Нашел такой вот скриптик
sub bsarm()
VAR IngName,Delay=3000
IngName="Gold"
UO.FindType('0x0E76','0x0000')
UO.SetCatchBag('finditem')
UO.AutoMenu(IngName+' Plate','Platemail (25')
UO.AutoMenu(IngName+' Armor','Plate')
UO.AutoMenu('Colored','Armor')
UO.AutoMenu('Blacksmithing','Colored')
Plate:
UO.DeleteJournal()
UO.UseType('ing')
while NOT UO.InJournal("You put") AND NOT UO.InJournal("You have failed")
wait(500)
wend
if UO.InJournal("You have failed") then
goto Plate
endif
UO.CancelMenu()
wait(Delay)
UO.AutoMenu(IngName+' Plate','Platemail Legs')
UO.AutoMenu(IngName+' Armor','Plate')
UO.AutoMenu('Colored','Armor')
UO.AutoMenu('Blacksmithing','Colored')
Legs:
UO.DeleteJournal()
UO.UseType('ing')
while NOT UO.InJournal("You put") AND NOT UO.InJournal("You have failed")
wait(500)
wend
if UO.InJournal("You have failed") then
goto Legs
endif
UO.CancelMenu()
wait(Delay)
UO.AutoMenu(IngName+' Plate','Platemail Arms')
UO.AutoMenu(IngName+' Armor','Plate')
UO.AutoMenu('Colored','Armor')
UO.AutoMenu('Blacksmithing','Colored')
Arms:
UO.DeleteJournal()
UO.UseType('ing')
while NOT UO.InJournal("You put") AND NOT UO.InJournal("You have failed")
wait(500)
wend
if UO.InJournal("You have failed") then
goto Arms
endif
UO.CancelMenu()
wait(Delay)
UO.AutoMenu(IngName+' Plate','Platemail Gauntlets')
UO.AutoMenu(IngName+' Armor','Plate')
UO.AutoMenu('Colored','Armor')
UO.AutoMenu('Blacksmithing','Colored')
Gloves:
UO.DeleteJournal()
UO.UseType('ing')
while NOT UO.InJournal("You put") AND NOT UO.InJournal("You have failed")
wait(500)
wend
if UO.InJournal("You have failed") then
goto Gloves
endif
UO.CancelMenu()
wait(Delay)
UO.AutoMenu(IngName+' Plate','Plate Helm')
UO.AutoMenu(IngName+' Armor','Plate')
UO.AutoMenu('Colored','Armor')
UO.AutoMenu('Blacksmithing','Colored')
Helm:
UO.DeleteJournal()
UO.UseType('ing')
while NOT UO.InJournal("You put") AND NOT UO.InJournal("You have failed")
wait(500)
wend
if UO.InJournal("You have failed") then
goto Helm
endif
UO.CancelMenu()
wait(Delay)
UO.AutoMenu(IngName+' Plate','Platemail Gorget')
UO.AutoMenu(IngName+' Armor','Plate')
UO.AutoMenu('Colored','Armor')
UO.AutoMenu('Blacksmithing','Colored')
Gorget:
UO.DeleteJournal()
UO.UseType('ing')
while NOT UO.InJournal("You put") AND NOT UO.InJournal("You have failed")
wait(500)
wend
if UO.InJournal("You have failed") then
goto Gorget
endif
UO.CancelMenu()
wait(Delay)
goto End
UO.AutoMenu(IngName+' Plate','Heater')
UO.AutoMenu(IngName+' Armor','Plate')
UO.AutoMenu('Colored','Armor')
UO.AutoMenu('Blacksmithing','Colored')
Heater:
UO.DeleteJournal()
UO.UseType('ing')
while NOT UO.InJournal("You put") AND NOT UO.InJournal("You have failed")
wait(500)
wend
if UO.InJournal("You have failed") then
goto Heater
endif
UO.CancelMenu()
wait(Delay)
End:
UO.UnSetCatchBag()
end sub
___________________________
#############
Переделал
#############
____________________________
sub bsarm()
VAR IngName,Delay=3000
IngName="Old Copper"
UO.FindType('0x13E3','0x0000')
UO.SetCatchBag('finditem')
UO.AutoMenu(IngName+' Plate','Platemail (25')
UO.AutoMenu(IngName+' Armor','Plate')
UO.AutoMenu('Colored','Armor')
UO.AutoMenu('Blacksmithing','Colored')
Plate:
UO.DeleteJournal()
UO.UseType('0x1BEF')
while NOT UO.InJournal("You put") AND NOT UO.InJournal("You have failed")
wait(500)
wend
if UO.InJournal("You have failed") then
goto Plate
endif
UO.CancelMenu()
wait(Delay)
UO.AutoMenu(IngName+' Plate','Platemail Legs')
UO.AutoMenu(IngName+' Armor','Plate')
UO.AutoMenu('Colored','Armor')
UO.AutoMenu('Blacksmithing','Colored')
Legs:
UO.DeleteJournal()
UO.UseType('0x1BEF')
while NOT UO.InJournal("You put") AND NOT UO.InJournal("You have failed")
wait(500)
wend
if UO.InJournal("You have failed") then
goto Legs
endif
UO.CancelMenu()
wait(Delay)
UO.AutoMenu(IngName+' Plate','Platemail Arms')
UO.AutoMenu(IngName+' Armor','Plate')
UO.AutoMenu('Colored','Armor')
UO.AutoMenu('Blacksmithing','Colored')
Arms:
UO.DeleteJournal()
UO.UseType('0x1BEF')
while NOT UO.InJournal("You put") AND NOT UO.InJournal("You have failed")
wait(500)
wend
if UO.InJournal("You have failed") then
goto Arms
endif
UO.CancelMenu()
wait(Delay)
UO.AutoMenu(IngName+' Plate','Platemail Gauntlets')
UO.AutoMenu(IngName+' Armor','Plate')
UO.AutoMenu('Colored','Armor')
UO.AutoMenu('Blacksmithing','Colored')
Gloves:
UO.DeleteJournal()
UO.UseType('0x1BEF')
while NOT UO.InJournal("You put") AND NOT UO.InJournal("You have failed")
wait(500)
wend
if UO.InJournal("You have failed") then
goto Gloves
endif
UO.CancelMenu()
wait(Delay)
UO.AutoMenu(IngName+' Plate','Plate Helm')
UO.AutoMenu(IngName+' Armor','Plate')
UO.AutoMenu('Colored','Armor')
UO.AutoMenu('Blacksmithing','Colored')
Helm:
UO.DeleteJournal()
UO.UseType('0x1BEF')
while NOT UO.InJournal("You put") AND NOT UO.InJournal("You have failed")
wait(500)
wend
if UO.InJournal("You have failed") then
goto Helm
endif
UO.CancelMenu()
wait(Delay)
UO.AutoMenu(IngName+' Plate','Platemail Gorget')
UO.AutoMenu(IngName+' Armor','Plate')
UO.AutoMenu('Colored','Armor')
UO.AutoMenu('Blacksmithing','Colored')
Gorget:
UO.DeleteJournal()
UO.UseType('0x1BEF')
while NOT UO.InJournal("You put") AND NOT UO.InJournal("You have failed")
wait(500)
wend
if UO.InJournal("You have failed") then
goto Gorget
endif
UO.CancelMenu()
wait(Delay)
goto End
UO.AutoMenu(IngName+' Plate','Heater')
UO.AutoMenu(IngName+' Armor','Plate')
UO.AutoMenu('Colored','Armor')
UO.AutoMenu('Blacksmithing','Colored')
Heater:
UO.DeleteJournal()
UO.UseType('0x1BEF')
while NOT UO.InJournal("You put") AND NOT UO.InJournal("You have failed")
wait(500)
wend
if UO.InJournal("You have failed") then
goto Heater
endif
UO.CancelMenu()
wait(Delay)
End:
UO.UnSetCatchBag()
Появляется надпись.
your cheating accident has been logged and could be investigateg in account termination
Надпись не радует. У кого нить нормальный есть? Или у меня ошибка где-то?
Ковка фулов
Moderators: Murderator+, Murderator
Re: Ковка фулов
Не видать нам норм скрипта на "Ковку Фуллов"



Внимательнее.....
найдено по поиску.
Скрипт не мой но работает он отлично за что его создателю отдельное спасибо.
найдено по поиску.
Code: Select all
sub MakeFull()
VAR CCurIng='0x0000', TCurIng=0
VAR jser, WCurIng=0, Kolvo = 200 ; На фулл с запасом
VAR Sunduk = '0x4024386F' ; Cундук с инготами
VAR Meshok = '0x0E76' ; Тип мешка для фулов
VAR CIngots = '0x0000' ; Цвет инготов
VAR CurMesh, BagForFull='0x4014B1CF' ; Сериал мешка и сумки для них
UO.Print("Script started")
DIM TIngots[4], Part[7], CIng[14], WIng[14]
TIngots[0]='0x1BEF' ; Типы инготов
TIngots[1]='0x1BE3'
TIngots[2]='0x1BF5'
TIngots[3]='0x1BE9'
Part[0]='Platemail (25' ; Названия частей фулла
Part[1]='Platemail Legs'
Part[2]='Heater Shield'
Part[3]='Platemail Arms'
Part[4]='Plate Helm'
Part[5]='Platemail Gauntlets'
Part[6]='Platemail Gorget'
CIng[0]='0x0750' ; Цвета инготов
CIng[1]='0x0590'
CIng[2]='0x060A'
CIng[3]='0x0488'
CIng[4]='0x096B'
CIng[5]='0x0014'
CIng[6]='0x0193'
CIng[7]='0x04C2'
CIng[8]='0x07D5'
CIng[9]='0x00CE'
CIng[10]='0x052D'
CIng[11]='0x0455'
CIng[12]='0x0028'
CIng[13]='0x08AF'
WIng[0]='Rusty' ; Названия инготов
WIng[1]='Old Copper'
WIng[2]='Dull Copper'
WIng[3]='Bronze'
WIng[4]='Shadow'
WIng[5]='Rose'
WIng[6]='Agapite'
WIng[7]='Blood Rock'
WIng[8]='Verite'
WIng[9]='Valorite'
WIng[10]='Mytheril'
WIng[11]='Black Rock'
WIng[12]='Obsidian'
WIng[13]='Plutonium'
UO.IgnoreReset()
UO.DeleteJournal()
UO.UseObject(Sunduk)
For Var k=0 to 3 ; Узнаем тип
UO.FindType(TIngots[k],-1,Sunduk) ; Ищем любые инготы в сундуке
If UO.FindCount() > 0 Then
If UO.GetColor('finditem') == '0x0000' AND k == 0 Then
UO.MSG("I make a iron full!")
MakeIron(TIngots[k],'0x0000',Kolvo,Sunduk,Meshok,BagForFull)
Return
Else
If UO.GetQuantity('finditem') < Kolvo Then ; Для фула мало инготов
UO.MSG("I need "+STR(Kolvo)+" or more ingots")
UO.MoveItem('finditem','0',BagForFull)
Wait(500)
Return
Else
If TCurIng == 0 Then
TCurIng=TIngots[k]
EndIf
If UO.GetColor('finditem') == CIng[2] Then
UO.MSG("Dull Copper? I not make this full.")
UO.MoveItem('finditem',-1,BagForFull)
Wait(500)
Return
EndIf
If UO.GetColor('finditem') == CIng[3] Then
UO.MSG("Bronze? I not make this full.")
UO.MoveItem('finditem',-1,BagForFull)
Wait(500)
Return
EndIf
UO.Print("Avaible is "+STR(UO.GetQuantity('finditem'))+" ingots.")
UO.Print("Ingots type is "+TIngots[k])
EndIf
EndIf
Else
If k == 3 AND TCurIng == 0 Then
UO.Print("No avaible ingots. Script terminated.")
Return
EndIf
EndIf
Wait(1000)
Next
UO.FindType(TCurIng,-1,Sunduk)
For Var n=0 to 13 ; Узнаем цвет
If CIng[n] == UO.GetColor('finditem') Then
WCurIng = WIng[n]
CCurIng = CIng[n]
EndIf
Next
If CCurIng == '0x0000' Then
If TCurIng == TIngots[1] Then
WCurIng = 'Copper'
Else
If TCurIng == TIngots[2] Then
WCurIng = 'Silver'
Else
If TCurIng == TIngots[3] Then
WCurIng = 'Golden'
EndIf
EndIf
EndIf
EndIf
UO.MSG("Found "+(WCurIng)+" ingots.")
UO.FindType(Meshok,-1,Sunduk) ; Ищем мешки для фуллов
If UO.FindCount() == 0 Then
UO.MSG("No bag - NO FULL !!!")
Return
Else
CurMesh=UO.GetSerial('finditem')
EndIf
UO.FindType(TCurIng,CCurIng,Sunduk)
UO.MoveItem('finditem',STR(Kolvo),'backpack ') ; Забираем скока поднимем
Wait(500)
UO.Grab('1',CurMesh) ; Берем мешок в пэк
Wait(500)
CheckLag()
UO.SetCatchBag(CurMesh) ; Всё что сделаем в мешок
Var i=0
Repeat
UO.MSG("Try make the "+WCurIng+" "+Part[i])
UO.AutoMenu('Blacksmithing','Colored')
UO.AutoMenu('Colored',WCurIng+' Armor')
UO.AutoMenu(WCurIng+' Armor',WCurIng+' Plate Armor')
UO.AutoMenu(WCurIng+' Plate Armor',Part[i])
Repeat
jser=0
UO.FindType(TCurIng,CCurIng,-1)
IF UO.FindCount() > 0 Then
UO.DeleteJournal()
UO.UseObject('finditem')
Else
UO.Print("Ingots not found")
UO.UnSetCatchBag()
Repeat
UO.FindType(TCurIng,CCurIng,-1)
If UO.FindCount() > 0 Then
UO.MoveItem('finditem','-1',BagForFull) ; Обратно в сундук
Wait(500)
EndIf
Until UO.Count(TCurIng,CCurIng) == 0 ; Все инготы в пэке
UO.DropHere(CurMesh)
Wait(500)
Return
EndIf
While NOT UO.InJournal("put") AND NOT UO.InJournal("failed")
Wait(100)
WEnd
If UO.InJournal("put") Then
jser=1
EndIf
Until jser == 1
i=i+1
UO.CancelMenu()
Until i > 6
UO.UnSetCatchBag()
Repeat
UO.FindType(TCurIng,CCurIng,-1)
If UO.FindCount() > 0 Then
UO.MoveItem('finditem','-1',BagForFull) ; Обратно в сундук
Wait(500)
EndIf
Until UO.Count(TCurIng,CCurIng) == 0 ; Все инготы в пэке
UO.MSG("FULL")
UO.MoveItem(CurMesh,'-1',BagForFull)
Wait(500)
end sub
sub MakeIron(TCurIng,CCurIng,Kolvo,Sunduk,Meshok,BagForFull)
Var jser, CurMesh = 0
DIM Part[6]
Part[0]='platemail (25' ; Названия частей фулла
Part[1]='platemail legs'
Part[2]='platemail arms'
Part[3]='plate helm'
Part[4]='platemail gloves'
Part[5]='platemail gorget'
UO.FindType(Meshok,-1,Sunduk)
If UO.FindCount() == 0 Then
UO.MSG("No bag - NO FULL !!!")
Return
Else
CurMesh=UO.GetSerial('finditem')
EndIf
UO.FindType(TCurIng,CCurIng,Sunduk)
If UO.GetQuantity('finditem') < Kolvo Then
UO.MSG("I need "+STR(Kolvo)+" or more ingots")
UO.MoveItem('finditem','-1',BagForFull) ; Обратно в сундук
Wait(500)
Return
Else
UO.MoveItem('finditem',STR(Kolvo),'backpack ') ; Забираем скока поднимем
Wait(500)
UO.Grab('1',CurMesh) ; Берем мешок в пэк
Wait(500)
EndIf
CheckLag()
UO.SetCatchBag(CurMesh) ; Всё что сделаем в мешок
Var i=0
Repeat
UO.MSG("Try make the Iron "+Part[i])
UO.AutoMenu('Blacksmithing','Armor')
UO.AutoMenu('Armor','Plate Mail')
UO.AutoMenu('Plate Mail',Part[i])
Repeat
jser=0
UO.FindType(TCurIng,CCurIng,-1)
If UO.FindCount() > 0 Then
UO.DeleteJournal()
UO.UseObject('finditem')
Else
UO.Print("Ingots not found")
UO.UnSetCatchBag()
Repeat
UO.FindType(TCurIng,CCurIng,-1)
If UO.FindCount() > 0 Then
UO.MoveItem('finditem','-1',BagForFull) ; Обратно в сундук
Wait(500)
EndIf
Until UO.Count(TCurIng,CCurIng) == 0 ; Все инготы в пэке
UO.DropHere(CurMesh)
Wait(500)
Return
EndIf
While NOT UO.InJournal("put") AND NOT UO.InJournal("failed")
Wait(100)
WEnd
If UO.InJournal("put") Then
jser=1
EndIf
Until jser == 1
i=i+1
UO.CancelMenu()
Until i > 5
UO.MSG("Try make the Iron heater shield")
UO.AutoMenu('Blacksmithing','Shields')
UO.AutoMenu('Shields','heater shield')
UO.DeleteJournal()
Repeat
jser=0
UO.FindType(TCurIng,CCurIng,-1)
IF UO.FindCount() > 0 Then
UO.UseObject('finditem')
Else
UO.Print("Ingots not found")
UO.UnSetCatchBag()
Repeat
UO.FindType(TCurIng,CCurIng,-1)
If UO.FindCount() > 0 Then
UO.MoveItem('finditem','-1',BagForFull) ; Обратно в сундук
Wait(500)
EndIf
Until UO.Count(TCurIng,CCurIng) == 0 ; Все инготы в пэке
UO.DropHere(CurMesh)
Wait(500)
Return
EndIf
While NOT UO.InJournal("put") AND NOT UO.InJournal("failed")
Wait(100)
WEnd
If UO.InJournal("put") Then
jser=1
EndIf
Until jser == 1
UO.CancelMenu()
UO.UnSetCatchBag()
Repeat
UO.FindType(TCurIng,CCurIng,-1)
If UO.FindCount() > 0 Then
UO.MoveItem('finditem','-1',BagForFull) ; Обратно в сундук
Wait(500)
EndIf
Until UO.Count(TCurIng,CCurIng) == 0 ; Все инготы в пэке
UO.MSG("FULL")
UO.MoveItem(CurMesh,'-1',BagForFull)
Wait(500)
end sub
Скрипт не мой но работает он отлично за что его создателю отдельное спасибо.
Все просто.
BETEPAH ™
BETEPAH ™
В конце скрипта, после последней строчки напиши:
Code: Select all
sub CheckLag()
UO.DeleteJournal()
UO.Click('backpack')
repeat
wait(50)
until UO.InJournal('backpack')
end sub