Search found 3 matches
- 2005-07-03 20:17:17
- Forum: Help
- Topic: UO.GetNotoriety([object]) not work on corpses?
- Replies: 1
- Views: 1003
UO.GetNotoriety([object]) not work on corpses?
as topic says, UO.GetNotoriety([object]) doesnt seem to work on corpses. I have a loot macro and want to make sure i dont accidently loot from blue player corpses (would be insta guard whacked in town), but UO.GetNotoriety([object]) always seems to return 0.
- 2005-07-03 13:26:32
- Forum: Requests
- Topic: Get client side X,Y co-ordinates, not wait for server?
- Replies: 5
- Views: 4489
- 2005-06-16 16:09:11
- Forum: Requests
- Topic: Get client side X,Y co-ordinates, not wait for server?
- Replies: 5
- Views: 4489
Get client side X,Y co-ordinates, not wait for server?
Just a thought...
Walking around is very slow when you must wait for server reply every step to make sure you have moved. Would it not be easy to just get the client side player co-ordinates from memory instantly (as new command), to check if you have moved, rather than waiting for server reply to ...
Walking around is very slow when you must wait for server reply every step to make sure you have moved. Would it not be easy to just get the client side player co-ordinates from memory instantly (as new command), to check if you have moved, rather than waiting for server reply to ...