Get client side X,Y co-ordinates, not wait for server?
Posted: 2005-06-16 16:09:11
Just a thought...
Walking around is very slow when you must wait for server reply every step to make sure you have moved. Would it not be easy to just get the client side player co-ordinates from memory instantly (as new command), to check if you have moved, rather than waiting for server reply to know you have moved. Can just check server position every few steps to stay synced in script, client gets pushed back if server says you cant move there anyway.
Yoko suggested using UOAP in another post, can it walk quick? Not that i want to run multiple progs anyway, just wondering?
Walking around is very slow when you must wait for server reply every step to make sure you have moved. Would it not be easy to just get the client side player co-ordinates from memory instantly (as new command), to check if you have moved, rather than waiting for server reply to know you have moved. Can just check server position every few steps to stay synced in script, client gets pushed back if server says you cant move there anyway.
Yoko suggested using UOAP in another post, can it walk quick? Not that i want to run multiple progs anyway, just wondering?