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Помогите со скриптом )

Posted: 2007-11-07 19:13:25
by Skayer
Подправт позязя )
Вот скрипт на Ламбер + Ходилка.Но у меня такая проблема - когда запускаю ламбер, ходилка включается автоматом.Но только работает до 1 дерева.Как начинает рубить - ходилка отключается.И вырубив дерево он просто тупо стоит =)Как зделать чтобы когда он вырубил дерево , то продолжил идти дальше рубить деревья =)

Code: Select all

#Lumbjacking ñ àâòîïîèñêîì äåðåâèé (c) Destruction, v1.0 
var hatchet = "0x0EC2" 
Sub searchTree() 
   var i, x, y, t, max_distance = 24 
   for i = 1 to -1 
      for x = -i to i 
         for y = -i to i 
            if NOT uo.getGlobal( 't:' + str( uo.getX() + x ) + "," + str( uo.getY() + y ) ) == "empty" then 
               t = IsTreeTile( uo.getX() + x, uo.getY() + y ) 
               if not t == false then 
                  uo.setGlobal( "tree_x", str( uo.getX() + x ) ) 
                  uo.setGlobal( "tree_y", str( uo.getY() + y ) ) 
                  uo.setGlobal( "tree_t", str( t ) ) 
                  x = i 
                  y = i 
                  i = -1 
               endif 
            endif 
         next 
      next 
      if i == max_distance then 
         i = -1 
      endif 
   next 
endsub 

sub autoLumber() 
   searchTree() 
   doMineTree() 
endsub 

Sub doMineTree() 
   var x, y, t 
   var end = "appears immune|nothing here|reach this" 
   var try = "You put|fail" 
   repeat 
      x = val( uo.getGlobal( "tree_x" ) ) 
      y = val( uo.getGlobal( "tree_y" ) ) 
      t = val( uo.getGlobal( "tree_t" ) ) 
      uo.setGlobal( 't:' + str( x ) + "," + str( y ), "empty" ) 
      uo.exec( "exec searchTree" ) 
      Walker( x, y, 1 ) 
      repeat 
         if uo.waiting() then 
            uo.canceltarget() 
         endif 
         deljournal( try + "|" + end ) 
         uo.waittargettile( str( t ), str( x ), str( y ), str( uo.getZ() ) ) 
         uo.usetype( hatchet ) 
         repeat 
            wait( 100 ) 
         until uo.injournal( try + "|" + end ) 
      until uo.injournal( end ) 
      while uo.getGlobal( "tree_x" ) == str( x ) && uo.getGlobal( "tree_y" ) == str( y ) 
         wait( 100 ) 
      wend 
   until false 
endsub 

Sub deljournal( msg ) 
   while uo.injournal( msg ) 
      uo.setjournalline( uo.injournal( msg ) -1, '' ) 
   wend 
endsub 

Sub IsTreeTile( x, y ) 
   var i, tree_count = 20 
   DIM tree[ val( str( tree_count ) ) ] 
   tree[0] = 3274 
   tree[1] = 3275 
   tree[2] = 3276 
   tree[3] = 3277 
   tree[4] = 3280 
   tree[5] = 3283 
   tree[6] = 3286 
   tree[7] = 3289 
   tree[8] = 3291 
   tree[9] = 3292 
   tree[10] = 3294 
   tree[11] = 3295 
   tree[12] = 3296 
   tree[13] = 3299 
   tree[14] = 3302 
   tree[15] = 3394 
   tree[16] = 3395 
   tree[17] = 3417 
   tree[18] = 3440 
   tree[19] = 3461 
   for i = 0 to tree_count -1 
      if uo.privategettile( x, y, -1, tree[i], tree[i] ) then 
         return tree[i] 
      endif 
   next 
   return false 
endsub 
########################################## ÕÎÄÈËÊÀ 3 ########################## 
#var Prec=3 # Êàê áëèçêî ñëåäóåò ïîäîéòè ê öåëè (Precision) 
#var MaxTraceDistance=15 # Ìàêñèìàëüíàÿ äëèíà îáõîäà. Æåëàòåëüíî ñòàâèòü ñ ðàñ÷åòà âîçìîæíûõ ïðåïÿòñâèé. Åñëè ñòàâèòü î÷åíü #áîëüøèå ÷èñëà, êîäèëêà ìîæåò ïîéòè â îáõîä ïîë ìèðà ÷òîáû äîéòè ê ñîñåäíåìó äåðåâó. 
#var Speed=2 # Äëèíà øàãà. Ñêîëüêî øàãîâ äåëàòü çà ðàç. Âûøå 3 ñòàâèòü ñìûñëà íåò. Òîåñòü òóïîå óìíîæåíèå øàãîâ. Äëÿ ëàìáåðà #èäåàëüíî 3, äëÿ ìàéíèíãà - 1. 
#var StepTimeOut=400 # Åñëè óïåðëèñü â íåîïîçíàííûé îáüåêò, ñêîëüêî ìñåê æäàòü ñäâèãà ñ ìåñòà. Åñëè ïî ïðîñòîìó - òàéìàóò #øàãà. Åñëè ïîñòàâèòü ñèëüíî ìàëåíüêèå, õîäèëêà íà÷íåò òðàññèðîâàòü ïóñòûå ìåñòà. 
#UO.SetGlobal("Logging","1")  # - ïîêàçûâàòü îòëàäî÷íûå ñîîáùåíèÿ. 
#UO.SetGlobal("BlindWalk","0") # - íå èñïîëüçîâàòü ïðîâåðêó òàéëîâ, à èñïîëüçîâàòü õîäüáó íàîùóïü. Äëÿ ìàéíèíãà ÎÁßÇÀÒÅËÜÍÎ #ÂÊËÞ×ÈÒÜ. 
#Â ôóíêöèè IsPass, ñîäåðæèòüñÿ ñïèñîê ïðîõîäèìûõ òàéëîâ. 

#Walker(X,Y,Prec) - èäåì ê öåëè ñ êîîðäèíàòàìè X,Y. Íè÷åãî íå âîçâðàùàåò. 
#Tracer(StartDir,Direction) - òðàññèðîâêà 1 øàãà. Âîçâðàùàåò íàïðàâëåíèå ïî êîòîðîìó ïîëó÷èëîñü ñäâèíóòüñÿ ñ ìåñòà. StartDir #- íàïðàâëåíèå ïîñëåäíåãî äâèæåíèÿ, Direction (-1 èëè +1) íàïðàâëåíèå îáõîäà. -1 - ïî ÷àñîâîé ñòðåëêå, +1 ïðîòèâ ÷àñîâîé #ñòðåëêè. Íàïðàâëåíèÿ ñêðèïò èñïîëüçóåò ëè÷íîãî ôîðìàòà: 
#1 - âëåâî âíèç 
#2 - âíèç 
#3 - âïðàâî âíèç 
#4 - âïðàâî 
#5 - âïðàâî ââåðõ 
#6 - ââåðõ 
#7 - âëåâî ââåðõ 
#8 - âëåâî 
#Tracer(StartDir,Direction) - èäåàëüíî ïîäõîäèò äëÿ ðûáàëêè âäîëü áåðåãà òàê êàê îíà áóäåò îáõîäèòü áåðåã áåñêîíå÷íî (1 #çàïóñê ôóíêöèè = 1 øàã îáõîäà). 
##################################################### 
# WW  W  WW   AA    LL     Kk KK  EE  EE  RRR       # 
# WW  W  WW  AA A   LL     Kk K   EEE     R  R      # 
# WW  W  WW  AA A   LL     KKK    EEEEE   R R       # 
# WW WW  WW  AAAA   LL     KKK    EEE     RRR       # 
#  WWW WWW  AA   A   LLLL  KK Kk  EE  EE  R  RR     # 
#################################################### 
#var Prec=0 
var MaxTraceDistance=10 
var Speed=2 
var StepTimeOut=300 

Sub Walker(GoX,GoY,Prec) 
  UO.SetGlobal("Logging","0") 
  UO.SetGlobal("BlindWalk","0") 
  var LastDir 
  UO.SetGlobal("GlobalGoX",str(GoX)) 
  UO.SetGlobal("GlobalGoY",str(GoY)) 
  while not IsEnd(GoX,GoY,Prec) 
    LogInfo('Just walking') 
    LastDir=GoUntilHit(GoX,GoY,Prec) 
    if not IsEnd(GoX,GoY,Prec) then 
      LogInfo('Tracing') 
      FullAroundTrace(LastDir,GoX,GoY,Prec) 
    end if 
  wend 
end sub 

Sub FullAroundTrace(StartDir,GoX,GoY,Prec) 
  var LineX=UO.GetX() 
  var LineY=UO.GetY() 
  var CurDir=StartDir 
  var Direction=CountDirection(GoX,GoY,CurDir,Prec) 
  var StartX,StartY 
  var MovesDone=0 
  repeat 
    StartX=UO.GetX() 
    StartY=UO.GetY() 
    CurDir=Tracer(CurDir,Direction,Prec) 
    if (CurDir==GetDir(GoX,GoY,Prec)) then 
      return 
    endif 
    if MovesDone>0 and PrevMoveCross(GetDirToDir(UO.GetDir(),Prec),LineX,LineY,GoX,GoY,StartX,StartY,Prec) then 
      return 
    end if 
    MovesDone=MovesDone+1 
    CurDir=AddToDir(CurDir,-Direction,Prec) 
  until MovesDone>MaxTraceDistance 
end sub 

Sub CountDirection(GoX,GoY,StartDir,Prec) 
  var GoDir=GetDir(GoX,GoY,Prec) 
  var MyX=UO.GetX() 
  var MyY=UO.GetY() 
  if GoDir<StartDir then 
    return -1 
  end if 
  if GoDir>StartDir then 
    return 1 
  end if 
  if Abs(MyX-GoX)>Abs(MyY-GoY) then 
    if (GoDir==3 and GoY>MyY) OR (GoDir==7 and GoY<MyY) then 
      return -1 
    else 
      return 1 
    end if 
  else 
    if (GoDir==1 and GoX<MyX) or (GoDir==5 and GoX>MyX) then 
      return -1 
    else 
      return 1 
    end if 
  end if 
end sub 

Sub PrevMoveCross(Dir,x1,y1,x2,y2,StartX,StartY,Prec) 
  var x3,y3,x4,y4 
  x3=StartX 
  y3=StartY 
  x4=StartX+(XFromDir(Dir)-StartX)*Speed 
  y4=StartY+(YFromDir(Dir)-StartY)*Speed 
  return LinesCrossing(x1,y1,x2,y2,x3,y3,x4,y4,Prec) 
end sub 

Sub LinesCrossing(x1,y1,x2,y2,x3,y3,x4,y4,Prec) 
  if x1==x3 and y1==y3 then 
    return false 
  end if 
  var z1=(x3-x1)*(y2-y1)-(y3-y1)*(x2-x1) 
  var z2=(x4-x1)*(y2-y1)-(y4-y1)*(x2-x1) 
  if z1*z2>0 then 
    return false 
  else 
    LogInfo('Vector info:') 
    LogInfo('x1= '+str(x1)) 
    LogInfo('y1= '+str(y1)) 
    LogInfo('x2= '+str(x2)) 
    LogInfo('y2= '+str(y2)) 
    LogInfo('x3= '+str(x3)) 
    LogInfo('y3= '+str(y3)) 
    LogInfo('x4= '+str(x4)) 
    LogInfo('y4= '+str(y4)) 
    return true 
  end if 
end sub 

Sub IsDiap(X,X0,X1,Prec) 
  if X<=X0+Prec and X>=X1-Prec OR X>=X0-Prec and X<=X1+Prec then 
    return true 
  end if 
  return false 
end sub 

Sub GoUntilHit(GoX,GoY,Prec) 
  var LastDir 
  LastDir=GetDir(GoX,GoY,Prec) 
  var CouldMove 
  repeat 
    LastDir=GetDir(GoX,GoY,Prec) 
    if LastDir<>0 and not IsEnd(GoX,GoY,Prec) then 
      CouldMove=TryDir(LastDir,Prec) 
    end if 
  until LastDir==0 or IsEnd(GoX,GoY,Prec) or not CouldMove 
  return LastDir 
end sub 

Sub IsEnd(GoX,GoY,Prec) 
  if Abs(UO.GetX()-GoX)<=Prec and Abs(UO.GetY()-GoY)<=Prec then 
    LogInfo('END FOUND') 
    return true 
  else 
    return false 
  end if 
end sub 

Sub GetDir(GoX,GoY,Prec) 
  var MyX=UO.GetX() 
  var MyY=UO.GetY() 
  var DiffX=Abs(UO.GetX()-GoX) 
  var DiffY=Abs(UO.GetY()-GoY) 
  var GoDir=0 
  if (DiffX/(DiffY+0.1))>=2 then 
    if (MyX>GoX) then 
      GoDir=7 
    else 
      GoDir=3 
    end if 
  else 

  if (DiffY/(DiffX+0.1))>=2 then 
    if (MyY>GoY) then 
      GoDir=5 
    else 
      GoDir=1 
    end if 
  else 
  
  if (MyX>GoX) and (MyY>GoY) then 
    GoDir=6 
  else 
  if (MyX>GoX) and (MyY<GoY) then 
    GoDir=8 
  else 
  if (MyX<GoX) and (MyY>GoY) then 
    GoDir=4 
  else 
  if (MyX<GoX) and (MyY<GoY) then 
    GoDir=2 
  end if 
  end if 
  end if 
  end if 
  end if 
  end if 
  return GoDir 
end sub 

Sub Tracer(StartDir,Direction,Prec) 
  var CurDir=StartDir 
  var Result 
  repeat 
    Result=TryDir(CurDir,Prec) 
    if not Result then 
      CurDir=AddToDir(CurDir,Direction,Prec) 
    end if 
  until Result 
  return Result 
end sub 

Sub AddToDir(Dir,Cnt,Prec) 
  var NewDir=Dir 
  NewDir=NewDir+Cnt 
  while NewDir>8 
    NewDir=NewDir-8 
  wend 
  while NewDir<1 
    NewDir=NewDir+8 
  wend 
  return NewDir 
end sub 

Sub TryDir(Dir,Prec) 
  var BegX=UO.GetX() # Ia?aeuiia O 
  var BegY=UO.GetY() # Ia?aeuiia Y 
  var Counter=0 
  var GoX=BegX 
  var GoY=BegY 
  GoX=XFromDir(Dir) 
  GoY=YFromDir(Dir) 
  if not IsPass(GoX,GoY) then 
    LogInfo(str(GoX)+':'+str(GoY)+' is not passable') 
    return false 
  end if 
  return TurnAndGoDir(Dir,Prec) 
end sub 

Sub XFromDir(Dir) 
  if Dir==2 OR Dir==3 Or Dir==4 then 
    return (UO.GetX()+1) 
  end if 
  if Dir==6 OR Dir==7 Or Dir==8 then 
    return (UO.GetX()-1) 
  end if 
  return (UO.GetX()) 
end sub 

Sub YFromDir(Dir) 
  if Dir==8 OR Dir==1 Or Dir==2 then 
    return (UO.GetY()+1) 
  end if 
  if Dir==4 OR Dir==5 Or Dir==6 then 
    return (UO.GetY()-1) 
  end if 
  return (UO.GetY()) 
end sub 

Sub TurnAndGoDir(Dir,Prec) 
  var StartDir=GetDirToDir(UO.GetDir(),Prec) 
  var StartX=UO.GetX() 
  var StartY=UO.GetY() 
  var EndDir 
  var Counter=0 
  GoDir(Dir,Prec) 
  repeat 
    EndDir=GetDirToDir(UO.GetDir(),Prec) 
    wait(100) 
    Counter=Counter+1 
  until StartDir<>EndDir or StartY<>UO.GetY() or StartX<>UO.GetX() or Counter>=8 
  if Counter>=8 then 
  return 0 
  end if 
  if StartY<>UO.GetY() or StartX<>UO.GetX() then 
  return Dir 
  else 
  GoDir(Dir,Prec) 
    repeat 
      wait(100) 
      Counter=Counter+1 
    until StartY<>UO.GetY() or StartX<>UO.GetX() or Counter>=StepTimeOut/100 
    if Counter>=StepTimeOut/100 then 
      LogInfo('Step timeout reached') 
      return 0 
    else 
      return Dir 
    end if 
  end if 
end sub 

Sub GetDirToDir(GotDir,Prec) 
   var ChangedDir=-GotDir 
   ChangedDir=AddToDir(ChangedDir,5,Prec) 
   return ChangedDir 
end sub 

Sub DirToInj(Dir) 
   dim Dirs[9] 
   Dirs[1]=1 
   Dirs[2]=2 
   Dirs[3]=3 
   Dirs[4]=6 
   Dirs[5]=9 
   Dirs[6]=8 
   Dirs[7]=7 
   Dirs[8]=4 

   return (Dirs[Dir]) 
end sub 

Sub GoDir(Dir,Prec) 
   dim Dirs[9] 
   Dirs[1]=35 
   Dirs[2]=40 
   Dirs[3]=34 
   Dirs[4]=39 
   Dirs[5]=33 
   Dirs[6]=38 
   Dirs[7]=36 
   Dirs[8]=37 

   var DistanceX=Abs(UO.GetX()-val(UO.GetGlobal("GlobalGoX"))) 
   var DistanceY=Abs(UO.GetY()-val(UO.GetGlobal("GlobalGoY"))) 
   var GoDistance 
   if (DistanceX-Prec)<Speed then 
      GoDistance=DistanceX-Prec 
   else 
      if (DistanceY-Prec)<Speed then 
         GoDistance=DistanceY-Prec 
      else 
         GoDistance=Speed 
      endif 
   endif 

   UO.Press(Dirs[Dir],GoDistance) 
end sub 

Sub IsPass(X,Y) 
  if UO.GetGlobal("BlindWalk") then 
    return true 
  endif 

   dim Types[60] 
   Types[1]=3 
   Types[2]=25 
   Types[3]=51 
   Types[4]=63 
   Types[5]=113 
   Types[6]=140 
   Types[7]=172 
   Types[8]=219 
   Types[9]=232 
   Types[10]=235 
   Types[11]=239 
   Types[12]=243 
   Types[13]=248 
   Types[14]=251 
   Types[15]=264 
   Types[16]=267 
   Types[17]=282 
   Types[18]=289 
   Types[19]=321 
   Types[20]=379 
   Types[21]=420 
   Types[22]=440 
   Types[23]=476 
   Types[24]=499 
   Types[25]=513 
   Types[26]=542 
   Types[27]=578 
   Types[28]=586 
   Types[29]=622 
   Types[30]=700 
   Types[31]=804 
   Types[32]=1740 
   Types[33]=1758 
   Types[34]=1770 
   Types[35]=1779 
   Types[36]=1779 
   Types[37]=1881 
   Types[38]=1886 
   Types[39]=1801 
   Types[40]=1805 
   Types[41]=1813 
   Types[42]=1820 
   Types[43]=1831 
   Types[44]=1833 
   Types[45]=1843 
   Types[46]=1850 
   Types[47]=1873 
   Types[48]=1876 
   Types[49]=1885 
   Types[50]=1888 
   Types[51]=1946 
   Types[52]=1969 
   Types[53]=2500 
   Types[54]=2539 
  
  for var i=1 TO 53 STEP 2 
    if UO.PrivateGetTile(X,Y,-1,Types[i],Types[i+1]) then 
      return true 
    end if 
  next 
  return false 
end sub 

Sub LogInfo(Line) 
  if not UO.GetGlobal("Logging")=="0" then 
    UO.TextOpen() 
    UO.TextPrint(str(UO.GetX())+":"+str(UO.GetY())+" - "+Line); 
  end if 
end sub 

Sub Abs(X) 
  if X>0 then 
    return X 
  else 
    return (-X) 
  end if 
end sub

Posted: 2007-11-07 19:56:27
by Destruction
Не дублируй.

Closed & Trashed.