Now I have found another bug
There is really no n parameter in uo.TradeContainer().
Try this:
One trade window was opened.
uo.SetReceivingContainer(uo.TradeContainer(1,"left")) #Correct serial of the left trade box was printed on the screen
uo. ...
Search found 9 matches
- 2004-08-28 20:01:02
- Forum: Help
- Topic: Trade Menu with Player
- Replies: 15
- Views: 5060
- 2004-08-27 19:20:33
- Forum: Help
- Topic: Trade Menu with Player
- Replies: 15
- Views: 5060
- 2004-08-26 19:31:30
- Forum: Help
- Topic: Trade Menu with Player
- Replies: 15
- Views: 5060
- 2004-08-26 19:16:09
- Forum: Help
- Topic: Doubts about new set commands.
- Replies: 2
- Views: 1578
- 2004-08-25 18:35:26
- Forum: Help
- Topic: Trade Menu with Player
- Replies: 15
- Views: 5060
- 2004-07-12 11:49:33
- Forum: Help
- Topic: How to hide inj messages
- Replies: 2
- Views: 1712
How to hide inj messages
Inj messages sometimes spam my screen in game. Is there any way how to hide them?
I mean such messages as
"object xy updated: 0x0;
setfinddistance: x"
ect.
I mean such messages as
"object xy updated: 0x0;
setfinddistance: x"
ect.
- 2004-07-01 18:41:16
- Forum: Help
- Topic: How to run clients macro
- Replies: 2
- Views: 1639
- 2004-06-29 15:34:38
- Forum: Help
- Topic: How to run clients macro
- Replies: 2
- Views: 1639
How to run clients macro
Hi,
how can I run client's macro (targetnext) from inj script?
I tried uo.press(), but it only runs inj macros associated with inj hotkeys, but doesnt work with hotkeys used by client's macros.
I need something to indicate selected monsters. UO.click() which shows me their names is a bit ...
how can I run client's macro (targetnext) from inj script?
I tried uo.press(), but it only runs inj macros associated with inj hotkeys, but doesnt work with hotkeys used by client's macros.
I need something to indicate selected monsters. UO.click() which shows me their names is a bit ...