UO.GetNotoriety([object]) not work on corpses?
Moderators: Murderator+, Murderator
UO.GetNotoriety([object]) not work on corpses?
as topic says, UO.GetNotoriety([object]) doesnt seem to work on corpses. I have a loot macro and want to make sure i dont accidently loot from blue player corpses (would be insta guard whacked in town), but UO.GetNotoriety([object]) always seems to return 0.