The explosion pot is not destroyed...Mirage wrote:if the object is destroyed, what you are doing a target?
It's a WarShard
The explosion pot is not destroyed...Mirage wrote:if the object is destroyed, what you are doing a target?
Could you post full code?ZeroDX wrote:uo.waittargetground(type,[color])
I still get "Auto target cancelled" and lose target when i run out of manaZeroDX wrote:waittarget must be before usetype
I am notZeroDX wrote:Do not perform any action between the occurrence of target and its indication
Thank you, this worked!ZeroDX wrote:follow this linkThis script uses your latest horseMirage wrote:вот еще интересный вариант.
you can remove some of linesCode: Select all
UO.MoveItem('_0x0F08',1,'lasthorse') UO.WarMode(0) UO.UseObject('lasthorse')
Cool, it workedZeroDX wrote:,info then target your horse
Sorry i am very noobZeroDX wrote:Try thisCode: Select all
sub Mount() var id_Horse = '0x12345678' ;<= ID If UO.ObjAtLayer('Horse') then UO.UseObject('self') else UO.UseObject(id_Horse) Endif Endsub