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Лут (игнорирование цвета)
Posted: 2005-06-02 13:51:01
by Qualis Eram
For i=0 to 49
exit=0
repeat
if LootingItem[i]==0x0F0E then
k=0x09DF
else
k=-1
endif
Uo.FindType(LootingItem[i],k,'lastcontainer')
if Uo.FindCount('finditem') then
Uo.Grab('0','finditem')
wait(180)
else
exit=1
endif
until Exit==1 OR uo.injournal('LootingItem')
Next
Uo.Print('End loot!')
end sub
Привет помогите я не знаю как сделать так чтобы игнорировался в луте вот этот цвет 0х0000, просто не реально когда человек в айроне и приходиться его лутить то берем и айрон.........подправьте окончание скрипта чтобы игнорировал цвет (0х0000)
Re: Лут (игнорирование цвета)
Posted: 2005-06-02 13:54:22
by Sfagnum
Qualis Eram wrote:Code: Select all
For i=0 to 49
exit=0
repeat
if LootingItem[i]==0x0F0E then
k=0x09DF
else
k=-1
endif
Uo.FindType(LootingItem[i],k,'lastcontainer')
if Uo.FindCount('finditem') and UO.GetGraphic('finditem')<>'0x0000' then
Uo.Grab('0','finditem')
wait(180)
else
exit=1
endif
until Exit==1 OR uo.injournal('LootingItem')
Next
Uo.Print('End loot!')
end sub
бери
Posted: 2005-06-02 22:09:34
by Qualis Eram
Sfagnum
Слушай все равно лутит почему-то и айрон и цветные девайсы.....
Code: Select all
Sub Lootbody()
Var i,k,Exit
DIM LootingItem[33]
###################################
####### Weapon-Fence #######
###################################
LootingItem[0] = 0x1400 ## -> Kryss
LootingItem[1] = 0x0F62 ## -> Spear
LootingItem[2] = 0x1404 ## -> War Fork
LootingItem[3] = 0x1402 ## -> Short Spear
###################################
####### Weapon-Sword #######
###################################
LootingItem[4] = 0x13FE ## -> Katana
LootingItem[5] = 0x13B5 ## -> Scimitar
LootingItem[6] = 0x1440 ## -> Cutlas
LootingItem[7] = 0x13B9 ## -> Viking Sword
LootingItem[8] = 0x143E ## -> Halberd
###################################
####### Weapon-Mace #######
###################################
LootingItem[9] = 0x0F5C ## -> Mace
LootingItem[10] = 0x13AF ## -> War Axe
LootingItem[11] = 0x143C ## -> Hammer Pick
LootingItem[12] = 0x1438 ## -> War Hammer
LootingItem[13] = 0x0F49 ## -> Axe
LootingItem[14] = 0x0F4B ## -> Double Axe
LootingItem[15] = 0x13FA ## -> Large Battle Axe
LootingItem[16] = 0x1442 ## -> Two Handed Axe
###################################
####### Shields #######
###################################
LootingItem[17] = 0x1B7B ## -> Metal
LootingItem[18] = 0x1B76 ## -> Heater
LootingItem[19] = 0x1B78 ## -> Wooden Kite
###################################
####### Plate Armore #######
###################################
LootingItem[20] = 0x1415 ## -> Platemail
LootingItem[21] = 0x1411 ## -> Legs
LootingItem[22] = 0x1410 ## -> Arms
LootingItem[23] = 0x1414 ## -> Gloves
LootingItem[24] = 0x1412 ## -> Helm
LootingItem[25] = 0x1413 ## -> Gorget
###################################
####### Leather Armore #######
###################################
LootingItem[26] = 0x13CC ## -> Tunic
LootingItem[27] = 0x13CB ## -> Leggings
LootingItem[28] = 0x13C5 ## -> Sleeves
LootingItem[29] = 0x13C6 ## -> Gloves
LootingItem[30] = 0x1DB9 ## -> Cap
LootingItem[31] = 0x13C7 ## -> Gorget
LootingItem[32] = 0x170F ## -> Shoes
For i=0 to 32
exit=0
repeat
if LootingItem[i]==0x0F0E then
k=0x09DF
else
k=-1
endif
Uo.FindType(LootingItem[i],k,'lastcontainer')
if Uo.FindCount('finditem') and UO.GetGraphic('finditem')<>'0x0000' then
Uo.Grab('0','finditem')
wait(180)
else
exit=1
endif
until Exit==1 OR uo.injournal('LootingItem')
Next
Uo.Print('End loot!')
end sub
Вот помогите плиз чтобы игнорировал цвет (0x0000)
Posted: 2005-06-03 11:25:47
by Sfagnum
Qualis Eram wrote:SfagnumСлушай все равно лутит почему-то и айрон и цветные девайсы.....
Code: Select all
Sub Lootbody()
Var i,k,Exit
DIM LootingItem[33]
###################################
####### Weapon-Fence #######
###################################
LootingItem[0] = 0x1400 ## -> Kryss
LootingItem[1] = 0x0F62 ## -> Spear
LootingItem[2] = 0x1404 ## -> War Fork
LootingItem[3] = 0x1402 ## -> Short Spear
###################################
####### Weapon-Sword #######
###################################
LootingItem[4] = 0x13FE ## -> Katana
LootingItem[5] = 0x13B5 ## -> Scimitar
LootingItem[6] = 0x1440 ## -> Cutlas
LootingItem[7] = 0x13B9 ## -> Viking Sword
LootingItem[8] = 0x143E ## -> Halberd
###################################
####### Weapon-Mace #######
###################################
LootingItem[9] = 0x0F5C ## -> Mace
LootingItem[10] = 0x13AF ## -> War Axe
LootingItem[11] = 0x143C ## -> Hammer Pick
LootingItem[12] = 0x1438 ## -> War Hammer
LootingItem[13] = 0x0F49 ## -> Axe
LootingItem[14] = 0x0F4B ## -> Double Axe
LootingItem[15] = 0x13FA ## -> Large Battle Axe
LootingItem[16] = 0x1442 ## -> Two Handed Axe
###################################
####### Shields #######
###################################
LootingItem[17] = 0x1B7B ## -> Metal
LootingItem[18] = 0x1B76 ## -> Heater
LootingItem[19] = 0x1B78 ## -> Wooden Kite
###################################
####### Plate Armore #######
###################################
LootingItem[20] = 0x1415 ## -> Platemail
LootingItem[21] = 0x1411 ## -> Legs
LootingItem[22] = 0x1410 ## -> Arms
LootingItem[23] = 0x1414 ## -> Gloves
LootingItem[24] = 0x1412 ## -> Helm
LootingItem[25] = 0x1413 ## -> Gorget
###################################
####### Leather Armore #######
###################################
LootingItem[26] = 0x13CC ## -> Tunic
LootingItem[27] = 0x13CB ## -> Leggings
LootingItem[28] = 0x13C5 ## -> Sleeves
LootingItem[29] = 0x13C6 ## -> Gloves
LootingItem[30] = 0x1DB9 ## -> Cap
LootingItem[31] = 0x13C7 ## -> Gorget
LootingItem[32] = 0x170F ## -> Shoes
For i=0 to 32
exit=0
repeat
if LootingItem[i]==0x0F0E then
k=0x09DF
else
k=-1
endif
Uo.FindType(LootingItem[i],k,'lastcontainer')
if (Uo.FindCount('finditem')>0) and (UO.GetGraphic('finditem')<>'0x0000') then
Uo.Grab('0','finditem')
wait(180)
else
exit=1
endif
until Exit==1 OR uo.injournal('LootingItem')
Next
Uo.Print('End loot!')
end sub
Вот помогите плиз чтобы игнорировал цвет (0x0000)
хз.. хз.. ну так попробуй

Posted: 2005-06-03 13:15:58
by 666Man666
Code: Select all
For i=0 to 32
exit=0
repeat
Uo.FindType(LootingItem[i],-1,'lastcontainer')
if Uo.FindCount('finditem')>0 and UO.GetColor('finditem')<>'0x0000' then
Uo.Grab('0','finditem')
wait(180)
else
exit=1
endif
until Exit==1 OR uo.injournal('LootingItem')
Next
Uo.Print('End loot!')