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UO.GetNotoriety([object]) not work on corpses?

Posted: 2005-07-03 20:17:17
by Jimmy
as topic says, UO.GetNotoriety([object]) doesnt seem to work on corpses. I have a loot macro and want to make sure i dont accidently loot from blue player corpses (would be insta guard whacked in town), but UO.GetNotoriety([object]) always seems to return 0.

Posted: 2005-07-05 15:53:18
by Yoko
corpses have no notoriety, this was not predicted by UO protocol in developement time, so this is inner server variable