The massmove command does not process the wait outside of the normal client thread, at least not to my knowledge.
So when you are moving 100+ items with a 350 ms delay, the client is frozen and completely unresponsive for a couple minutes.
Is there any way to fix this or at least make it parse ...
Search found 37 matches
- 2007-01-31 22:04:50
- Forum: Help
- Topic: massmove causes client hang.
- Replies: 1
- Views: 992
- 2007-01-11 15:58:44
- Forum: Help
- Topic: Unhandled Exception in parser...
- Replies: 4
- Views: 1632
- 2007-01-08 12:33:49
- Forum: Help
- Topic: Unhandled Exception in parser...
- Replies: 4
- Views: 1632
This script doesn't actually add the items. It adds, waits for the cursor to come up, then cancels. Then works from what the dialogue is for the add cursor to determine what the item is.
I really don't think this is script dependent, as sometimes it crashes 20 in, sometimes 200 in, and it happens ...
I really don't think this is script dependent, as sometimes it crashes 20 in, sometimes 200 in, and it happens ...
- 2007-01-08 07:03:40
- Forum: Help
- Topic: Unhandled Exception in parser...
- Replies: 4
- Views: 1632
Unhandled Exception in parser...
Sorry for the trouble, but this script only runs a couple dozen iterations, usually no more then a hundred or so, then gives an "unhandled exception in parser". If I click ok then try to do more actions in the client, it soon freezes and gives the injection "wait 5 seconds dialogue. However, I get ...
- 2007-01-06 10:14:51
- Forum: Help
- Topic: Pulling text from a GUI
- Replies: 0
- Views: 2995
Pulling text from a GUI
I've been writing some various admin tools for use with injection and i've recently come across another problem that i'm wondering if there's a workaroudn for.
Is there any way to read the text from a GUI? For example, i'm trying to pull and print out the data you'll get from certain gm commands ...
Is there any way to read the text from a GUI? For example, i'm trying to pull and print out the data you'll get from certain gm commands ...
- 2006-09-22 20:11:18
- Forum: Help
- Topic: Client Encryption - Unable to YLaunch to find key
- Replies: 2
- Views: 1101
Actually the client is fine, it's just a modified 1.26.4b client that had a bit of code patched onto it, i assume in assembly, so that it can handle compressed data files so the patch is smaller. The problem is, the encryption key isn't the default 1.26.4b one, and ylaunch can't decrypt it to get a ...
- 2006-09-22 07:07:43
- Forum: Help
- Topic: Client Encryption - Unable to YLaunch to find key
- Replies: 2
- Views: 1101
Client Encryption - Unable to YLaunch to find key
How do you manually find the encryption key in a client? This one is heavily modified from the standard client, so ylaunch cannot mess with it. Is there another way, possibly hex, to do it by hand?
- 2006-09-22 06:57:15
- Forum: Help
- Topic: Possible to decrypt/re-encrypt with older key?
- Replies: 1
- Views: 868
- 2006-09-08 20:05:15
- Forum: Help
- Topic: Possible to decrypt/re-encrypt with older key?
- Replies: 1
- Views: 868
Possible to decrypt/re-encrypt with older key?
I have kind of a curious question i can't really get an answer on.
Again, still on a sphere 51a shard. We don't have a copy of the source, and we can't find one anywhere, i assume they're all gone. If anyone has one it'd make this easy.
Anyway, is anyone familiar with how the sphere encryption ...
Again, still on a sphere 51a shard. We don't have a copy of the source, and we can't find one anywhere, i assume they're all gone. If anyone has one it'd make this easy.
Anyway, is anyone familiar with how the sphere encryption ...
Title Bar
I remember reading somewhere, but i may be confusing it with something else. Is there a command or a set variable or xml change i can make to change what the titlebar says?
The main reason i ask this is so i can sync axis with my uo client so it can still send information from button clicks ...
The main reason i ask this is so i can sync axis with my uo client so it can still send information from button clicks ...
- 2006-07-26 11:03:15
- Forum: Help
- Topic: Counting in hex
- Replies: 16
- Views: 3602
- 2006-07-21 11:44:00
- Forum: Help
- Topic: Counting in hex
- Replies: 16
- Views: 3602
Thank you all for your help. I figure the least i can do is post the finished code for you all. I've scripted a few other staff/GM tools to help running a shard, and for catching cheaters. If there's any want i'll clean up/document those scripts and post them as well.
Also this is the first time ...
Also this is the first time ...
- 2006-07-21 10:56:53
- Forum: Help
- Topic: Counting in hex
- Replies: 16
- Views: 3602
- 2006-07-21 03:17:29
- Forum: Help
- Topic: Counting in hex
- Replies: 16
- Views: 3602
- 2006-07-20 19:34:25
- Forum: Help
- Topic: Counting in hex
- Replies: 16
- Views: 3602
- 2006-07-20 18:03:47
- Forum: Help
- Topic: Counting in hex
- Replies: 16
- Views: 3602
- 2006-07-20 11:10:56
- Forum: Help
- Topic: Counting in hex
- Replies: 16
- Views: 3602
- 2006-07-20 08:43:21
- Forum: Help
- Topic: Counting in hex
- Replies: 16
- Views: 3602
- 2006-07-20 07:23:49
- Forum: Help
- Topic: Counting in hex
- Replies: 16
- Views: 3602
Counting in hex
Is there a way to count or convert decimal numbers to hex? i'm using a script that i need to have values from 1-ffff and i don't want to manually write conversion code if it already exists.
UO.Random
This code is supposed to randomly summon an npc from 0000 to 1fff. The problem is, when run, it gives the same "random" number to each of the j arrays. I have a workaround using random16 random17 random18 and throwing out excess numbers, but is there a way to make it work with 3 calls for the same ...