Search found 7 matches
- 2005-02-11 21:42:54
- Forum: Requests
- Topic: Automap tweaks
- Replies: 3
- Views: 3026
Automap tweaks
Now I want to thank U in the first place for adding the UOAM functions, I find them very useful. Although the houselogging does not display some houses (but that might be a problem of UOAM than of injection...) One problem I find disturbing is that when I use multi UO (I usually use 2 clients), then ...
- 2004-04-08 00:57:02
- Forum: Help
- Topic: object type
- Replies: 6
- Views: 31715
- 2004-04-08 00:26:14
- Forum: Help
- Topic: object type
- Replies: 6
- Views: 31715
- 2004-04-07 19:33:46
- Forum: Help
- Topic: object type
- Replies: 6
- Views: 31715
object type
OK, now I came to this problem, I need to use both invisibility and TMR potions in PvP combat, but these two have the same object types :
0x0F09 - This is TMR, EUO literat is XUF and the same goes for invisibility
So I cant use - UO.Usetype ("0x0F09") - because sometimes it uses TMR and ...
0x0F09 - This is TMR, EUO literat is XUF and the same goes for invisibility
So I cant use - UO.Usetype ("0x0F09") - because sometimes it uses TMR and ...
- 2004-04-07 00:23:10
- Forum: Help
- Topic: Multi + Injection?
- Replies: 4
- Views: 4919
- 2004-04-05 22:00:16
- Forum: Help
- Topic: Multi + Injection?
- Replies: 4
- Views: 4919
- 2004-04-05 15:00:03
- Forum: Help
- Topic: Multi + Injection?
- Replies: 4
- Views: 4919
Multi + Injection?
Hi, I need to run multiple instances of UO with injection, but the problem is that after patching the client (2.0.0 / I tried nightmare and yamuu ) the injection launcher wont recognize the client. I know there was a thread about this on the previous forum but I didnt find it in the downloadable ...