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getnotoriety

Posted: 2005-07-06 20:35:44
by virussino

Code: Select all

sub segalallo()
	uo.set('finddistance',6)
	var cavalcature=12
	dim cavallist[12]
	cavallist[0]="0x007a"
	cavallist[1]="0x00e2"
	cavallist[2]="0x00CC"
	cavallist[3]="0x0317"
	cavallist[4]="0x031a"
	cavallist[5]="0x031f"
	cavallist[6]="0x00e4"
	cavallist[7]="0x00b3"
	cavallist[8]="0x00c8"
	cavallist[9]="0x0074"
	cavallist[10]="0x0078"
	cavallist[11]="0x0076"
	cavallist[12]="0x0079"
	for var i = 0 to cavalcature
	uo.findtype(cavallist[i],"-1","ground")
	if uo.findcount() then
		if uo.getnotoriety("finditem")==5 then
			uo.attack("finditem")
			uo.ignore("finditem")
			return
		endif
		uo.ignore("finditem")
	endif
	next
	uo.exec("ignorereset")
endsub
invalid object finditem
invalid object finditem
invalid object finditem
invalid object finditem
invalid object finditem
invalid object finditem


ecc :|



why? :(

Posted: 2005-07-06 22:11:38
by Destruction

Code: Select all

dim cavallist[12] 
=>

Code: Select all

dim cavallist[13] 

Posted: 2005-07-06 23:46:19
by Edred

Code: Select all

uo.set('finddistance',6)
=>

Code: Select all

uo.set('finddistance','6')

Posted: 2005-07-07 08:18:48
by Sfagnum
Edred wrote:

Code: Select all

uo.set('finddistance',6)
=>

Code: Select all

uo.set('finddistance','6')
там в другом приблуда... а для последних версий инжы и 1ый вариант пашет... вроде :roll:

Posted: 2005-07-07 13:29:24
by virussino
ops :D

many times do not find horses even if are near me

I do not understand reason

other surer way in order to make this macro?





sorry for english ^^

Posted: 2005-07-07 20:17:28
by Edred
Turn on 'Track World Item'

Posted: 2005-07-07 20:27:48
by virussino
track world items is on :(