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uo.getname vs targetnext,laststatus

Posted: 2010-02-21 19:27:14
by xinxilas
Why when we use NextTarget of Ultima Online or change the "laststatus" we got a FUNCTIONAL name display at sysmessage that works fine
Image

but... we cannot use ie.: uo.getname('char object') without World Track Items(which crashs the client sometimes) and without clicking at the object first

why dont use the same "system" to use uo.getname('char object') ?

or if it is possible, how to get the char name of the laststatus without uo.getname('')