Search found 49 matches

by Lem
2005-02-28 14:49:39
Forum: Help
Topic: Communication between multiple injections.
Replies: 2
Views: 1141

yeah you can by setting global vars o by using user messages
by Lem
2005-02-15 18:57:20
Forum: General
Topic: array lenght :D!
Replies: 4
Views: 2040

lalla521 wrote:un po ^^

:O e cosa aspetti a darmi icq!? :P per pm,
oppure se ti và contattami tu, 160386572
by Lem
2005-02-13 22:50:31
Forum: General
Topic: array lenght :D!
Replies: 4
Views: 2040

lalla521 wrote:since array isn't dynamic, you know the lenght just by looking at the code...

termini tecnici eh? :P magari sai anche programmà!
by Lem
2005-02-13 15:21:32
Forum: Requests
Topic: Automap tweaks
Replies: 3
Views: 3022

anyway, maybe i got an idea.

if injection finds out another injection instance,
when it's queried by uoam with wm_user+202 msgs and it's not focused
it should query the other injection for ingame coords. (if the other uo is focused)

what about it?
by Lem
2005-02-13 15:06:55
Forum: Requests
Topic: Automap tweaks
Replies: 3
Views: 3022

is it possible with uoa to start multiple instances of uo?
by Lem
2005-02-08 23:03:14
Forum: Help
Topic: Last Source?
Replies: 1
Views: 938

last versions' sources are not released.
the last aviable source is of version 305 if i remember well.
by Lem
2005-02-03 14:14:20
Forum: General
Topic: Is there anyway of doing absolute target?
Replies: 9
Views: 3168

well most inj's commands support inner targeting.
like uo.cast("whatever","self")...

but i've never heard of "absolute target"
by Lem
2005-02-03 14:11:39
Forum: Requests
Topic: UOAM chat
Replies: 5
Views: 3354

yoko means if there is some option in uoam that disable reporting of chat msg to game window, and there is one indeed. at the UOAssist tab (in UOAM), uncheck: "Send notifications to game window".

unchecking this will cause UOAM to stop sending user msgs that cause
injection to report chat's text.
by Lem
2005-01-30 15:35:35
Forum: Help
Topic: Last target
Replies: 2
Views: 1125

if you mean injection's internal lasttarget pointer
then it can be set through uo.set("lasttarget","serial")
i think.
by Lem
2005-01-15 14:52:06
Forum: Help
Topic: purple potions & gray fish on toolbar
Replies: 4
Views: 1413

right now injection has some problem to handle graphical output on titlebars.
some parts of the code should have to be rewritten prbly anew.
so for the time being you may not add new
counters to uo's titlebar or change the existing ones.
by Lem
2005-01-09 02:31:36
Forum: General
Topic: AoS:SE Download URL needed
Replies: 29
Views: 8174

having a look at emule could be worth it

oddio lalla di dove sei !? ;_;
by Lem
2005-01-08 14:13:12
Forum: General
Topic: китайские билинзы для ксенона
Replies: 16
Views: 5251

nani...?
banzai!
by Lem
2005-01-07 21:24:33
Forum: General
Topic: New Clients
Replies: 16
Views: 4359

tutti de uod eh?
lol
by Lem
2005-01-05 19:16:00
Forum: Requests
Topic: always on top
Replies: 14
Views: 6419

systems prior to w2k won't support this,though
by Lem
2005-01-05 19:07:20
Forum: Requests
Topic: Suport for UOAM
Replies: 24
Views: 12030

exactly. anyway, wm_user+202 handlins is required since if uoam recognizes a UOASSIST-TP-MSG-WND it queries such window for ingame coords.
shortly said, uoam won't track your char if you don't return a proper WORD containing ingame coords.
that's a thing i noticed while coding.
by Lem
2005-01-04 12:01:07
Forum: General
Topic: i need a command about casting
Replies: 1
Views: 1214

penso che volendo potresti usare injournal
ad ogni modo sarebbe lunghetto e poco 'elegante'
by Lem
2005-01-02 00:20:26
Forum: Requests
Topic: Suport for UOAM
Replies: 24
Views: 12030

see, uoam cooperates with uoa/razor mostly through sending of user msgs to a window of a specified classname that uoa/razor owns. panic/unpanic functions and reporting of chat messages to game window for example, are coded this way.
160386572
by Lem
2005-01-01 22:28:10
Forum: Requests
Topic: Suport for UOAM
Replies: 24
Views: 12030

i coded smth like that some months ago without having to reverse uoam protocol or any of this kind of things.
by Lem
2004-10-24 19:24:46
Forum: Help
Topic: two script at the same time
Replies: 8
Views: 2073

synchronizing subroutines so that they don't try to commit
actions before the 'delay to perform another action' set by server
is elapsed? mmm i don't think it's possible.
if there is a way, it's not easy.
by Lem
2004-10-22 13:40:01
Forum: General
Topic: [Yoko] "warning: error in command"
Replies: 4
Views: 1854

...?