Hi, does anybody know how to remove these stupid symbols I: [Text] :I from CharPrinted text in new injection please?
I will only print my text. If I would like to have these symbols there, I can easily add it in my text string. But how to remove it?
Search found 14 matches
- 2016-04-29 14:29:41
- Forum: General
- Topic: CharPrint I: :I
- Replies: 0
- Views: 6211
- 2016-04-17 17:10:19
- Forum: General
- Topic: Grab fallen ammunition
- Replies: 0
- Views: 5070
Grab fallen ammunition
Hi,
I am playing on very old sphere 0.99za. There is a problem with fallen ammunition. This sphere is somehow buggy in handling fallen ammunition and new versions of injection are not able to grab some of this ammunition because these don't exist any more in object collection. In my opinion si it ...
I am playing on very old sphere 0.99za. There is a problem with fallen ammunition. This sphere is somehow buggy in handling fallen ammunition and new versions of injection are not able to grab some of this ammunition because these don't exist any more in object collection. In my opinion si it ...
- 2014-10-23 08:05:28
- Forum: General
- Topic: Move without use of keypress
- Replies: 0
- Views: 3179
Move without use of keypress
Hallo,
can someone advice me how to move player without use of UO.Keypress or how to disable that UO.Keypress runs script from hotkey eg home by move to the west. I tried to do this with UO.RClick but it moves with the player in random directions.
can someone advice me how to move player without use of UO.Keypress or how to disable that UO.Keypress runs script from hotkey eg home by move to the west. I tried to do this with UO.RClick but it moves with the player in random directions.
- 2014-10-10 14:14:52
- Forum: General
- Topic: Yoko with client 7.0.35.6
- Replies: 26
- Views: 10608
Re: Yoko with client 7.0.35.6
If I use any script.dll older than 16_3_2014, script bookmark is blank. I will test yet if track world items off eliminates the error with types. If yes then is there no other problem so far.
- 2014-10-10 12:13:36
- Forum: General
- Topic: Yoko with client 7.0.35.6
- Replies: 26
- Views: 10608
Re: Yoko with client 7.0.35.6
So there is some problem with types. If i login everything is ok. Usetype and FindCount works properly, reagent counter works and so on but after few minutes everything goes wrong and yoko is no more able execute usetype and count types quantity correctly. I can't find out what is the reason. Do you ...
- 2014-10-10 11:13:15
- Forum: General
- Topic: Yoko with client 7.0.35.6
- Replies: 26
- Views: 10608
Re: Yoko with client 7.0.35.6
I am already using script.dll from this version. I installed injection 16.3.2014 and only injection.dll replaced with file from version 25_01_2014.
So many thanks one more time. Settings i wrote above is functional also for other players.
So many thanks one more time. Settings i wrote above is functional also for other players.
- 2014-10-10 11:00:42
- Forum: General
- Topic: Yoko with client 7.0.35.6
- Replies: 26
- Views: 10608
Re: Yoko with client 7.0.35.6
And Clear Memory checkbox must be unchecked. If checked – items (in containers) in inj memory may be lost.
Ok I unchecked it.
I tried to use older script.dll from release 25_01_2014 accordant to injection.dll version which I am using but then if I click on the script bookmark, blank page appears ...
Ok I unchecked it.
I tried to use older script.dll from release 25_01_2014 accordant to injection.dll version which I am using but then if I click on the script bookmark, blank page appears ...
- 2014-10-10 09:35:36
- Forum: General
- Topic: Yoko with client 7.0.35.6
- Replies: 26
- Views: 10608
Re: Yoko with client 7.0.35.6
I used Venushja's injection.dll with newest version of injection (16_3_2014) and it runs. I checked Track world items and everything seems to be ok. I have no problem with use of types jet but I go test anymore. Thank you very much. I will report then if I find some problem.
- 2014-10-09 10:28:23
- Forum: General
- Topic: Yoko with client 7.0.35.6
- Replies: 26
- Views: 10608
Re: Yoko with client 7.0.35.6
Yes my client freezes too after few steps without encryption.
- 2014-10-08 16:29:22
- Forum: General
- Topic: Yoko with client 7.0.35.6
- Replies: 26
- Views: 10608
Yoko with client 7.0.35.6
Hallo,
our shard (0.56c-Nightly) has migrated and forced us to use client 7.0.35.6. Is there some possibility to run yoko with this client? Thanks for replies.
our shard (0.56c-Nightly) has migrated and forced us to use client 7.0.35.6. Is there some possibility to run yoko with this client? Thanks for replies.
- 2014-09-03 08:01:05
- Forum: Help
- Topic: How to recognize corpse type
- Replies: 5
- Views: 2530
Re: How to recognize corpse type
And some casual way exists? 
I thing I can look in to the body and search for IVM and KVF scrolls which every player carry on pvp on our shard. But its not absolutely precise.

I thing I can look in to the body and search for IVM and KVF scrolls which every player carry on pvp on our shard. But its not absolutely precise.
- 2014-09-02 09:32:47
- Forum: Help
- Topic: How to recognize corpse type
- Replies: 5
- Views: 2530
Re: How to recognize corpse type
I expected a little bit better answer but through that thank you.
I tried to figure it out with UO.GetNotoriety but this function returns any value.
I tried to figure it out with UO.GetNotoriety but this function returns any value.
- 2014-09-01 09:36:58
- Forum: Help
- Topic: How to recognize corpse type
- Replies: 5
- Views: 2530
Re: How to recognize corpse type
Ok I figured it out. Quantity is the key. It's an animation number. Human male is 400(0x0190) and female 401(0x0191). Now I need to recognize if a body is a player or NPC.
- 2014-09-01 09:02:59
- Forum: Help
- Topic: How to recognize corpse type
- Replies: 5
- Views: 2530
How to recognize corpse type
Hallo,
I need to recognize if a dead body is a humanoid corpse or not. Every corpse have type 0x2006 and I am not able to figure out which type of corpse lies on the ground. Can someone advice me please.
I advert that every body type have another quantity. Is it the key?
I need to recognize if a dead body is a humanoid corpse or not. Every corpse have type 0x2006 and I am not able to figure out which type of corpse lies on the ground. Can someone advice me please.
I advert that every body type have another quantity. Is it the key?