sub Loot() VAR i DIM Loot[2] Loot[0]=0x0F87; Eyes of newt Loot[1]=0x0F7E; Bones Loot[2]=0x1078; Skin AddObject() UO.UseObject('Body')
if UO.GetQuantity('Body') then UO.WaitTargetObject('Body') UO.WarMode ...