Automap tweaks

Requests of new features and reports on bugs needs to be fixed

Moderators: Murderator+, Murderator

Post Reply
MR X
Posts: 7
Joined: 2004-04-05 14:52:56

Automap tweaks

Post by MR X »

Now I want to thank U in the first place for adding the UOAM functions, I find them very useful. Although the houselogging does not display some houses (but that might be a problem of UOAM than of injection...) One problem I find disturbing is that when I use multi UO (I usually use 2 clients), then simply by ALT-TABing between them the map used to switch from one character to another but since injection communicates with UOAM, UOAM just hooks with the client that was run later and I'm not able to switch it by any means... Hope this can be fixed. THX
Yoko
Site Admin
Posts: 1964
Joined: 2004-04-03 16:49:38
Contact:

Post by Yoko »

i do accept your request, but for now have no positive ideas
Lem
Posts: 49
Joined: 2004-05-23 18:31:26

Post by Lem »

is it possible with uoa to start multiple instances of uo?
Lem
Posts: 49
Joined: 2004-05-23 18:31:26

Post by Lem »

anyway, maybe i got an idea.

if injection finds out another injection instance,
when it's queried by uoam with wm_user+202 msgs and it's not focused
it should query the other injection for ingame coords. (if the other uo is focused)

what about it?
Post Reply