UO.GetNotoriety([object]) not work on corpses?

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Jimmy
Posts: 3
Joined: 2004-09-11 18:48:59

UO.GetNotoriety([object]) not work on corpses?

Post by Jimmy »

as topic says, UO.GetNotoriety([object]) doesnt seem to work on corpses. I have a loot macro and want to make sure i dont accidently loot from blue player corpses (would be insta guard whacked in town), but UO.GetNotoriety([object]) always seems to return 0.
Yoko
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Post by Yoko »

corpses have no notoriety, this was not predicted by UO protocol in developement time, so this is inner server variable
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