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Помогите со скриптом на мининг!!!

Posted: 2006-06-21 08:26:38
by UOman
Не идет на заданные координаты в файле
Тип записи координат:

1. *****,*****
2. *****,*****
3. *****,*****
4. *****,*****
5. *****,*****

Code: Select all

Var Pickaxe=0x0E85
Var Ore=0x19B9
Var Ingot=0x1BF2
Var Iron=0x0000
Var MoveDelay=150 
Var MoveNumber=1
Var Ep=0.172 # 
Var FileName='C:\mining\skala.dat' 
Sub Main() 
#UO.SetGlobal('process','no')
repeat
if UO.GetGlobal('process')=='no' then
UO.DeleteJournal() 
UO.Exec('exec Lumb')
endIf
Wait(3000)
#until (1==0) 
EndSub 

Sub Lumb()
Var Tl,T,X,Y,Z,srl
var wei
UO.SetGlobal('process','yes') 
Var F=File(FileName) 
F.Open() 
Beg:
DeleteJournal('no mine') 
Tl=safecall F.Readln() 
Tl=Trim(Tl) 
If Tl=='File read error' Then 
  GoTo Ext 
EndIf 
T=GetNumb(Tl,0) 
X=GetNumb(Tl,1) 
Y=GetNumb(Tl,2) 
Z=GetNumb(Tl,3) 
UO.Print('next mine') 
UO.Print('Tile '+Tl) 
GoToTile(X,Y,1,False) 
Repeat 
  uo.DeleteJournal()  
  UO.WaitTargetTile(Str(T),Str(X),Str(Y),Str(Z)) 
  While uo.Waiting()
    Emil()
     If UO.Dead() Then
     Ress()
     UO.WarMode( 0 ) 
     GoToTile(X,Y,1,false)
     UO.WaitTargetTile(Str(T),Str(X),Str(Y),Str(Z)) 
     Emil()
    endif
  WEND
repeat
Wait(1000)
If UO.Dead() Then
Ress()
UO.WarMode( 0 )
GoToTile(X,Y,1,False)
UO.WaitTargetTile(Str(T),Str(X),Str(Y),Str(Z)) 
Emil()
endif
#if uo.count(Ore)>170 then
wei = ( UO.Str * 4 ) - 25
if UO.Weight > wei then
GoToTile(1714,1194,0,False)
Exist()
GoToTile(1714,1194,0,False)
GoToTile(X,Y,1,False)
UO.WaitTargetTile(Str(T),Str(X),Str(Y),Str(Z)) 
UO.UseObject(UO.ObjAtLayer('Rhand'))
endif
Until UO.InJournal("There is no ore here to mine.") or UO.InJournal("There is no ore here to mine") or UO.InJournal('You need a pickaxe') or UO.InJournal('That is too far away')
Until UO.InJournal("There is no ore here to mine.") or UO.InJournal("There is no ore here to mine") or UO.InJournal('You need a pickaxe') or UO.InJournal('That is too far away')
If UO.InJournal("There is no ore here to mine.") or UO.InJournal("There is no ore here to mine") or UO.InJournal('That is too far away') then
Trash()
Goto Beg
EndIf 
If UO.InJournal('You need a pickaxe') or UO.InJournal('You need a pickaxe to mine') then
GoToTile(1711,1194,0,False)
Uo.usefromground(0x0E43)
wait(2000)
repeat
UO.FindType(Pickaxe,"0x0000","lastcontainer") 
UO.MoveItem("finditem", "1")
Until UO.Count(Pickaxe) > 0
Goto Beg
EndIf 
Ext: 
F.Close() 
UO.SetGlobal('process','no') 
EndSub 
sub Exist()
Trash()
#############Iron
If UO.Count(0x19B9, 0x0000) > 0 Then
ProDrop(0x19B9, 0x0000)
EndIF
############Rasty 
If UO.Count(0x19B9, 0x0750) > 0 Then
ProDrop(0x19B9, 0x0750)
EndIF
############Bronze
If UO.Count(0x19B9, 0x06D6) > 0 Then
  ProDrop(0x19B9, 0x06D6)
EndIF
############Old Copper
If UO.Count(0x19B9, 0x0590) > 0 Then
  ProDrop(0x19B9, 0x0590)
EndIF
############Dull Copper
If UO.Count(0x19B9, 0x060A) > 0 Then
  ProDrop(0x19B9, 0x060A)
EndIF
############Copper 
If UO.Count(0x19B9, 0x0641) > 0 Then
  ProDrop(0x19B9, 0x0641)
EndIF
############Rose 
If UO.Count(0x19B9, 0x0665) > 0 Then
  ProDrop(0x19B9, 0x0665)
EndIF
############Pirit 
If UO.Count(0x19B9, 0x09EE) > 0 Then
  ProDrop(0x19B9, 0x09EE)
EndIF
############Silver
If UO.Count(0x19B9, 0x0482) > 0 Then
  ProDrop(0x19B9, 0x0482)
EndIF
############Gold
If UO.Count(0x19B9, 0x04AA) > 0 Then
  ProDrop(0x19B9, 0x04AA)
EndIF
############Shadow
If UO.Count(0x19B9, 0x0770) > 0 Then
  ProDrop(0x19B9, 0x0770)
EndIF
############Verit
If UO.Count(0x19B9, 0x07D1) > 0 Then
  ProDrop(0x19B9, 0x07D1)
EndIF
############Agapit
If UO.Count(0x19B9, 0x0400) > 0 Then
  ProDrop(0x19B9, 0x0400)
EndIF
############Blood
If UO.Count(0x19B9, 0x04C2) > 0 Then
  ProDrop(0x19B9, 0x04C2)
EndIF
############Azurit
If UO.Count(0x19B9, 0x04DF) > 0 Then
  ProDrop(0x19B9, 0x04DF)
EndIF
############Mithril ore
If UO.Count(0x19B9, 0x052D) > 0 Then
  ProDrop(0x19B9, 0x052D)
EndIF
############Valorite ore
If UO.Count(0x19B9, 0x0515) > 0 Then
  ProDrop(0x19B9, 0x0515)
EndIF
############Winter ore
If UO.Count(0x19B9, 0x0481) > 0 Then
  ProDrop(0x19B9, 0x0481)
EndIF
############Black Rock Ore
If UO.Count(0x19B9,0x0455) > 0 Then
  ProDrop(0x19B9,0x0455)
EndIF
############Ambers
If UO.Count(0x0F25,0x0000) > 0 Then
  ProDrop(0x0F25,0x0000)
EndIF
end sub

sub ProDrop(T,C)
UO.FindType(T,C,'backpack') 
Var b = UO.GetSerial("finditem")
UO.FindType(T,C,'ground') 
Var g = UO.GetSerial("finditem")
UO.MoveItem(b, "0", g,str(uo.getx(g)),str(uo.gety(g)),"0")
Wait(500)
If Uo.Count(T,C) > 0 Then 
Clear(T,C)
endIF
end sub

sub ProDrop2(T,C)
UO.FindType(T,C,'backpack') 
If C < 0 Then 
C = UO.GetColor('finditem')
endif
Var b = UO.GetSerial('finditem')
UO.FindType(T,C,'ground') 
Var g = UO.GetSerial('finditem')
UO.MoveItem(b, '0', g,str(uo.getx(g)),str(uo.gety(g)),'0')
Wait(500)
If Uo.Count(T,C) > 0 Then 
Clear(T,C)
endIF
end sub

Sub GetNumb(C,I) 
var J,T,K 
J=0 
K=1 
While K>0 
  J=J+1 
  If (Mid(C,J,1)==' ') Or (J>=Len(C)-1) Then 
   If I==0 Then 
    T=Val(Left(C,J)) 
   Else 
    T=GetNumb(Right(C,Len(C)-J-1),I-1) 
   EndIf 
   K=0 
  EndIf 
wend 
UO.Print(T) 
return T 
endsub

Sub Perp(Dir) 
Var D 
D=Dir 
If Dir==1 Then 
  D=3 
EndIf 
If Dir==2 Then 
  D=4 
EndIf 
If Dir==3 Then 
  D=-1 
EndIf 
If Dir==4 Then 
  D=-2 
EndIf 
If Dir==-1 Then 
  D=-3 
EndIf 
If Dir==-2 Then 
  D=-4 
EndIf 
If Dir==-3 Then 
  D=1 
EndIf 
If Dir==-4 Then 
  D=2 
EndIf 
RETURN D 
EndSub 

Sub MoveOnce(Dir,Del,Rev) 
Var Num 
If Rev Then 
  Num=MoveNumber+1 
Else 
  Num=MoveNumber 
EndIf 
If (Num>0) and (Dir<>0) Then 
  If Dir==1 Then 
   UO.Press(38,Num,Del) 
  EndIf 
  If Dir==2 Then 
   UO.Press(33,Num,Del) 
  EndIf 
  If Dir==3 Then 
   UO.Press(39,Num,Del) 
  EndIf 
  If Dir==4 Then 
   UO.Press(34,Num,Del) 
  EndIf 
  If Dir==-1 Then 
   UO.Press(40,Num-1,Del) 
  EndIf 
  If Dir==-2 Then 
   UO.Press(35,Num,Del) 
  EndIf 
  If Dir==-3 Then 
   UO.Press(37,Num,Del) 
  EndIf 
  If Dir==-4 Then 
   UO.Press(36,Num,Del) 
  EndIf 
  If Rev Then 
   If Dir<>-1 Then 
    UO.Press(40,1,Del) 
   EndIf 
  EndIf 
EndIf 
EndSub 

Sub GetQDir(x,y) 
Var J=0 
If X==0 Then 
  J=1 
Else 
  If (Y/X)<ep Then 
   J=3 
  Else 
   If (X/Y)<ep Then 
    J=1 
   Else 
    J=2 
   EndIf 
  EndIf 
EndIf 
RETURN J 
EndSub 

sub GetDir(myx,myy,ox,oy) 
Var I,J 
J=0 
Var X=ox-myx 
Var Y=oy-myy 
I=GetQDir(Abs(X),Abs(Y)) 
If X>=0 Then 
  If Y>=0 Then 
   If I==1 Then 
    J=-2 
   Else 
    If I==2 Then 
     J=-1 
    Else 
     If I==3 Then 
      J=4 
     EndIf 
    EndIf 
   EndIf 
  Else 
   If I==1 Then 
    J=2 
   Else 
    If I==2 Then 
     J=3 
    Else 
     If I==3 Then 
      J=4 
     EndIf 
    EndIf 
   EndIf 
  EndIf 
Else 
  If Y>=0 Then 
   If I==1 Then 
    J=-2 
   Else 
    If I==2 Then 
     J=-3 
    Else 
     If I==3 Then 
      J=-4 
     EndIf 
    EndIf 
   EndIf 
  Else 
   If I==1 Then 
    J=2 
   Else 
    If I==2 Then 
     J=1 
    Else 
     If I==3 Then 
      J=-4 
     EndIf 
    EndIf 
   EndIf 
  EndIf 
EndIf 
RETURN J 
endsub 

sub abs(a) 
Var b 
If a<0 Then 
  b=-a 
Else 
  b=a 
endif 
return b 
endsub 

Sub PermResend() 
Var Mn=4
Repeat 
 # UO.Resend() 
  Wait(MoveDelay*Mn) 
Until (1>2) 
EndSub 

sub max(A,B) 
Var C 
If A>B Then 
  C=A 
Else 
  C=B 
EndIf 
Return C 
EndSub 

sub GetDistance(X,Y) 
return max(abs(X-uo.getx()),abs(Y-uo.gety())) 
endsub 

sub GoToTile(OX,OY,N,S) 
var myx, myy, MD, J 
var Lx1 ,Ly1 
var Lx2 ,Ly2 
var Sx ,Sy 
var T 
var Des=N 
J=1 
MD=MoveDelay*1.5 
myx=uo.getx() 
myy=uo.gety() 
MoveOnce(GetDir(uo.getx(),uo.gety(),ox,oy),MD,False) 
Sx=0 
Sy=0 
Lx1=uo.getx()/2 
Ly1=uo.gety()/2 
Lx2=Lx1/2 
Ly2=Ly1/2 
T=UO.Timer() 
If (GetDistance(ox,oy)<>N) or ((not S) and GetDistance(ox,oy)>N) Then 
  UO.Exec('exec PermResend') 
EndIf 
While ((GetDistance(ox,oy)<>N) or ((not S) and GetDistance(ox,oy)>N)) and (OX>=0) and (OY>=0) 
  If ((UO.Timer()-T)*15>MoveDelay) Then 
   T=UO.Timer() 
#   UO.Print(Str(uo.getx())+' '+Str(uo.gety())+' '+Str(ox)+' '+Str(oy)+' '+Str(GetDir(uo.getx(),uo.gety(),ox,oy))+' '+Str(T)) 
   Lx2=Lx1 
   Ly2=Ly1 
   Lx1=myx 
   Ly1=myy 
   myx=uo.getx() 
   myy=uo.gety() 
  endIf 
  MD=MoveDelay 
  If ((OX-uo.getx())*(OX-uo.getx())+(OY-uo.gety())*(OY-uo.gety())>0) Then 
   MD=MD*3/GetDistance(ox,oy) 
  EndIf 
  wait(MD) 
  If GetDistance(OX,OY)>Des Then 
   MoveOnce(GetDir(uo.GetX(),uo.GetY(),ox,oy),MD,False) 
  Else 
   If S Then 
    If GetDistance(OX,OY)<Des Then 
     If GetDistance(OX,OY)<>0 Then 
      MoveOnce(GetDir(ox,oy,uo.GetX(),uo.GetY()),MD,False) 
     Else 
      MoveOnce(GetDir(uo.GetX(),uo.GetY(),Lx2,Ly2),MD,False) 
     EndIf 
    EndIf 
   EndIf 
  EndIf 
  If GetDistance(OX,OY)<>Des Then 
   If (Lx2==uo.getx()) and (Ly2==uo.gety()) Then 
    If (Sx<>uo.getx()) or (Sy<>uo.gety()) Then 
     J=1 
    EndIf 
    J=J+1 
    UO.Resend() 
    Sx = uo.getx() 
    Sy = uo.gety() 
    Stun(ox,oy,J) 
   EndIf 
  EndIf 
Wend 
UO.Exec('terminate PermResend') 
endsub 

Sub Stun(X,Y,N) 
Var I 
Var myx 
Var myy 
myx = uo.getx() 
myy = uo.gety() 
For I=1 to N 
  MoveOnce(perp(GetDir(myx,myy,x,y)),MoveDelay,False) 
Next 
Wait(MoveDelay) 
UO.Resend() 
If (myx==uo.getx()) and (myy==uo.gety()) Then 
  For I=1 to N 
   MoveOnce(-perp(GetDir(myx,myy,x,y)),MoveDelay,False) 
  Next 
  Wait(MoveDelay) 
  UO.Resend() 
EndIf 
If (myx==uo.getx()) and (myy==uo.gety()) Then 
  For I=1 to N 
   MoveOnce(-GetDir(myx,myy,x,y),MoveDelay,False) 
  Next 
  Wait(MoveDelay) 
  Stun(x,y,N) 
EndIf    
EndSub 

Sub DeleteJournal(What) 
Var T,J 
J=False 
If UO.InJournal(What) Then 
  J=True 
  UO.DeleteJournal() 
EndIf 
RETURN J 
EndSub 

sub Plav()
UO.Set('finddistance','2')
UO.FindType(0x0FB1,-1,'ground')
If UO.FindCount() <> 0 Then
repeat
UO.FindType(0x19B9)
IF UO.FindCount() > 0 Then
 If UO.GetColor('finditem') == '0x0455' Then
  Uo.ignore(0x19B9, 0x0455)
  return
  else
  if UO.GetColor('finditem') == '0x052D' Then
     Uo.ignore(0x19B9, 0x052D)
    return
    else
   if UO.GetColor('finditem') == '0x0515' Then
      Uo.ignore(0x19B9, 0x0515)
      return
      else
    if UO.GetColor('finditem') == '0x0481' Then
       Uo.ignore(0x19B9, 0x0481)
       return
 else 
 UO.UseObject('finditem')
 wait(1200)
    end If
   end if 
  end if 
 end if 
EndIf
until UO.FindCount() == 0
UO.Print("-=-= END =-=-")
else
UO.Print("Forge not found")
endIf
end sub

sub count()
UO.Print(str(UO.Count(ore)))
end sub

Sub BS()
#0x1B7B - Metal shield
#0x13BF - chainmail tunic
#0x1415 - ____ 
 while true
   UO.FindType(0x1415, -1,'ground')
   wait(2000)
   If UO.FindCount() > 0 Then
     uo.waittargetobject('finditem')
     Uo.UseType(0x0FBB)
     wait(5000)
   endif 
 WEND
end sub

sub Emil()
IF (UO.GetGraphic(UO.ObjAtLayer("Rhand"))) <> '0x0E85' Then
 If UO.Count('0x0E85') > 0 Then
  UO.UseType('0x0E85')
 endif
else
 UO.UseObject(UO.ObjAtLayer('Rhand'))
EndIf
wait(2000)
end sub

sub Clear(T,C)
Var Count = UO.Count(T,C)
UO.FindType(T,C,'backpack') 
Var b = UO.GetSerial("finditem")
UO.FindType(T,C,'ground') 
Var g = UO.GetSerial("finditem")
Wait(500)
UO.MoveItem(b, "0", g,str(uo.getx(g)),str(uo.gety(g)),"0")
Wait(500)
If UO.Count(T,C) == Count Then
 If (UO.Count('finditem')+Count) < 60000 Then
  uo.ignore('finditem')
  ProDrop(T,C)
endIf
endIf
end sub

sub Ress()
wait(1000)
While UO.Dead()
wait(3000)
UO.WarMode( 1 )
WEND
end sub
sub Count()
#UO.Print('Iron : '+Str(UO.Count(0x19B9, 0x0000)))
#UO.Print('-=-=-=-=-=-=-=-')
#UO.Print('Bronze : '+Str(UO.Count(0x19B9, 0x0488)))
#UO.Print('Rasty : '+Str(UO.Count(0x19B9, 0x0750)))
#UO.Print('-=-=-=-=-=-=-=-')
#wait(4000)
#UO.Print('-=-=-=-=-=-=-=-')
#UO.Print('Old Copper : '+Str(UO.Count(0x19B9, 0x0949)))
#UO.Print('Dull Copper : '+Str(UO.Count(0x19B9, 0x060A)))
#UO.Print('Copper : '+Str(UO.Count(0x19B9, 0x0641)))
#UO.Print('-=-=-=-=-=-=-=-')
#wait(4000)
#UO.Print('-=-=-=-=-=-=-=-')
#UO.Print('Pirit : '+Str(UO.Count(0x19B9, 0x09EE)))
#UO.Print('Silver : '+Str(UO.Count(0x19B9, 0x0482)))
#UO.Print('Shadow : '+Str(UO.Count(0x19B9, 0x0770)))
#UO.Print('Gold : '+Str(UO.Count(0x19B9, 0x04AA)))
#UO.Print('-=-=-=-=-=-=-=-')
#wait(4000)
#UO.Print('-=-=-=-=-=-=-=-')
#UO.Print('Verit : '+Str(UO.Count(0x19B9, 0x0947)))
#UO.Print('Agapit : '+Str(UO.Count(0x19B9, 0x0400)))
#UO.Print('Blood : '+Str(UO.Count(0x19B9, 0x04C2)))
#UO.Print('Azurit : '+Str(UO.Count(0x19B9, 0x04DF)))
#UO.Print('-=-=-=-=-=-=-=-')
Wait(4000)
#UO.Print('-=-=-=-=-=-=-=-')
#UO.Print('Mithril : '+Str(UO.Count(0x19B9, 0x052D)))
#UO.Print('Valorite : '+Str(UO.Count(0x19B9, 0x0515)))
#UO.Print('Winter : '+Str(UO.Count(0x19B9, 0x0481)))
#UO.Print('-=-=-=-=-=-=-=-')
#UO.Print('BlackRock : '+Str(UO.Count(0x19B9, 0x0455)))
#UO.Print('-=-=-=-=-=-=-=-')
end sub
sub play()
Var Co = 0
While true
 If UO.Life < UO.Str then
   If Co < 10 then
    uo.playwav("D:\cap000.wav")
    wait(1500)
    Co = Co + 1
   else  
    wait(60000)
    Co = 0
   endif
 end if
wait(1000)
wend

sub Trash()
############Rasty 
If UO.Count(0x19B9, 0x0750) > 0 Then
UO.FindType(0x19B9, 0x0750,'backpack') 
UO.MoveItem("finditem", "0", 0x4672A745)
wait(150)
EndIF
############Bronze
If UO.Count(0x19B9, 0x06D6) > 0 Then
UO.FindType(0x19B9, 0x06D6,'backpack') 
UO.MoveItem("finditem", "0", 0x4672A745)
wait(150)
EndIF
############Old Copper
If UO.Count(0x19B9, 0x0590) > 0 Then
UO.FindType(0x19B9, 0x0590,'backpack') 
UO.MoveItem("finditem", "0", 0x4672A745)
wait(150)
EndIF
############Dull Copper
If UO.Count(0x19B9, 0x060A) > 0 Then
UO.FindType(0x19B9, 0x060A,'backpack') 
UO.MoveItem("finditem", "0", 0x4672A745)
wait(150)
EndIF
############Copper 
If UO.Count(0x19B9, 0x0641) > 0 Then
UO.FindType(0x19B9, 0x0641,'backpack') 
UO.MoveItem("finditem", "0", 0x4672A745)
wait(150)
EndIF
############Pirit 
If UO.Count(0x19B9, 0x09EE) > 0 Then
UO.FindType(0x19B9, 0x09EE,'backpack') 
UO.MoveItem("finditem", "0", 0x4672A745)
wait(150)
EndIF
############Silver
If UO.Count(0x19B9, 0x0482) > 0 Then
UO.FindType(0x19B9, 0x0482,'backpack') 
UO.MoveItem("finditem", "0", 0x4672A745)
wait(150)
EndIF
############Shadow
If UO.Count(0x19B9, 0x0770) > 0 Then
UO.FindType(0x19B9, 0x0770,'backpack') 
UO.MoveItem("finditem", "0", 0x4672A745)
wait(150)
EndIF
############Ambers
If UO.Count(0x0F25, 0x0000) > 0 Then
UO.FindType(0x0F25, 0x0000,'backpack') 
UO.MoveItem("finditem", "0", 0x4672A745)
wait(150)
EndIF
############Gold
If UO.Count(0x19B9, 0x04AA) > 0 Then
UO.FindType(0x19B9, 0x04AA,'backpack') 
UO.MoveItem("finditem", "0", 0x4672A745)
wait(150)
EndIF
end sub

Posted: 2006-06-21 08:29:32
by UOman
Забыл добавить кому надо он копает со скалы надо токо там где координаты указать
1. *****,*****,1

если 1 то со скалы если 0 то с пола удачи )))
И помогите мне настроить с крипт он чего то не туда прёт куда надо )

Posted: 2006-06-22 01:11:06
by Dominator
UOman wrote:Забыл добавить кому надо он копает со скалы надо токо там где координаты указать
1. *****,*****,1

если 1 то со скалы если 0 то с пола удачи )))
И помогите мне настроить с крипт он чего то не туда прёт куда надо )

Сделай ходилку по прямой чтоб ходил - должно помоч, а если ты так и делал то хз