Search found 26 matches

by vintagepunk
2007-09-04 23:35:37
Forum: Help
Topic: Passing variables//Передача переменных
Replies: 4
Views: 1447

Thank you for your reply

your English isn't bad

Could someone ask Yoko to add it into the next version of Yoko inject

Спасибо за ответ

Ваш английский не плохо

Может ли кто-нибудь спросить Йоко, чтобы добавить его в следующую версию Йоко вдохнуть
by vintagepunk
2007-09-04 17:04:22
Forum: Help
Topic: Passing variables//Передача переменных
Replies: 4
Views: 1447

Можно ли передать переменную в функцию, запустите команду или каким-либо другим текстом команды, чтобы вы могли передавать переменные из easyuo скрипты для закачки скриптов?

Передавать их в инъекции сценарий простой, но от исполнительной couldnt я заставить его работать с любым синтаксисом, IE ...
by vintagepunk
2007-08-31 23:19:52
Forum: Help
Topic: Passing variables//Передача переменных
Replies: 4
Views: 1447

Passing variables//Передача переменных

Is it possible to pass a variable to a function with the ,exec command or some other text command so that you could pass variables from easyuo scripts to injection scripts?

Passing them in an injection script is simple but from ,exec i couldnt get it to work with any syntax, IE ,exec castspell ...
by vintagepunk
2007-08-31 23:16:44
Forum: Help
Topic: uo.recall
Replies: 7
Views: 4179

try putting in these commands ,set norbcalc 1 and ,set norbcheck 1
worked for me
by vintagepunk
2006-04-22 03:37:45
Forum: Help
Topic: Finding the tile info of a tile under your last target
Replies: 1
Views: 994

or possibly making it target them with a click in injection
by vintagepunk
2006-04-22 03:37:22
Forum: Help
Topic: Finding the tile info of a tile under your last target
Replies: 1
Views: 994

Finding the tile info of a tile under your last target

Is it possible to find the tile info of a tile under your last target? anyone know? the reason i want the tile info is on my server the teleport spell only works when you actually click on someone and not with last target, waittargetlast doesnt work either so i was thinkin ,waittargettile might work
by vintagepunk
2006-04-01 02:38:23
Forum: Help
Topic: uo.findtype Crash?
Replies: 1
Views: 1033

uo.findtype Crash?

When i use uo.findtype too fast it seems to cause some sort of crash error when i move another item by hand afterwards, possibly this client 2.0.3 but i dont know for sure
by vintagepunk
2006-03-20 03:02:34
Forum: Help
Topic: ,set soundecho
Replies: 5
Views: 1430

on my server it doesnt seem to echo the sound to the journal it doesnt do anything... its Pol 95 maybe thats why?
by vintagepunk
2006-03-11 03:09:17
Forum: Help
Topic: ,set soundecho
Replies: 5
Views: 1430

ANYONE?
by vintagepunk
2006-03-10 10:22:50
Forum: General
Topic: IDEA for Yoko PLEASE READ
Replies: 1
Views: 1346

IDEA for Yoko PLEASE READ

Yoko I was thinking about the ,automenu commands on and hwo they relate to shards with custom menus and Runuo

Is there anyway you could make a command like ,record #(1-30) that would record the packets being sent to the server and then another command that would play the saved packets back thus ...
by vintagepunk
2006-03-07 22:38:46
Forum: Help
Topic: Exec a sub with arguments ingame
Replies: 1
Views: 969

Exec a sub with arguments ingame

is there a way to exec a sub like this ,exec casttwice("Para") ingame?
by vintagepunk
2006-03-07 18:54:14
Forum: Help
Topic: ,set soundecho
Replies: 5
Views: 1430

^^
by vintagepunk
2006-03-06 21:09:46
Forum: Help
Topic: findtype like easyuo
Replies: 1
Views: 1066

findtype like easyuo

in easyuo you can do finditem XXX_YYY_ZZZ and find multiple types with one line, is there anyway to do that without a for loop in injection
by vintagepunk
2006-03-06 21:08:18
Forum: Help
Topic: ,set soundecho
Replies: 5
Views: 1430

anyone have any idea how to get this command to work?
by vintagepunk
2006-03-06 08:42:17
Forum: Help
Topic: drophere?
Replies: 5
Views: 1360

drop [quantity] [X Y Z] [object]

uo.drop(-1, 0, 0, 0, 'finditem') = uo.drophere()
by vintagepunk
2006-03-06 00:53:28
Forum: Help
Topic: Accepting a item in trade without a "click" on the
Replies: 4
Views: 1626

i mean from another player in the trade window
by vintagepunk
2006-03-06 00:02:37
Forum: Help
Topic: ,set soundecho
Replies: 5
Views: 1430

,set soundecho

Hey that sounds great i would love to have the magic reflect noise on my server be shown as text in my journal anyone know how this command works?
by vintagepunk
2006-02-28 20:14:19
Forum: Help
Topic: Accepting a item in trade without a "click" on the
Replies: 4
Views: 1626

Accepting a item in trade without a "click" on the

acceptin a trade without a click, is there anyway to do it with ,waitmenu or ,automenu that i am missing?
by vintagepunk
2006-02-28 20:12:12
Forum: Help
Topic: Yoko- Injection messenger system or global variables
Replies: 10
Views: 2523

thanks for the reply yoko, thats awesome for stuff that i want to do on my comp, but is there any possible way to share targets with other uo clients without a msg / party system silently, (other than msn) thru injection, like a yoko msg system maybe
by vintagepunk
2006-02-26 18:47:39
Forum: Help
Topic: Scripting "only english plz"
Replies: 3
Views: 1321

you should play around with this

integer UO.GetNotoriety([object]) - return notoriety of character specified by object (evilness, "color")

* 1 : Innocent
* 2 : Friend
* 3 : Gray
* 4 : Criminal
* 5 : Enemy
* 6 : Murderer


so you dont marrow your friends if they are around you