Search found 3 matches

by Jimmy
2005-07-03 20:17:17
Forum: Help
Topic: UO.GetNotoriety([object]) not work on corpses?
Replies: 1
Views: 895

UO.GetNotoriety([object]) not work on corpses?

as topic says, UO.GetNotoriety([object]) doesnt seem to work on corpses. I have a loot macro and want to make sure i dont accidently loot from blue player corpses (would be insta guard whacked in town), but UO.GetNotoriety([object]) always seems to return 0.
by Jimmy
2005-07-03 13:26:32
Forum: Requests
Topic: Get client side X,Y co-ordinates, not wait for server?
Replies: 5
Views: 4138

Argh. Sorry i took so long to reply, i know how annying that is, i couldnt remember password, went to bed, then forgot all about it afterwards.

I use keypresses to move, my problem is not actual moving, it moves fine, but problem is checking to see if it has moved or ran into something and didnt ...
by Jimmy
2005-06-16 16:09:11
Forum: Requests
Topic: Get client side X,Y co-ordinates, not wait for server?
Replies: 5
Views: 4138

Get client side X,Y co-ordinates, not wait for server?

Just a thought...

Walking around is very slow when you must wait for server reply every step to make sure you have moved. Would it not be easy to just get the client side player co-ordinates from memory instantly (as new command), to check if you have moved, rather than waiting for server reply ...