GoSE
				dir=3
				ldir=2
				rdir=4
				key=40 ; DownArrow
				olddir=UO.GetDir()
				If StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Then
					If olddir==2 Then ; GoNE
						dir=1
						ldir=0
						rdir=1
						key=39 ; RightArrow
						While UO.GetDir()<>1
							StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key)
						Wend
					Else ; GoSW
						dir=5
						ldir=5
						rdir=6
						key=37 ; LeftArrow
						While UO.GetDir()<>5
							StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key)
						Wend
					Endif
				Endif
			Endif

			If dx>0 AND dy<0 Then ; GoNE
				dir=1
				ldir=0
				rdir=2
				key=39 ; RightArrow
				olddir=UO.GetDir()
				If StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Then
					If olddir==0 Then ; GoWN
						dir=7
						ldir=6
						rdir=7
						key=38 ; UpArrow
						While UO.GetDir()<>7
							StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key)
						Wend
					Else ; GoSE
						dir=3
						ldir=3
						rdir=4
						key=40 ; DownArrow
						While UO.GetDir()<>3
							StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key)
						Wend
					Endif
				Endif
			Endif

			If dx<0 AND dy>0 Then ; GoSW
				dir=5
				ldir=4
				rdir=6
				key=37 ; LeftArrow
				olddir=UO.GetDir()
				If StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Then
					If olddir==6 Then ; GoWN
						dir=7
						ldir=7
						rdir=0
						key=38 ; UpArrow
						While UO.GetDir()<>7
							StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key)
						Wend
					Else ; GoSE
						dir=3
						ldir=2
						rdir=3
						key=40 ; DownArrow
						While UO.GetDir()<>3
							StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key)
						Wend
					Endif
				Endif
			Endif

			If dx<0 AND dy<0 Then ; GoWN
				dir=7
				ldir=6
				rdir=0
				key=38 ; UpArrow
				olddir=UO.GetDir()
				If StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key) Then
					If olddir==0 Then ; GoNE
						dir=1
						ldir=1
						rdir=2
						key=39 ; RightArrow
						While UO.GetDir()<>1
							StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key)
						Wend
					Else ; GoSW
						dir=5
						ldir=4
						rdir=5
						key=37 ; LeftArrow
						While UO.GetDir()<>5
							StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key)
						Wend
					Endif
				Endif
			Endif
		Endif
	
		If dx<>0 AND dy==0 Then
			If dx>0 Then ; GoE
				dir=2
				key=34 ; PgDown
				olddir=UO.GetDir()
				If StepEdit(UO.GetX(),UO.GetY(),dir,key) Then
					If olddir==2 Then ; GoSE
						dir=3
						ldir=3
						rdir=4
						key=40 ; DownArrow
						While UO.GetDir()<>3
							StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key)
						Wend
					Else ; GoNE
						dir=1
						ldir=1
						rdir=0
						key=39 ; RightArrow
						While UO.GetDir()<>1
							StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key)
						Wend
					Endif
				Endif
			Endif
			
			If dx<0 Then ; GoW
				dir=6
				key=36 ; Home key
				olddir=UO.GetDir()
				If StepEdit(UO.GetX(),UO.GetY(),dir,key) Then
					If olddir==0 Then ; GoWN
						dir=7
						ldir=7
						rdir=0
						key=38 ; UpArrow
						While UO.GetDir()<>7
							StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key)
						Wend
					Else ; GoSW
						dir=5
						ldir=4
						rdir=5
						key=37 ; LeftArrow
						While UO.GetDir()<>5
							StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key)
						Wend
					Endif
				Endif
			Endif
		Endif

		If dx==0 AND dy<>0 Then
			If dy>0 Then ; GoS
				dir=4
				key=35 ; End
				If StepEdit(UO.GetX(),UO.GetY(),dir,key) Then
					If olddir==2 Then ; GoSE
						dir=3
						ldir=2
						rdir=3
						key=40 ; DownArrow
						While UO.GetDir()<>3
							StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key)
						Wend
					Else ; GoSW
						dir=5
						ldir=6
						rdir=5
						key=37 ; LeftArrow
						While UO.GetDir()<>5
							StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key)
						Wend
					Endif
				Endif
			Endif
			
			If dy<0 Then ;GoN
				dir=0
				key=33 ; PgUp
				olddir=UO.GetDir()
				If StepEdit(UO.GetX(),UO.GetY(),dir,key) Then
					If olddir==2 Then ; GoNE
						dir=1
						ldir=1
						rdir=2
						key=39 ; RightArrow
						While UO.GetDir()<>1
							StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key)
						Wend
					Else ; GoWN
						dir=7
						ldir=7
						rdir=6
						key=38 ; UpArrow
						While UO.GetDir()<>7
							StepArrow(UO.GetX(),UO.GetY(),dir,ldir,rdir,key)
						Wend
					Endif
				Endif
			Endif
		Endif
	Wend
end sub


sub StepEdit(x,y,dir,key)
	VAR walkwait=300
	VAR ErrLevel=0
	If UO.GetDir()<>dir Then
		UO.Press(key)
		wait(walkwait)
		If UO.GetDir()<>dir Then
			CheckLag()
		Endif
	Endif
	UO.Press(key)
	wait(walkwait)
	If x==UO.GetX() AND y==UO.GetY() Then
		CheckLag()
		If x==UO.GetX() AND y==UO.GetY() Then
;zatik
			ErrLevel=1
		Endif
	Endif
	Return ErrLevel
end sub


sub StepArrow(x,y,dir,ldir,rdir,key)
	VAR walkwait=300
	VAR ErrLevel=0
	If UO.GetDir()<>dir Then
		UO.Press(key)
		wait(walkwait)
		If UO.GetDir()<>dir AND UO.GetDir()<>ldir AND UO.GetDir()<>rdir Then
			CheckLag()
		Endif
	Endif

	If UO.GetX()==x AND UO.GetY()==y Then
		UO.Press(key)
		wait(walkwait)
		If UO.GetDir()==dir AND UO.GetX()==x AND UO.GetY()==y Then
			CheckLag()
			If UO.GetDir()==dir AND UO.GetX()==x AND UO.GetY()==y Then
; zatik			
				ErrLevel=1
			Endif
		Endif
	Endif
	Return ErrLevel
end sub


#==============================================================
#  CheckLag() - click on backpack and awaiting "backpack"
#               message in journal.
#
#  Journal has been deleted!!!
#--------------------------------------------------------------
sub CheckLag()
	UO.DeleteJournal()
	UO.Click('backpack')
	repeat
		wait(500)
	until UO.InJournal('backpack')
end sub
Savage
Expert!
Posts: 1205
Joined: 2004-04-04 11:13:54
Location: Балаково, Саратовская обл.
Contact:

Post by Savage »

Еще один вариант - меньше ходит, быстрее собирает. :)

Code: Select all

sub farm()
	VAR i,dist, Exit, GrowType
	UO.Print('4to budem sobirat?')
	UO.AddObject('Grow')
	While UO.Targeting()
		wait(500)
	Wend
	GrowType=UO.GetGraphic('Grow')
	dist=0
	While dist<25
		Exit=0
		While Exit<>1
			UO.Set('finddistance',dist)
			UO.Findtype(GrowType,-1,'ground')
			If UO.FindCount() Then
				If UO.GetDistance('finditem')>3 Then
					SuperWalk(0,0,'finditem')
					dist=0
				Endif
				UO.UseObject('finditem')
				Wait(1000)
			Else
				Exit=1
				dist=dist+1
			Endif
		Wend
	Wend
	UO.Print('Vse sobral!')
end sub
I'm
Expert!
Posts: 1396
Joined: 2004-10-15 22:38:04
Location: Moscow City.
Contact:

Post by I'm »

Круто :lol:
Долго думал зачем это надо, потом раскидал GP по полю и смотрел как ловко их можно собирать :lol:
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