Anything and all.
Moderators: Murderator+ , Murderator
Lui Vegas
Posts: 7 Joined: 2007-09-27 22:10:42
Post
by Lui Vegas » 2007-09-27 22:20:01
Дали мне значит скрипт на сортировку, рабочий. Отредактил его под себя и вуаля, он перестал работать
Пишет ошибку Line 41: parse error
Ошибку в упор не вижу
41 линия - I[1] = '0x1410'# Platemail Arms
Code: Select all
sub Separation() ;============================================================================== Var Trash = '0x40EC7EAE'# Мешок с мусором Var Gems = '0x401A27D2'# Мешок для драгоценных камней Var Ironmongery = '0x401A0B54'# Мешок для железных изделий Var Jewellery = '0x401A1092'# Мешок для бижутерии Var Other = '0x40972A10'# Мешок для всего остольного ;============================================================================== ;------------------------------------------------ ; Драгоценные камни ;------------------------------------------------ DIM G[9] Var A G[1] = '0x0F26'# Granates, Diamonds G[2] = '0x0F25'# Ambers G[3] = '0x0F13'# Rubys G[4] = '0x0F11'# Sapphires G[5] = '0x0F18'# Tourmalines G[6] = '0x0F15'# Citrines G[7] = '0x0F10'# Emeralds G[8] = '0x0F16'# Amethysts UO.Print("[Gems] In process...") Wait(1000) For A=1 to 9 UO.FindType(G[A],-1,Trash) Wait(200) UO.MoveItem('finditem',0,Gems') Next Wait(1000) ;------------------------------------------------ ; Железные изделия ;------------------------------------------------ DIM I[90] Var B I[1] = '0x1410'# Platemail Arms I[2] = '0x1411'# Platemail Legs I[3] = '0x1412'# Platemail Helm I[4] = '0x1413'# Platemail Gorget I[5] = '0x1414'# Platemail Gloves I[6] = '0x1415'# Platemail Chest I[7] = '0x1417'# Platemail Arms I[8] = '0x141A'# Platemail Legs I[9] = '0x1419'# Platemail Helm I[10] = '0x1418'# Platemail Gloves I[11] = '0x1416'# Platemail Chest ;------------------------------------------------ I[12] = '0x13BB'# Chainmail Coif I[13] = '0x13BE'# Chainmail Leggings I[14] = '0x13BF'# Chainmail Tunic I[15] = '0x13C0'# Chainmail Coif I[16] = '0x13C3'# Chainmail Leggings I[17] = '0x13C4'# Chainmail Tunic ;------------------------------------------------ I[18] = '0x13EE'# Ringmail Sleeves I[19] = '0x13EB'# Ringmail Gloves I[20] = '0x13EC'# Ringmail Tunic I[21] = '0x13F0'# Ringmail Leggings I[22] = '0x13EF'# Ringmail Sleeves I[23] = '0x13F2'# Ringmail Gloves I[24] = '0x13ED'# Ringmail Tunic I[25] = '0x13F1'# Ringmail Leggings ;------------------------------------------------ I[26] = '0x1B76'# Heater Shield I[27] = '0x1B74'# Kite Metal Shield I[28] = '0x1B7B'# Metal Shield I[29] = '0x1B77'# Heater Shield I[30] = '0x1B75'# Kite Metal Shield ;------------------------------------------------ I[31] = '0x1408'# Close Helm I[32] = '0x140A'# Helmet I[33] = '0x140C'# Bascinet I[34] = '0x140E'# Nose Helm I[35] = '0x1409'# Close Helm I[36] = '0x140B'# Helmet I[37] = '0x140D'# Bascinet I[38] = '0x140F'# Nose Helm ;------------------------------------------------ I[39] = '0x0F49'# Axe I[40] = '0x0F47'# Battle Axe I[41] = '0x0F4B'# Double Axe I[42] = '0x0F45'# Executioner's Axe I[43] = '0x0F43'# Hatchet I[44] = '0x13FA'# Large Battle Axe I[45] = '0x1442'# Two Handed Axe I[46] = '0x0F5E'# Broad Sword I[47] = '0x1440'# Cutlass I[48] = '0x13FE'# Katana I[49] = '0x0F60'# Long Sword I[50] = '0x13B5'# Scimitar I[51] = '0x13B9'# Viking Sword I[52] = '0x0F4D'# Bardiche I[53] = '0x143E'# Halberd I[54] = '0x0F4A'# Axe I[55] = '0x0F48'# Battle Axe I[56] = '0x0F4C'# Double Axe I[57] = '0x0F46'# Executioner's Axe I[58] = '0x0F44'# Hatchet I[59] = '0x13FB'# Large Battle Axe I[60] = '0x1443'# Two Handed Axe I[61] = '0x0F5F'# Broad Sword I[62] = '0x1441'# Cutlass I[63] = '0x13FF'# Katana I[64] = '0x0F61'# Long Sword I[65] = '0x13B6'# Scimitar I[66] = '0x13BA'# Viking Sword I[67] = '0x0F4E'# Bardiche I[68] = '0x143F'# Halberd ;------------------------------------------------ I[69] = '0x13AF'# War Axe I[70] = '0x143C'# Hammer Pick I[71] = '0x0F5C'# Mace I[72] = '0x143A'# Maul I[73] = '0x1438'# War Hammer I[74] = '0x1406'# War Mace I[75] = '0x13B0'# War Axe I[76] = '0x143D'# Hammer Pick I[77] = '0x0F5D'# Mace I[78] = '0x143B'# Maul I[79] = '0x1439'# War Hammer I[80] = '0x1407'# War Mace ;------------------------------------------------ I[81] = '0x1400'# Kryss I[82] = '0x0E87'# Pitchfork I[83] = '0x1402'# Short Spear I[84] = '0x0F62'# Spear I[85] = '0x1404'# War Fork I[86] = '0x1401'# Kryss I[87] = '0x0E88'# Pitchfork I[88] = '0x1403'# Short Spear I[89] = '0x0F63'# Spear I[90] = '0x1405'# War Fork UO.Print("[Ironmongery] In process...") Wait(2000) For B=1 to 90 UO.FindType(I[B],-1,Trash) Wait(200) UO.MoveItem('finditem',0,Ironmongery') Next Wait(1000) ;------------------------------------------------ ; Бижутерия ;------------------------------------------------ DIM J[2] Var C J[1] = '0x1F09'# Rings J[2] = '0x1F07'# Earrings UO.Print("[Jewellery] In process...") Wait(2000) For C=1 to 2 UO.FindType(J[C],-1,Trash) Wait(200) UO.MoveItem('finditem',0,Jewellery') Next Wait(1000) ;------------------------------------------------ ; Все остольное ;------------------------------------------------ DIM O[3] Var D O[1] = '0x14FB'# Lockpicks O[2] = '0x14EF'# Deeds, Reagent's Pack O[3] = '0x09AA'# Pandorra's Box UO.Print("[Other] In process...") Wait(2000) For D=1 to 3 UO.FindType(O[D],-1,Trash) Wait(200) UO.MoveItem('finditem',0,Other') Next Wait(1000) Until not UO.FindCount() UO.Print("Finished") End sub
ZeroDX
Posts: 718 Joined: 2006-12-08 10:51:50
Location: Москва
Contact:
Post
by ZeroDX » 2007-09-28 06:13:26
Типо вот тебе пример массива
Code: Select all
DIM Bugaga[4] Bugaga[0] = '0x0000'#Типо № 0, а не 1 =) Bugaga[1] = '0x0000' Bugaga[2] = '0x0000' Bugaga[3] = '0x0000'
Lui Vegas
Posts: 7 Joined: 2007-09-27 22:10:42
Post
by Lui Vegas » 2007-09-28 11:51:36
ZeroDX wrote: Типо вот тебе пример массива
Code: Select all
DIM Bugaga[4] Bugaga[0] = '0x0000'#Типо № 0, а не 1 =) Bugaga[1] = '0x0000' Bugaga[2] = '0x0000' Bugaga[3] = '0x0000'
Не думаю, что дело в этом... скрипт до этого работал с № 1
З.Ы. Проверил, все равно тоже самое...
ZeroDX
Posts: 718 Joined: 2006-12-08 10:51:50
Location: Москва
Contact:
Post
by ZeroDX » 2007-09-28 15:41:20
Code: Select all
DIM G[9] Var A G[1] = '0x0F26'# Granates, Diamonds G[2] = '0x0F25'# Ambers G[3] = '0x0F13'# Rubys G[4] = '0x0F11'# Sapphires G[5] = '0x0F18'# Tourmalines G[6] = '0x0F15'# Citrines G[7] = '0x0F10'# Emeralds G[8] = '0x0F16'# Amethysts
Все дело в переменной. У тебя в массиве 9 типов, а присутствует всего 8. Попробуй поставить либо переменную вынести за пределы массива и с как я предлогал с 0 начать, либо DIM I[91] сделать
Lui Vegas
Posts: 7 Joined: 2007-09-27 22:10:42
Post
by Lui Vegas » 2007-09-28 19:58:52
Все поправил как ты сказал, но ошибка остается. Либо я тормоз, либо не высыпаюсь
Code: Select all
sub Separation() ;============================================================================== Var Trash = '0x40EC7EAE'# Мешок с мусором Var Gems = '0x401A27D2'# Мешок для драгоценных камней Var Ironmongery = '0x401A0B54'# Мешок для железных изделий Var Jewellery = '0x401A1092'# Мешок для бижутерии Var Other = '0x40972A10'# Мешок для всего остольного ;============================================================================== ;------------------------------------------------ ; Драгоценные камни ;------------------------------------------------ DIM G[8] Var A G[0] = '0x0F26'# Granates, Diamonds G[1] = '0x0F25'# Ambers G[2] = '0x0F13'# Rubys G[3] = '0x0F11'# Sapphires G[4] = '0x0F18'# Tourmalines G[5] = '0x0F15'# Citrines G[6] = '0x0F10'# Emeralds G[7] = '0x0F16'# Amethysts UO.Print("[Gems] In process...") Wait(1000) For A=0 to 7 UO.FindType(G[A],-1,Trash) Wait(200) UO.MoveItem('finditem',0,Gems') Next Wait(1000) ;------------------------------------------------ ; Железные изделия ;------------------------------------------------ DIM I[90] Var B I[0] = '0x1410'# Platemail Arms I[1] = '0x1411'# Platemail Legs I[2] = '0x1412'# Platemail Helm I[3] = '0x1413'# Platemail Gorget I[4] = '0x1414'# Platemail Gloves I[5] = '0x1415'# Platemail Chest I[6] = '0x1417'# Platemail Arms I[7] = '0x141A'# Platemail Legs I[8] = '0x1419'# Platemail Helm I[9] = '0x1418'# Platemail Gloves I[10] = '0x1416'# Platemail Chest ;------------------------------------------------ I[11] = '0x13BB'# Chainmail Coif I[12] = '0x13BE'# Chainmail Leggings I[13] = '0x13BF'# Chainmail Tunic I[14] = '0x13C0'# Chainmail Coif I[15] = '0x13C3'# Chainmail Leggings I[16] = '0x13C4'# Chainmail Tunic ;------------------------------------------------ I[17] = '0x13EE'# Ringmail Sleeves I[18] = '0x13EB'# Ringmail Gloves I[19] = '0x13EC'# Ringmail Tunic I[20] = '0x13F0'# Ringmail Leggings I[21] = '0x13EF'# Ringmail Sleeves I[22] = '0x13F2'# Ringmail Gloves I[23] = '0x13ED'# Ringmail Tunic I[24] = '0x13F1'# Ringmail Leggings ;------------------------------------------------ I[25] = '0x1B76'# Heater Shield I[26] = '0x1B74'# Kite Metal Shield I[27] = '0x1B7B'# Metal Shield I[28] = '0x1B77'# Heater Shield I[29] = '0x1B75'# Kite Metal Shield ;------------------------------------------------ I[30] = '0x1408'# Close Helm I[31] = '0x140A'# Helmet I[32] = '0x140C'# Bascinet I[33] = '0x140E'# Nose Helm I[34] = '0x1409'# Close Helm I[35] = '0x140B'# Helmet I[36] = '0x140D'# Bascinet I[37] = '0x140F'# Nose Helm ;------------------------------------------------ I[38] = '0x0F49'# Axe I[39] = '0x0F47'# Battle Axe I[40] = '0x0F4B'# Double Axe I[41] = '0x0F45'# Executioner's Axe I[42] = '0x0F43'# Hatchet I[43] = '0x13FA'# Large Battle Axe I[44] = '0x1442'# Two Handed Axe I[45] = '0x0F5E'# Broad Sword I[46] = '0x1440'# Cutlass I[47] = '0x13FE'# Katana I[48] = '0x0F60'# Long Sword I[49] = '0x13B5'# Scimitar I[50] = '0x13B9'# Viking Sword I[51] = '0x0F4D'# Bardiche I[52] = '0x143E'# Halberd I[53] = '0x0F4A'# Axe I[54] = '0x0F48'# Battle Axe I[55] = '0x0F4C'# Double Axe I[56] = '0x0F46'# Executioner's Axe I[57] = '0x0F44'# Hatchet I[58] = '0x13FB'# Large Battle Axe I[59] = '0x1443'# Two Handed Axe I[60] = '0x0F5F'# Broad Sword I[61] = '0x1441'# Cutlass I[62] = '0x13FF'# Katana I[63] = '0x0F61'# Long Sword I[64] = '0x13B6'# Scimitar I[65] = '0x13BA'# Viking Sword I[66] = '0x0F4E'# Bardiche I[67] = '0x143F'# Halberd ;------------------------------------------------ I[68] = '0x13AF'# War Axe I[69] = '0x143C'# Hammer Pick I[70] = '0x0F5C'# Mace I[71] = '0x143A'# Maul I[72] = '0x1438'# War Hammer I[73] = '0x1406'# War Mace I[74] = '0x13B0'# War Axe I[75] = '0x143D'# Hammer Pick I[76] = '0x0F5D'# Mace I[77] = '0x143B'# Maul I[78] = '0x1439'# War Hammer I[79] = '0x1407'# War Mace ;------------------------------------------------ I[80] = '0x1400'# Kryss I[81] = '0x0E87'# Pitchfork I[82] = '0x1402'# Short Spear I[83] = '0x0F62'# Spear I[84] = '0x1404'# War Fork I[85] = '0x1401'# Kryss I[86] = '0x0E88'# Pitchfork I[87] = '0x1403'# Short Spear I[88] = '0x0F63'# Spear I[89] = '0x1405'# War Fork UO.Print("[Ironmongery] In process...") Wait(2000) For B=0 to 89 UO.FindType(I[B],-1,Trash) Wait(200) UO.MoveItem('finditem',0,Ironmongery') Next Wait(1000) ;------------------------------------------------ ; Бижутерия ;------------------------------------------------ DIM J[2] Var C J[0] = '0x1F09'# Rings J[1] = '0x1F07'# Earrings UO.Print("[Jewellery] In process...") Wait(2000) For C=0 to 1 UO.FindType(J[C],-1,Trash) Wait(200) UO.MoveItem('finditem',0,Jewellery') Next Wait(1000) ;------------------------------------------------ ; Все остольное ;------------------------------------------------ DIM O[4] Var D O[0] = '0x14FB'# Lockpicks O[1] = '0x14EF'# Deeds, Reagent's Pack O[2] = '0x09AA'# Pandorra's Box O[3] = '0x1869'# Weapon Enchant UO.Print("[Other] In process...") Wait(2000) For D=0 to 3 UO.FindType(O[D],-1,Trash) Wait(200) UO.MoveItem('finditem',0,Other') Next Wait(1000) Until not UO.FindCount() UO.Print("Finished") End sub
Scripts Writer
Posts: 2259 Joined: 2005-04-19 18:00:29
Location: Московская область
Contact:
Post
by Scripts Writer » 2007-09-28 20:11:29
Закрывающую ковычку в uo.MoveItem() третьим параметром везде убери
Почему until not uo.FindCount() без repeat?
Code: Select all
sub Separation() UO.Print("[Gems] In process...") Wait(1000) For A=0 to 7 Next Wait(1000) UO.Print("[Ironmongery] In process...") Wait(2000) For B=0 to 89 Next Wait(1000) UO.Print("[Jewellery] In process...") Wait(2000) For C=0 to 1 Next Wait(1000) UO.Print("[Other] In process...") Wait(2000) For D=0 to 3 Next Until not UO.FindCount() End sub
Lui Vegas
Posts: 7 Joined: 2007-09-27 22:10:42
Post
by Lui Vegas » 2007-09-28 21:19:14
1. Кавычьки поправил.
2. Последний Next удалил, так как он не нужен.
3. Если поставить Repeat, то он будет повторять скрипт без конца, а мне нужно, чтобы он отключался если в мешке больше нету прописаных вещей
4. После того как удалил лишнии третьи кавычки в MoveItem, скрипт стал писать "Unhandled exception in parser".
Last edited by
Lui Vegas on 2007-09-28 21:23:03, edited 1 time in total.
Scripts Writer
Posts: 2259 Joined: 2005-04-19 18:00:29
Location: Московская область
Contact:
Post
by Scripts Writer » 2007-09-28 21:22:56
Изучай инжект и уроки,-они не просто так написаны были и тогда меньше времени будешь тратить как на поиск так и на корректировку.
п.с. убери енд саб, он тоже лишний
Lui Vegas
Posts: 7 Joined: 2007-09-27 22:10:42
Post
by Lui Vegas » 2007-09-28 21:27:28
Ну ладно, Next вернул. Что делать с Unhandled exception in parser?
Scripts Writer
Posts: 2259 Joined: 2005-04-19 18:00:29
Location: Московская область
Contact:
Post
by Scripts Writer » 2007-09-28 21:28:22
Ладно/Не ладно дело твоё. Я тебе сказал что делать, удачи в познаниях или ожиданиях
Lui Vegas
Posts: 7 Joined: 2007-09-27 22:10:42
Post
by Lui Vegas » 2007-09-28 21:31:02
Scripts Writer wrote: Ладно/Не ладно дело твоё. Я тебе сказал что делать, удачи в познаниях или ожиданиях
Хех, спасибо и на этом
ZeroDX
Posts: 718 Joined: 2006-12-08 10:51:50
Location: Москва
Contact:
Post
by ZeroDX » 2007-09-29 00:24:08
Вот пробуй. Сори что коменты потёр (не люблю я когда скрипт что-то "разрывает".. Глаз не радует)
Code: Select all
sub Separation() Var Trash = '0x40EC7EAE'# Мешок с мусором Var Gems = '0x401A27D2'# Мешок для драгоценных камней Var Ironmongery = '0x401A0B54'# Мешок для железных изделий Var Jewellery = '0x401A1092'# Мешок для бижутерии Var Other = '0x40972A10'# Мешок для всего остольного Var A, Z DIM G[8] G[0] = 0x0F26 # Granates, Diamonds G[1] = 0x0F25 # Ambers G[2] = 0x0F13 # Rubys G[3] = 0x0F11 # Sapphires G[4] = 0x0F18 # Tourmalines G[5] = 0x0F15 # Citrines G[6] = 0x0F10 # Emeralds G[7] = 0x0F16 # Amethysts UO.Print("[Gems] In process...") Wait(1000) UO.SetReceivingContainer(Gems) Wait(500) For A = 0 to 7 Z = 0 Repeat UO.FindType(G[A], -1, trash) If UO.GetQuantity('finditem') > 0 then UO.Grab('0', 'finditem') Wait(500) Else Z = 1 Endif Until Z == 1 Next UO.UnSetReceivingContainer() Wait(1000) DIM I[90] I[0] = '0x1410'# Platemail Arms I[1] = '0x1411'# Platemail Legs I[2] = '0x1412'# Platemail Helm I[3] = '0x1413'# Platemail Gorget I[4] = '0x1414'# Platemail Gloves I[5] = '0x1415'# Platemail Chest I[6] = '0x1417'# Platemail Arms I[7] = '0x141A'# Platemail Legs I[8] = '0x1419'# Platemail Helm I[9] = '0x1418'# Platemail Gloves I[10] = '0x1416'# Platemail Chest I[11] = '0x13BB'# Chainmail Coif I[12] = '0x13BE'# Chainmail Leggings I[13] = '0x13BF'# Chainmail Tunic I[14] = '0x13C0'# Chainmail Coif I[15] = '0x13C3'# Chainmail Leggings I[16] = '0x13C4'# Chainmail Tunic I[17] = '0x13EE'# Ringmail Sleeves I[18] = '0x13EB'# Ringmail Gloves I[19] = '0x13EC'# Ringmail Tunic I[20] = '0x13F0'# Ringmail Leggings I[21] = '0x13EF'# Ringmail Sleeves I[22] = '0x13F2'# Ringmail Gloves I[23] = '0x13ED'# Ringmail Tunic I[24] = '0x13F1'# Ringmail Leggings I[25] = '0x1B76'# Heater Shield I[26] = '0x1B74'# Kite Metal Shield I[27] = '0x1B7B'# Metal Shield I[28] = '0x1B77'# Heater Shield I[29] = '0x1B75'# Kite Metal Shield I[30] = '0x1408'# Close Helm I[31] = '0x140A'# Helmet I[32] = '0x140C'# Bascinet I[33] = '0x140E'# Nose Helm I[34] = '0x1409'# Close Helm I[35] = '0x140B'# Helmet I[36] = '0x140D'# Bascinet I[37] = '0x140F'# Nose Helm I[38] = '0x0F49'# Axe I[39] = '0x0F47'# Battle Axe I[40] = '0x0F4B'# Double Axe I[41] = '0x0F45'# Executioner's Axe I[42] = '0x0F43'# Hatchet I[43] = '0x13FA'# Large Battle Axe I[44] = '0x1442'# Two Handed Axe I[45] = '0x0F5E'# Broad Sword I[46] = '0x1440'# Cutlass I[47] = '0x13FE'# Katana I[48] = '0x0F60'# Long Sword I[49] = '0x13B5'# Scimitar I[50] = '0x13B9'# Viking Sword I[51] = '0x0F4D'# Bardiche I[52] = '0x143E'# Halberd I[53] = '0x0F4A'# Axe I[54] = '0x0F48'# Battle Axe I[55] = '0x0F4C'# Double Axe I[56] = '0x0F46'# Executioner's Axe I[57] = '0x0F44'# Hatchet I[58] = '0x13FB'# Large Battle Axe I[59] = '0x1443'# Two Handed Axe I[60] = '0x0F5F'# Broad Sword I[61] = '0x1441'# Cutlass I[62] = '0x13FF'# Katana I[63] = '0x0F61'# Long Sword I[64] = '0x13B6'# Scimitar I[65] = '0x13BA'# Viking Sword I[66] = '0x0F4E'# Bardiche I[67] = '0x143F'# Halberd I[68] = '0x13AF'# War Axe I[69] = '0x143C'# Hammer Pick I[70] = '0x0F5C'# Mace I[71] = '0x143A'# Maul I[72] = '0x1438'# War Hammer I[73] = '0x1406'# War Mace I[74] = '0x13B0'# War Axe I[75] = '0x143D'# Hammer Pick I[76] = '0x0F5D'# Mace I[77] = '0x143B'# Maul I[78] = '0x1439'# War Hammer I[79] = '0x1407'# War Mace I[80] = '0x1400'# Kryss I[81] = '0x0E87'# Pitchfork I[82] = '0x1402'# Short Spear I[83] = '0x0F62'# Spear I[84] = '0x1404'# War Fork I[85] = '0x1401'# Kryss I[86] = '0x0E88'# Pitchfork I[87] = '0x1403'# Short Spear I[88] = '0x0F63'# Spear I[89] = '0x1405'# War Fork UO.Print("[Ironmongery] In process...") Wait(2000) UO.SetReceivingContainer(Ironmongery) Wait(500) For A = 0 to 89 Z = 0 Repeat UO.FindType(I[A], -1, trash) If UO.GetQuantity('finditem') > 0 then UO.Grab('0', 'finditem') Wait(500) Else Z = 1 Endif Until Z == 1 Next UO.UnSetReceivingContainer() Wait(1000) DIM J[2] J[0] = '0x1F09'# Rings J[1] = '0x1F07'# Earrings UO.Print("[Jewellery] In process...") Wait(2000) UO.SetReceivingContainer(Jewellery) Wait(500) For A = 0 to 1 Z = 0 Repeat UO.FindType(J[A], -1, trash) If UO.GetQuantity('finditem') > 0 then UO.Grab('0', 'finditem') Wait(500) Else Z = 1 Endif Until Z == 1 Next UO.UnSetReceivingContainer() Wait(1000) DIM O[4] O[0] = '0x14FB'# Lockpicks O[1] = '0x14EF'# Deeds, Reagent's Pack O[2] = '0x09AA'# Pandorra's Box O[3] = '0x1869'# Weapon Enchant UO.Print("[Other] In process...") Wait(2000) UO.SetReceivingContainer(Other) Wait(500) For A = 0 to 3 Z = 0 Repeat UO.FindType(O[A], -1, trash) If UO.GetQuantity('finditem') > 0 then UO.Grab('0', 'finditem') Wait(500) Else Z = 1 Endif Until Z == 1 Next UO.UnSetReceivingContainer() Wait(1000) UO.Print("Finished") End sub
Lui Vegas
Posts: 7 Joined: 2007-09-27 22:10:42
Post
by Lui Vegas » 2007-09-29 09:24:44
Отлично работает! Всем спасибо за помощь.