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Ask for small piece of Launcher's code

Posted: 2008-01-06 19:32:05
by Zajec
Ultima Online works great under Wine, but Injection Launcher stops on "Starting client..." stage. This is weird, since client starts fine and I can use it to play! So the all the problem is that Launcher doesn't notice that client started.

I belive it is caused by using in Launcher some function that is not implemented (or bugged) in Wine. I can report this as Wine's bug but I need name of unimplemented function to has it fixed.

Yoko, could you let me (us) know what does Launcher do after starting (executing) client? What it waits for and what functions are called? It would be great if you could help us getting Yoko Injection working under Wine :-)

Posted: 2008-01-07 02:04:54
by Mihail
if you know C++ you can download the sources
http://yoko.netroof.net/eng/injection.htm

Posted: 2008-01-07 18:07:04
by Zajec
Mihail wrote:if you know C++ you can download the sources
http://yoko.netroof.net/eng/injection.htm
I wasn't able to find laucher's code in this source. Only Yoko Injection.

I decided to try another solution: run client using Ignition. I noticed that Ignitnion also stops at "Executing..." and by the way Ignition is open-source. So now I have not-working application with it's source. Fixing Wine to run Ignition should also fix problem with Wine+Yoko's Launcher.

Posted: 2008-01-19 01:03:56
by pumbey
Zajec wrote:
Mihail wrote:if you know C++ you can download the sources
http://yoko.netroof.net/eng/injection.htm
I wasn't able to find laucher's code in this source. Only Yoko Injection.

I decided to try another solution: run client using Ignition. I noticed that Ignitnion also stops at "Executing..." and by the way Ignition is open-source. So now I have not-working application with it's source. Fixing Wine to run Ignition should also fix problem with Wine+Yoko's Launcher.


Wine have some troubles. Try fix ur problem by easy way - use "Cedega"